Player Matchup

Medusa
Medusa
Bashoo11
Medusa
Level 28
God Stats
54W - 62L
1,411 SR
Queue Stats
56W - 70L
1,212 Elo+
Party 2
Sun Wukong
Sun Wukong
DopeScopeBaller
Sun Wukong
Level 65
God Stats
2W - 4L
1,625 SR
Queue Stats
107W - 121L
1,209 Elo+
Party 2
He Bo
He Bo
Dyboy44
He Bo
Level 132
God Stats
3W - 6L
1,867 SR
Queue Stats
387W - 351L
1,544 Elo+
Solo
Team Averages
Level 75
1,634 SR
1,322 Elo+

VS

Team Averages
Level 102
1,568 SR
1,387 Elo+
Bacchus
Bacchus
Chrispurrs
Bacchus
Level 159
God Stats
7W - 3L
1,552 SR
Queue Stats
154W - 122L
1,432 Elo+
Party 1
Anubis
Anubis
MarsocElite
Anubis
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
168W - 223L
1,345 Elo+
Solo
Izanami
Izanami
SmokeLlamas
Izanami
Level 24
God Stats
5W - 4L
1,652 SR
Queue Stats
15W - 9L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bashoo11
Medusa
18
5 / 7 / 8
13,608
648
12,219
18,299
6,469
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
DopeScopeBaller
Sun Wukong
19
2 / 3 / 11
13,739
654
12,769
24,188
19,550
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
Dyboy44
He Bo
16
8 / 8 / 4
13,315
634
22,601
18,996
6,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chrispurrs
Bacchus
20
5 / 1 / 13
15,889
757
17,875
22,858
38,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Anubis
20
9 / 6 / 5
15,464
736
14,610
17,807
8,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
SmokeLlamas
Izanami
19
4 / 8 / 11
14,786
704
15,907
16,528
6,299
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
47
15
Kills
18
18
Deaths
15
23
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Medusa
Bashoo11
Medusa
5
7
8
1.29
W
Bacchus
Chrispurrs
Bacchus
5
1
13
11.5
L
Sun Wukong
DopeScopeBaller
Sun Wukong
2
3
11
2.5
L
He Bo
Dyboy44
He Bo
8
8
4
1.25
W
Anubis
9
6
5
1.92
W
Izanami
SmokeLlamas
Izanami
4
8
11
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,589
Damage
48,392
61,483
Taken
57,193
32,201
Mitigated
53,212
15,364
Healing
21,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Bashoo11
Medusa
12,219
3,985
195
3,055
18,299
6,469
42
11,883
6,416
0
51,076
W
Bacchus
Chrispurrs
Bacchus
17,875
1,097
0
9,877
22,858
38,911
271
9,379
13,479
40,768
0
L
Sun Wukong
DopeScopeBaller
Sun Wukong
12,769
464
263
8,084
24,188
19,550
458
10,492
13,696
0
54,854
L
He Bo
Dyboy44
He Bo
22,601
791
112
3,655
18,996
6,182
0
10,828
8,168
47,831
0
W
Anubis
14,610
893
0
7,093
17,807
8,002
798
8,650
9,157
84,850
0
W
Izanami
SmokeLlamas
Izanami
15,907
11,721
0
4,906
16,528
6,299
2,217
5,538
10,990
0
68,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,662
Gold Earned
46,139
220
Minions Killed
237
9
Camps Cleared
10
1,102,213
Distance Traveled
1,076,612
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,608
648
77
4
4
358,748
0
W
Bacchus
15,889
757
20
1
1
389,875
7
L
Sun Wukong
13,739
654
76
4
3
421,404
3
L
He Bo
13,315
634
67
3
2
322,061
8
W
Anubis
15,464
736
129
6
8
342,277
4
W
Izanami
14,786
704
88
4
1
344,460
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role