Player Matchup

Medusa
Medusa
Platinum V
CC F0X
Medusa
Platinum V
Level 128
God Stats
1W - 1L
1,226 SR
Queue Stats
53W - 44L
1,788 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum V
Forsaken One599
Zhong Kui
Platinum V
Level 154
God Stats
9W - 6L
1,579 SR
Queue Stats
55W - 46L
1,788 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum V
MatusDaMoose
Gilgamesh
Platinum V
Level 137
God Stats
8W - 5L
1,657 SR
Queue Stats
52W - 41L
1,788 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,487 SR
1,788 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,479 SR
1,766 MMR
Bacchus
Bacchus
Gold V
Dylan434567876
Bacchus
Gold V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 101L
1,480 MMR
Solo
Set
Set
Platinum I
MV Rango
Set
Platinum I
Level 144
God Stats
158W - 131L
1,667 SR
Queue Stats
498W - 506L
1,920 MMR
Solo
Poseidon
Poseidon
Gold II
cptunderpants13
Poseidon
Gold II
Level 115
God Stats
3W - 2L
1,271 SR
Queue Stats
72W - 69L
1,899 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CC F0X
Medusa
16
2 / 5 / 14
11,689
688
12,997
12,870
5,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Forsaken One599
Zhong Kui
18
9 / 3 / 9
13,321
784
17,468
16,036
10,950
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilgamesh
MatusDaMoose
Gilgamesh
18
8 / 4 / 8
13,164
774
14,309
16,871
7,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
BastetFenrirArtioAtlasMorgan Le Fay

VS

Bans
GebMulanKumbhakarnaVamanaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 9
11,155
656
8,134
20,822
33,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 9 / 5
11,971
704
12,615
16,818
11,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
16
7 / 7 / 2
12,030
708
16,846
11,799
3,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
19
Kills
12
12
Deaths
19
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
CC F0X
Medusa
2
5
14
1.8
L
0
3
9
1.5
W
Zhong Kui
Forsaken One599
Zhong Kui
9
3
9
4.5
L
5
9
5
0.83
W
Gilgamesh
MatusDaMoose
Gilgamesh
8
4
8
3
L
Poseidon
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,774
Damage
37,595
45,777
Taken
49,439
23,793
Mitigated
48,731
7,618
Healing
4,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CC F0X
Medusa
12,997
4,987
0
447
12,870
5,234
821
5,274
7,242
9
54,467
L
8,134
837
0
1,028
20,822
33,604
0
6,024
14,798
19,405
0
W
Zhong Kui
Forsaken One599
Zhong Kui
17,468
2,086
0
6,049
16,036
10,950
494
8,401
6,959
44,193
0
L
12,615
3,986
0
2,583
16,818
11,900
0
7,494
9,324
0
46,429
W
Gilgamesh
MatusDaMoose
Gilgamesh
14,309
4,307
0
1,122
16,871
7,609
0
10,853
5,358
0
37,035
L
Poseidon
16,846
2,148
0
792
11,799
3,227
0
4,472
7,327
46,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,174
Gold Earned
35,156
179
Minions Killed
170
9
Camps Cleared
6
954,102
Distance Traveled
876,852
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,689
688
70
4
4
319,105
5
L
Bacchus
11,155
656
18
1
1
313,905
1
W
Zhong Kui
13,321
784
66
4
3
314,318
1
L
Set
11,971
704
72
4
3
272,529
1
W
Gilgamesh
13,164
774
43
3
2
320,679
3
L
Poseidon
12,030
708
80
5
2
290,418
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role