Player Matchup

Ravana
Ravana
 
Ravana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Kempun
Mulan
Level 126
God Stats
3W - 7L
1,462 SR
Queue Stats
247W - 262L
1,467 Elo+
Party 2
Cabrakan
Cabrakan
ReallyBigBubba
Cabrakan
Level 69
God Stats
0W - 3L
1,634 SR
Queue Stats
25W - 31L
1,484 Elo+
Solo
Thoth
Thoth
StarGazer0122
Thoth
Level 151
God Stats
5W - 9L
1,421 SR
Queue Stats
1,014W - 1,021L
1,482 Elo+
Solo
Olorun
Olorun
maikdeensenada
Olorun
Level 107
God Stats
2W - 2L
1,746 SR
Queue Stats
16W - 18L
1,618 Elo+
Solo
Team Averages
Level 112
1,552 SR
1,510 Elo+

VS

Team Averages
Level 121
1,565 SR
1,541 Elo+
Bellona
Bellona
 
Bellona
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
 
Tiamat
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
ImmortalLegend-
Olorun
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 29L
1,630 Elo+
Party 1
Athena
Athena
Jakyrn
Athena
Level 105
God Stats
3W - 0L
1,721 SR
Queue Stats
31W - 25L
1,570 Elo+
Party 1
Bastet
Bastet
Tehonehit
Bastet
Level 106
God Stats
11W - 7L
1,607 SR
Queue Stats
69W - 69L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
0 / 3 / 0
5,831
449
2,160
6,945
4,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Mulan
Kempun
Mulan
10
1 / 5 / 2
6,149
473
4,732
11,949
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
9
0 / 2 / 4
6,130
472
4,373
9,925
9,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 1 / 1
6,602
508
6,642
4,518
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
3 / 3 / 1
7,073
544
4,001
8,312
2,655
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
5 / 0 / 2
8,505
654
9,201
5,583
7,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
 
Tiamat
11
0 / 0 / 2
6,649
511
4,838
5,711
2,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 3 / 1
8,069
621
5,881
7,569
3,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Athena
Jakyrn
Athena
10
0 / 1 / 4
6,692
515
2,591
12,061
8,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
Tehonehit
Bastet
13
6 / 1 / 4
7,837
603
7,077
8,624
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
5
Kills
14
14
Deaths
5
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
3
0
0
W
Bellona
 
Bellona
5
0
2
6
W
Tiamat
 
Tiamat
0
0
2
1
W
3
3
1
1.17
W
Athena
Jakyrn
Athena
0
1
4
2
L
Mulan
Kempun
Mulan
1
5
2
0.4
L
Cabrakan
0
2
4
1
L
1
1
1
1.5
W
Bastet
Tehonehit
Bastet
6
1
4
8
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,908
Damage
29,588
41,649
Taken
39,548
23,182
Mitigated
24,432
13,512
Healing
15,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
2,160
752
0
1,987
6,945
4,953
0
0
6,430
0
23,770
W
Bellona
 
Bellona
9,201
2,864
0
1,347
5,583
7,385
56
182
5,100
0
42,856
W
Tiamat
 
Tiamat
4,838
394
0
1,942
5,711
2,785
8
2,899
2,560
33,166
0
W
5,881
2,140
288
3,731
7,569
3,308
2,808
2,852
4,706
56,792
9,851
W
Athena
Jakyrn
Athena
2,591
512
556
3,273
12,061
8,086
66
5,695
6,070
9,520
0
L
Mulan
Kempun
Mulan
4,732
783
0
4,173
11,949
4,721
0
2,187
9,450
0
37,348
L
Cabrakan
4,373
564
250
2,322
9,925
9,473
0
4,151
5,418
15,871
0
L
6,642
141
0
1,539
4,518
1,380
0
1,349
2,921
40,579
0
W
Bastet
Tehonehit
Bastet
7,077
1,617
0
3,971
8,624
2,868
465
2,621
5,795
0
38,785
L
4,001
2,010
311
2,930
8,312
2,655
0
4,333
3,979
34,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,785
Gold Earned
37,752
354
Minions Killed
365
0
Camps Cleared
0
1,220,593
Distance Traveled
1,339,496
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,831
449
63
5
0
198,889
2
W
Bellona
8,505
654
92
7
0
255,383
3
W
Tiamat
6,649
511
77
6
0
278,473
3
W
Olorun
8,069
621
117
9
0
229,383
3
W
Athena
6,692
515
10
1
0
277,857
2
L
Mulan
6,149
473
80
6
0
282,239
1
L
Cabrakan
6,130
472
32
2
0
268,662
5
L
Thoth
6,602
508
99
8
0
253,937
7
W
Bastet
7,837
603
69
5
0
298,400
1
L
Olorun
7,073
544
80
6
0
216,866
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role