Player Matchup

Sylvanus
Sylvanus
CPT Shloppy
Sylvanus
Level 104
God Stats
4W - 5L
1,705 SR
Queue Stats
148W - 174L
1,524 Elo+
Party 1
Raijin
Raijin
Carter_VanJohn
Raijin
Level 122
God Stats
17W - 18L
1,492 SR
Queue Stats
235W - 249L
1,507 Elo+
Party 1
Neith
Neith
Exit Safely
Neith
Level 84
God Stats
32W - 32L
1,500 SR
Queue Stats
294W - 313L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
TorN NoVa
Cthulhu
Level 112
God Stats
14W - 16L
1,660 SR
Queue Stats
149W - 151L
1,612 Elo+
Party 1
Mulan
Mulan
waffle0822
Mulan
Level 34
God Stats
55W - 45L
1,438 SR
Queue Stats
273W - 276L
1,523 Elo+
Party 1
Team Averages
Level 91
1,559 SR
1,540 Elo+

VS

Team Averages
Level 102
1,580 SR
1,518 Elo+
Atlas
Atlas
LuciferMilcom564
Atlas
Level 151
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 96L
1,476 Elo+
Solo
Artemis
Artemis
Reevahlii
Artemis
Level 106
God Stats
2W - 2L
1,889 SR
Queue Stats
15W - 16L
1,583 Elo+
Party 2
Awilix
Awilix
aruulo
Awilix
Level 22
God Stats
3W - 3L
1,568 SR
Queue Stats
5W - 10L
1,398 Elo+
Party 2
Serqet
Serqet
noemtz
Serqet
Level 104
God Stats
3W - 4L
1,593 SR
Queue Stats
16W - 14L
1,593 Elo+
Party 2
Neith
Neith
xAtomicPlanetx
Neith
Level 128
God Stats
0W - 2L
1,349 SR
Queue Stats
39W - 39L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CPT Shloppy
Sylvanus
11
1 / 0 / 6
6,418
535
5,057
6,780
4,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
5 / 2 / 3
7,310
609
4,458
4,569
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 0 / 4
7,304
609
7,564
5,652
1,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
TorN NoVa
Cthulhu
11
2 / 2 / 3
6,855
571
6,069
11,740
6,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
12
2 / 0 / 5
7,029
586
4,049
6,052
2,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
5,313
443
3,994
8,957
6,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Reevahlii
Artemis
9
0 / 5 / 0
5,045
420
4,478
7,752
2,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
aruulo
Awilix
10
1 / 1 / 0
5,850
488
2,323
6,257
1,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
noemtz
Serqet
9
1 / 1 / 1
5,427
452
2,708
9,330
3,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 3 / 1
5,751
479
7,559
6,492
2,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
14
Kills
4
4
Deaths
14
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
CPT Shloppy
Sylvanus
1
0
6
4
W
5
2
3
3.25
W
4
0
4
6
L
1
4
1
0.38
L
Artemis
Reevahlii
Artemis
0
5
0
0
W
Cthulhu
TorN NoVa
Cthulhu
2
2
3
1.75
L
Awilix
aruulo
Awilix
1
1
0
1
L
Serqet
noemtz
Serqet
1
1
1
1.5
W
Mulan
2
0
5
4.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,197
Damage
21,062
34,793
Taken
38,788
16,596
Mitigated
17,253
13,200
Healing
6,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
CPT Shloppy
Sylvanus
5,057
1,498
1,571
2,846
6,780
4,815
400
431
6,175
18,096
10,299
W
4,458
160
0
1,069
4,569
1,261
544
0
4,569
40,114
0
W
7,564
2,605
0
3,051
5,652
1,633
2,344
0
5,652
0
40,976
L
3,994
1,583
0
1,444
8,957
6,668
0
4,313
4,642
18,298
0
L
Artemis
Reevahlii
Artemis
4,478
1,138
0
1,347
7,752
2,158
0
1,681
6,003
0
28,762
W
Cthulhu
TorN NoVa
Cthulhu
6,069
570
855
2,924
11,740
6,494
393
3,033
8,246
26,711
0
L
Awilix
aruulo
Awilix
2,323
594
0
0
6,257
1,875
0
1,484
4,723
0
30,896
L
Serqet
noemtz
Serqet
2,708
529
0
2,402
9,330
3,941
0
4,544
4,614
0
11,877
W
Mulan
4,049
387
0
884
6,052
2,393
98
37
5,873
0
34,204
L
7,559
2,965
0
1,804
6,492
2,611
0
2,053
4,333
0
40,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,916
Gold Earned
27,386
330
Minions Killed
255
0
Camps Cleared
0
1,145,242
Distance Traveled
1,079,922
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,418
535
52
4
0
213,773
0
W
Raijin
7,310
609
88
7
0
224,913
4
W
Neith
7,304
609
70
6
0
214,408
2
L
Atlas
5,313
443
44
4
0
188,012
0
L
Artemis
5,045
420
52
4
0
178,695
5
W
Cthulhu
6,855
571
50
4
0
231,644
2
L
Awilix
5,850
488
66
6
0
277,480
0
L
Serqet
5,427
452
28
2
0
242,030
2
W
Mulan
7,029
586
70
6
0
260,504
3
L
Neith
5,751
479
65
5
0
193,705
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role