Player Matchup

Janus
Janus
FFnerd363
Janus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 80L
1,635 Elo+
Solo
Nu Wa
Nu Wa
OhJsun
Nu Wa
Level 138
God Stats
1W - 2L
1,727 SR
Queue Stats
240W - 251L
1,570 Elo+
Solo
Horus
Horus
Ryedex
Horus
Level 35
God Stats
7W - 5L
1,406 SR
Queue Stats
258W - 250L
1,507 Elo+
Solo
Izanami
Izanami
SoggyShrimp69
Izanami
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
141W - 146L
1,648 Elo+
Party 2
Da Ji
Da Ji
TheCornChili
Da Ji
Level 118
God Stats
4W - 4L
1,405 SR
Queue Stats
107W - 115L
1,477 Elo+
Party 2
Team Averages
Level 90
1,508 SR
1,567 Elo+

VS

Team Averages
Level 54
1,577 SR
1,666 Elo+
Awilix
Awilix
B3H1NDULOLEKSD
Awilix
Level 21
God Stats
5W - 5L
1,730 SR
Queue Stats
549W - 146L
1,788 Elo+
Party 1
Geb
Geb
CabrakanOneTrick
Geb
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 7L
1,750 Elo+
Party 1
Chang'e
Chang'e
ILoveValkyrie
Chang'e
Level 143
God Stats
3W - 0L
1,654 SR
Queue Stats
52W - 41L
1,770 Elo+
Solo
Tyr
Tyr
ResilienceIsKey
Tyr
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 62L
1,495 Elo+
Solo
Jing Wei
Jing Wei
coca135
Jing Wei
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 56L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FFnerd363
Janus
12
1 / 3 / 3
6,849
685
8,714
6,514
2,253
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nu Wa
OhJsun
Nu Wa
13
3 / 2 / 4
7,444
744
8,240
8,096
5,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Ryedex
Horus
13
1 / 1 / 5
6,770
677
4,711
7,474
5,280
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
14
1 / 3 / 4
7,492
749
7,515
7,268
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 3 / 4
7,045
705
5,800
7,337
3,017
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 6
8,430
843
6,608
6,862
4,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 10
7,672
767
7,872
13,148
8,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
14
3 / 2 / 7
7,662
766
6,229
6,548
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 4 / 7
7,483
748
6,147
10,799
5,240
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
coca135
Jing Wei
15
0 / 0 / 3
7,483
748
5,089
7,467
2,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
45
9
Kills
12
12
Deaths
9
20
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
1
3
10
2
L
Janus
FFnerd363
Janus
1
3
3
0.83
W
Chang'e
3
2
7
3.25
L
Nu Wa
OhJsun
Nu Wa
3
2
4
2.5
W
3
4
7
1.63
L
Horus
Ryedex
Horus
1
1
5
3.5
L
Izanami
1
3
4
1
L
3
3
4
1.67
W
Jing Wei
coca135
Jing Wei
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,980
Damage
31,945
36,689
Taken
44,824
18,401
Mitigated
24,615
7,284
Healing
13,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,608
2,040
0
2,414
6,862
4,987
0
2,270
4,335
0
22,460
W
7,872
468
0
2,611
13,148
8,342
0
4,822
8,000
17,551
0
L
Janus
FFnerd363
Janus
8,714
533
0
1,291
6,514
2,253
0
1,918
4,596
18,650
0
W
Chang'e
6,229
191
2,655
3,136
6,548
3,691
0
2,994
3,377
27,286
0
L
Nu Wa
OhJsun
Nu Wa
8,240
2,173
0
1,505
8,096
5,016
115
3,882
4,214
20,613
0
W
6,147
451
0
1,216
10,799
5,240
0
2,322
8,213
79
9,129
L
Horus
Ryedex
Horus
4,711
1,162
930
2,067
7,474
5,280
0
3,354
4,120
0
10,995
L
Izanami
7,515
3,770
0
1,396
7,268
2,835
228
2,461
4,807
0
32,972
L
5,800
631
0
95
7,337
3,017
0
2,555
4,782
0
12,620
W
Jing Wei
coca135
Jing Wei
5,089
2,595
0
1,774
7,467
2,355
1,170
3,716
3,473
0
32,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,600
Gold Earned
38,730
161
Minions Killed
173
0
Camps Cleared
0
960,242
Distance Traveled
1,066,324
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,430
843
27
3
0
271,117
0
W
Geb
7,672
767
15
2
0
205,148
1
L
Janus
6,849
685
29
3
0
194,875
3
W
Chang'e
7,662
766
48
5
0
193,709
0
L
Nu Wa
7,444
744
30
3
0
183,074
0
W
Tyr
7,483
748
13
1
0
202,131
0
L
Horus
6,770
677
15
2
0
206,066
2
L
Izanami
7,492
749
72
7
0
167,779
1
L
Da Ji
7,045
705
15
2
0
208,448
0
W
Jing Wei
7,483
748
70
7
0
194,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role