Player Matchup

Baron Samedi
Baron Samedi
Curt137
Baron Samedi
Level 67
God Stats
5W - 5L
1,622 SR
Queue Stats
26W - 25L
1,470 Elo+
Party 1
Shiva
Shiva
Sega General
Shiva
Level 125
God Stats
11W - 2L
1,838 SR
Queue Stats
107W - 129L
1,457 Elo+
Party 1
Ne Zha
Ne Zha
faceeblue
Ne Zha
Level 88
God Stats
5W - 2L
1,412 SR
Queue Stats
59W - 66L
1,455 Elo+
Party 1
Team Averages
Level 93
1,624 SR
1,461 Elo+

VS

Team Averages
Level 110
1,592 SR
1,449 Elo+
Bastet
Bastet
Blumpy III
Bastet
Level 137
God Stats
1W - 1L
1,628 SR
Queue Stats
57W - 63L
1,494 Elo+
Party 2
Jormungandr
Jormungandr
TaylorTh3Waylor
Jormungandr
Level 108
God Stats
6W - 4L
1,676 SR
Queue Stats
36W - 47L
1,431 Elo+
Party 2
Zhong Kui
Zhong Kui
TheClaybar
Zhong Kui
Level 86
God Stats
1W - 3L
1,472 SR
Queue Stats
44W - 49L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Curt137
Baron Samedi
17
3 / 7 / 17
12,808
712
11,608
20,109
9,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
17 / 3 / 7
15,323
851
25,041
20,884
26,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
faceeblue
Ne Zha
18
7 / 8 / 12
14,809
823
17,161
21,308
9,597
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Blumpy III
Bastet
18
10 / 10 / 8
14,256
792
24,628
24,478
8,470
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
TaylorTh3Waylor
Jormungandr
16
4 / 8 / 8
13,188
733
13,023
25,338
27,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
TheClaybar
Zhong Kui
17
4 / 9 / 8
12,583
699
15,471
20,703
11,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
42
27
Kills
18
18
Deaths
27
36
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bastet
Blumpy III
Bastet
10
10
8
1.4
W
Baron Samedi
Curt137
Baron Samedi
3
7
17
1.64
W
17
3
7
6.83
L
Jormungandr
TaylorTh3Waylor
Jormungandr
4
8
8
1
L
Zhong Kui
TheClaybar
Zhong Kui
4
9
8
0.89
W
Ne Zha
faceeblue
Ne Zha
7
8
12
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,810
Damage
53,122
62,301
Taken
70,519
45,299
Mitigated
47,940
18,082
Healing
14,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Blumpy III
Bastet
24,628
6,760
595
4,118
24,478
8,470
368
3,223
21,255
0
54,593
W
Baron Samedi
Curt137
Baron Samedi
11,608
135
2,871
4,899
20,109
9,272
691
8,322
11,787
38,830
0
W
25,041
4,274
794
3,490
20,884
26,430
892
12,080
8,804
0
47,209
L
Jormungandr
TaylorTh3Waylor
Jormungandr
13,023
1,127
696
6,031
25,338
27,708
300
3,288
22,050
44,547
0
L
Zhong Kui
TheClaybar
Zhong Kui
15,471
1,077
0
2,564
20,703
11,762
1,101
5,779
14,924
43,761
0
W
Ne Zha
faceeblue
Ne Zha
17,161
5,049
465
5,563
21,308
9,597
1,282
8,804
12,504
0
38,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,940
Gold Earned
40,027
155
Minions Killed
152
5
Camps Cleared
7
874,038
Distance Traveled
826,098
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
14,256
792
47
3
2
273,341
2
W
Baron Samedi
12,808
712
60
3
5
257,933
0
W
Shiva
15,323
851
61
3
0
318,133
0
L
Jormungandr
13,188
733
43
2
2
277,794
2
L
Zhong Kui
12,583
699
62
3
3
274,963
0
W
Ne Zha
14,809
823
34
2
0
297,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role