Player Matchup

Merlin
Merlin
Hanskarl Bandel
Merlin
Level 129
God Stats
75W - 74L
1,578 SR
Queue Stats
149W - 159L
1,434 Elo+
Solo
Mulan
Mulan
ItsAllSticky
Mulan
Level 23
God Stats
9W - 3L
1,680 SR
Queue Stats
227W - 188L
1,478 Elo+
Party 1
Kali
Kali
RS_zGhost
Kali
Level 25
God Stats
4W - 6L
1,109 SR
Queue Stats
12W - 15L
1,317 Elo+
Party 3
Bacchus
Bacchus
insaNe_ShiivA
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 23L
1,337 Elo+
Party 3
Freya
Freya
redrider923
Freya
Level 56
God Stats
15W - 23L
1,338 SR
Queue Stats
444W - 425L
1,507 Elo+
Party 1
Team Averages
Level 52
1,441 SR
1,415 Elo+

VS

Team Averages
Level 27
1,530 SR
1,401 Elo+
Discordia
Discordia
Muddymoo
Discordia
Level 11
God Stats
9W - 17L
1,648 SR
Queue Stats
9W - 19L
1,494 Elo+
Party 2
Tiamat
Tiamat
NixFalle
Tiamat
Level 7
God Stats
2W - 4L
1,242 SR
Queue Stats
7W - 9L
1,391 Elo+
Party 2
Jing Wei
Jing Wei
TyeF1ght3r
Jing Wei
Level 10
God Stats
0W - 1L
1,765 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
deadwish7909
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,219 Elo+
Solo
Sylvanus
Sylvanus
iKiLLeuRz
Sylvanus
Level 95
God Stats
33W - 43L
1,496 SR
Queue Stats
306W - 348L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 4
13,385
744
23,208
7,065
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
7 / 3 / 6
13,065
726
12,919
17,139
15,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kali
18
3 / 2 / 8
11,614
645
11,276
20,097
8,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
19
2 / 1 / 10
11,877
660
7,258
10,307
19,167
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
6 / 2 / 8
13,334
741
25,993
21,655
8,479
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Muddymoo
Discordia
19
1 / 4 / 2
11,615
645
7,146
14,763
5,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
NixFalle
Tiamat
17
1 / 4 / 1
10,744
597
8,235
12,945
6,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
TyeF1ght3r
Jing Wei
20
3 / 5 / 2
12,354
686
11,505
18,811
7,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 4 / 4
10,400
578
7,159
18,614
10,669
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
iKiLLeuRz
Sylvanus
18
3 / 7 / 2
11,308
628
11,679
25,430
25,577
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
19
24
Kills
8
8
Deaths
24
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
W
7
3
6
3.33
L
Discordia
Muddymoo
Discordia
1
4
2
0.5
L
Tiamat
NixFalle
Tiamat
1
4
1
0.38
W
Kali
3
2
8
3.5
L
Jing Wei
TyeF1ght3r
Jing Wei
3
5
2
0.8
L
0
4
4
0.5
L
Sylvanus
iKiLLeuRz
Sylvanus
3
7
2
0.57
W
Bacchus
2
1
10
7
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,654
Damage
45,724
76,263
Taken
90,563
54,817
Mitigated
56,309
22,805
Healing
23,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,208
547
0
1,521
7,065
2,796
695
3,342
3,723
77,354
0
W
12,919
518
0
5,629
17,139
15,606
179
4,641
12,498
213
41,473
L
Discordia
Muddymoo
Discordia
7,146
297
0
3,845
14,763
5,148
1,069
9,174
5,399
48,522
0
L
Tiamat
NixFalle
Tiamat
8,235
690
0
1,374
12,945
6,968
84
7,773
5,063
35,662
0
W
Kali
11,276
6,098
0
5,515
20,097
8,769
800
7,110
12,987
0
30,726
L
Jing Wei
TyeF1ght3r
Jing Wei
11,505
6,802
0
4,081
18,811
7,947
0
9,550
9,009
0
60,018
L
7,159
1,521
0
0
18,614
10,669
0
10,572
7,978
0
16,190
L
Sylvanus
iKiLLeuRz
Sylvanus
11,679
2,615
7,033
7,330
25,430
25,577
140
19,494
5,737
28,219
0
W
Bacchus
7,258
298
0
0
10,307
19,167
424
3,325
6,982
22,797
0
W
25,993
11,007
0
10,140
21,655
8,479
801
8,642
13,013
71,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,275
Gold Earned
56,421
376
Minions Killed
288
0
Camps Cleared
0
1,819,690
Distance Traveled
1,548,217
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,385
744
137
8
0
341,180
1
W
Mulan
13,065
726
60
3
0
360,039
3
L
Discordia
11,615
645
85
5
0
314,099
3
L
Tiamat
10,744
597
56
3
0
338,203
2
W
Kali
11,614
645
37
2
0
397,248
0
L
Jing Wei
12,354
686
82
5
0
303,092
1
L
Thor
10,400
578
15
1
0
322,159
0
L
Sylvanus
11,308
628
50
3
0
270,664
4
W
Bacchus
11,877
660
35
2
0
368,427
3
W
Freya
13,334
741
107
6
0
352,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role