Player Matchup

Medusa
Medusa
AnkayVEVO
Medusa
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
494W - 219L
1,997 Elo+
Party 1
Osiris
Osiris
DownloadsTM
Osiris
Level 102
God Stats
19W - 5L
1,854 SR
Queue Stats
426W - 209L
1,875 Elo+
Party 1
Nu Wa
Nu Wa
RealMeCatherine
Nu Wa
Level 18
God Stats
2W - 3L
1,607 SR
Queue Stats
6W - 10L
1,574 Elo+
Party 3
Ymir
Ymir
ScarlettUwu
Ymir
Level 149
God Stats
2W - 0L
1,765 SR
Queue Stats
19W - 19L
1,611 Elo+
Party 3
Achilles
Achilles
Unburdened
Achilles
Level 154
God Stats
4W - 2L
1,500 SR
Queue Stats
537W - 314L
1,832 Elo+
Party 1
Team Averages
Level 90
1,645 SR
1,778 Elo+

VS

Team Averages
Level 73
1,603 SR
1,509 Elo+
Charybdis
Charybdis
Decesare22
Charybdis
Level 88
God Stats
7W - 5L
1,500 SR
Queue Stats
248W - 264L
1,475 Elo+
Party 2
Anubis
Anubis
Llunarr
Anubis
Level 99
God Stats
4W - 3L
1,970 SR
Queue Stats
125W - 117L
1,527 Elo+
Party 2
Chaac
Chaac
RockyB6969
Chaac
Level 18
God Stats
27W - 25L
1,535 SR
Queue Stats
48W - 58L
1,460 Elo+
Party 2
Chang'e
Chang'e
TacoBellMNGR
Chang'e
Level 126
God Stats
1W - 5L
1,512 SR
Queue Stats
55W - 52L
1,528 Elo+
Solo
Nemesis
Nemesis
bofadesnuhtss
Nemesis
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
208W - 208L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AnkayVEVO
Medusa
15
8 / 2 / 5
9,300
664
10,630
9,860
2,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
14
3 / 1 / 5
8,326
595
7,158
11,092
5,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 5 / 1
8,652
618
5,366
7,001
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 3 / 8
8,588
613
6,582
11,745
7,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Unburdened
Achilles
14
6 / 2 / 1
9,476
677
13,321
11,599
9,942
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Decesare22
Charybdis
12
2 / 6 / 1
7,251
518
6,642
11,915
2,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
Llunarr
Anubis
9
1 / 7 / 3
6,026
430
7,317
9,129
2,859
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
12
0 / 6 / 1
7,025
502
6,304
16,216
7,562
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
TacoBellMNGR
Chang'e
13
6 / 4 / 1
8,633
617
7,227
9,655
2,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
13
4 / 3 / 3
7,830
559
6,519
11,507
4,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
26
Kills
13
13
Deaths
26
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
AnkayVEVO
Medusa
8
2
5
5.25
L
Charybdis
Decesare22
Charybdis
2
6
1
0.42
W
Osiris
3
1
5
5.5
L
Anubis
Llunarr
Anubis
1
7
3
0.36
W
5
5
1
1.1
L
Chaac
0
6
1
0.08
W
4
3
8
2.67
L
Chang'e
TacoBellMNGR
Chang'e
6
4
1
1.63
W
Achilles
Unburdened
Achilles
6
2
1
3.25
L
Nemesis
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,057
Damage
34,009
51,297
Taken
58,422
27,303
Mitigated
19,992
10,093
Healing
16,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AnkayVEVO
Medusa
10,630
4,442
0
3,396
9,860
2,615
226
3,874
5,902
0
62,947
L
Charybdis
Decesare22
Charybdis
6,642
3,873
0
4,088
11,915
2,534
1,114
1,608
10,291
0
43,958
W
Osiris
7,158
3,030
0
970
11,092
5,126
0
2,390
8,616
0
68,636
L
Anubis
Llunarr
Anubis
7,317
701
0
1,674
9,129
2,859
354
2,295
6,826
21,489
0
W
5,366
1,229
0
894
7,001
1,789
490
3,060
3,764
42,498
0
L
Chaac
6,304
1,361
0
3,952
16,216
7,562
143
1,118
15,090
0
39,698
W
6,582
1,594
0
1,467
11,745
7,831
0
3,468
8,213
22,961
0
L
Chang'e
TacoBellMNGR
Chang'e
7,227
458
495
3,400
9,655
2,910
0
3,090
6,397
35,646
0
W
Achilles
Unburdened
Achilles
13,321
5,635
0
3,366
11,599
9,942
0
1,226
10,258
0
54,366
L
Nemesis
6,519
1,428
0
2,760
11,507
4,127
0
3,461
7,870
0
50,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,342
Gold Earned
36,765
444
Minions Killed
358
0
Camps Cleared
0
1,412,277
Distance Traveled
1,243,348
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,300
664
100
7
0
257,350
0
L
Charybdis
7,251
518
75
5
0
234,052
1
W
Osiris
8,326
595
97
7
0
331,848
2
L
Anubis
6,026
430
32
2
0
190,966
2
W
Nu Wa
8,652
618
91
7
0
256,914
4
L
Chaac
7,025
502
84
6
0
228,497
5
W
Ymir
8,588
613
37
3
0
284,505
7
L
Chang'e
8,633
617
81
6
0
280,600
5
W
Achilles
9,476
677
119
9
0
281,660
5
L
Nemesis
7,830
559
86
6
0
309,233
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role