Player Matchup

Khepri
Khepri
Cowboy Hat Cat
Khepri
Level 144
God Stats
59W - 34L
1,635 SR
Queue Stats
244W - 206L
1,550 Elo+
Party 1
Chiron
Chiron
LoonaSimp
Chiron
Level 157
God Stats
9W - 12L
1,385 SR
Queue Stats
401W - 328L
1,515 Elo+
Party 1
Tyr
Tyr
Noodleagain
Tyr
Level 89
God Stats
3W - 8L
1,517 SR
Queue Stats
243W - 238L
1,529 Elo+
Solo
Pele
Pele
chillbroskie
Pele
Level 87
God Stats
1W - 1L
1,840 SR
Queue Stats
41W - 47L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
choasdj19888
Kukulkan
Level 149
God Stats
2W - 1L
1,832 SR
Queue Stats
80W - 74L
1,487 Elo+
Party 1
Team Averages
Level 125
1,642 SR
1,516 Elo+

VS

Team Averages
Level 124
1,510 SR
1,518 Elo+
Thor
Thor
 
Thor
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Patroclez
Horus
Level 138
God Stats
11W - 11L
1,457 SR
Queue Stats
903W - 812L
1,571 Elo+
Party 2
Nu Wa
Nu Wa
Plushywig162189
Nu Wa
Level 106
God Stats
28W - 29L
1,591 SR
Queue Stats
140W - 142L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,453
691
991
2,581
908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
LoonaSimp
Chiron
6
2 / 0 / 0
3,488
698
3,727
1,415
439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

1
0 / 1 / 0
2,542
508
0
724
167
5
0 / 1 / 0
3,145
629
649
2,749
595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
choasdj19888
Kukulkan
6
0 / 0 / 0
3,542
708
852
1,278
383
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
1 / 0 / 0
3,488
698
1,015
2,657
634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
 
Sol
6
0 / 0 / 0
3,415
683
306
1,865
548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
 
Medusa
5
0 / 0 / 1
3,232
646
1,624
2,106
574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Patroclez
Horus
5
1 / 2 / 0
3,591
718
1,139
4,675
1,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 0 / 0
3,737
747
0
507
75
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
2
Kills
2
3
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
0
0
1
W
Sol
 
Sol
0
0
0
0
W
Medusa
 
Medusa
0
0
1
0.5
L
0
1
1
0.5
L
Chiron
LoonaSimp
Chiron
2
0
0
2
L
0
1
0
0
W
Horus
Patroclez
Horus
1
2
0
0.5
W
0
0
0
0
L
0
1
0
0
L
Kukulkan
choasdj19888
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,219
Damage
4,084
8,747
Taken
11,810
2,492
Mitigated
3,453
3,436
Healing
5,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
1,015
323
0
777
2,657
634
0
202
2,455
0
11,185
W
Sol
 
Sol
306
64
0
1,049
1,865
548
360
756
1,109
11,351
2,013
W
Medusa
 
Medusa
1,624
637
0
437
2,106
574
0
278
1,828
0
11,528
L
991
0
115
673
2,581
908
0
0
2,581
6,913
0
L
Chiron
LoonaSimp
Chiron
3,727
2,521
226
1,134
1,415
439
0
0
1,415
0
17,632
L
0
0
0
0
724
167
0
0
724
0
755
W
Horus
Patroclez
Horus
1,139
675
360
2,221
4,675
1,622
0
607
4,068
0
8,844
W
0
0
0
292
507
75
0
0
507
14,685
0
L
649
238
0
1,038
2,749
595
0
168
2,581
0
9,608
L
Kukulkan
choasdj19888
Kukulkan
852
99
0
250
1,278
383
0
122
1,156
18,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,170
Gold Earned
17,463
109
Minions Killed
122
0
Camps Cleared
0
412,196
Distance Traveled
508,986
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
3,488
698
31
6
0
116,097
2
W
Sol
3,415
683
27
5
0
102,745
1
W
Medusa
3,232
646
19
4
0
105,715
3
L
Khepri
3,453
691
9
2
0
98,525
1
L
Chiron
3,488
698
29
6
0
91,449
1
L
Tyr
2,542
508
3
1
0
18,663
0
W
Horus
3,591
718
16
3
0
104,981
1
W
Nu Wa
3,737
747
29
6
0
79,448
2
L
Pele
3,145
629
28
6
0
114,397
1
L
Kukulkan
3,542
708
40
8
0
89,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role