Player Matchup

Ganesha
Ganesha
Gold III
 
Ganesha
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Platinum III
ChronosIsisYT
Chronos
Platinum III
Level 156
God Stats
28W - 23L
1,617 SR
Queue Stats
304W - 295L
1,791 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
Daggernic
Sun Wukong
Gold III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 38L
1,623 MMR
Solo
Skadi
Skadi
Gold II
MikeMShadow
Skadi
Gold II
Level 160
God Stats
4W - 4L
1,715 SR
Queue Stats
374W - 365L
1,605 MMR
Party 1
Fenrir
Fenrir
Gold V
Xxarchangel231
Fenrir
Gold V
Level 158
God Stats
10W - 1L
1,500 SR
Queue Stats
165W - 167L
1,684 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 145
1,566 SR
1,641 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,602 SR
1,679 MMR
Yemoja
Yemoja
Platinum IV
Benyfulldiams
Yemoja
Platinum IV
Level 129
God Stats
1W - 4L
1,255 SR
Queue Stats
155W - 142L
1,736 MMR
Party 3
Jormungandr
Jormungandr
Platinum V
Chintock
Jormungandr
Platinum V
Level 135
God Stats
28W - 19L
1,802 SR
Queue Stats
469W - 456L
1,707 MMR
Party 3
Zhong Kui
Zhong Kui
Platinum V
Hećk
Zhong Kui
Platinum V
Level 149
God Stats
3W - 1L
1,621 SR
Queue Stats
129W - 129L
1,615 MMR
Party 2
Thanatos
Thanatos
Platinum V
Themachine312
Thanatos
Platinum V
Level 159
God Stats
22W - 16L
1,723 SR
Queue Stats
99W - 95L
1,609 MMR
Party 2
Medusa
Medusa
Gold I
nanu9000
Medusa
Gold I
Level 144
God Stats
12W - 9L
1,609 SR
Queue Stats
123W - 106L
1,728 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
1 / 8 / 7
8,823
464
5,854
20,603
19,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chronos
13
3 / 7 / 7
9,240
486
18,522
17,314
4,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
Daggernic
Sun Wukong
14
1 / 8 / 6
9,153
482
7,298
21,046
13,872
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
0 / 6 / 2
9,821
517
11,195
14,163
3,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
10 / 5 / 2
11,293
594
9,346
15,450
6,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CamazotzCliodhnaAwilixHou Yi

VS

Bans
GebBastetTiamatIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 12
9,726
512
6,909
16,963
18,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Chintock
Jormungandr
19
6 / 2 / 10
12,174
641
16,240
13,199
17,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
Hećk
Zhong Kui
16
4 / 3 / 10
10,136
533
22,550
17,475
11,970
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Themachine312
Thanatos
18
11 / 6 / 6
11,505
606
12,604
16,785
6,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
nanu9000
Medusa
19
9 / 1 / 3
12,088
636
13,297
13,694
5,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
75
15
Kills
34
34
Deaths
15
24
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
8
7
0.56
W
4
3
12
3.33
W
Jormungandr
Chintock
Jormungandr
6
2
10
5.5
L
Chronos
3
7
7
0.93
L
Sun Wukong
Daggernic
Sun Wukong
1
8
6
0.5
W
Zhong Kui
Hećk
Zhong Kui
4
3
10
3
L
0
6
2
0.17
W
Thanatos
Themachine312
Thanatos
11
6
6
2.33
L
10
5
2
2.2
W
Medusa
nanu9000
Medusa
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,215
Damage
71,600
88,576
Taken
78,116
47,160
Mitigated
60,229
17,231
Healing
34,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
5,854
716
0
2,791
20,603
19,174
0
12,102
8,501
19,102
0
W
6,909
1,676
2,619
3,795
16,963
18,324
572
7,069
9,894
19,670
2,489
W
Jormungandr
Chintock
Jormungandr
16,240
5,704
0
975
13,199
17,785
320
3,818
9,176
89,559
0
L
Chronos
18,522
8,902
0
1,130
17,314
4,470
56
10,029
7,285
59,312
0
L
Sun Wukong
Daggernic
Sun Wukong
7,298
1,624
0
5,537
21,046
13,872
0
14,539
6,507
0
46,759
W
Zhong Kui
Hećk
Zhong Kui
22,550
2,318
1
6,120
17,475
11,970
1,028
7,791
9,684
82,973
0
L
11,195
4,593
0
4,231
14,163
3,385
0
1,615
12,548
0
84,378
W
Thanatos
Themachine312
Thanatos
12,604
3,283
0
13,269
16,785
6,632
677
4,929
10,206
0
71,449
L
9,346
3,096
0
3,542
15,450
6,259
0
7,582
7,868
0
59,067
W
Medusa
nanu9000
Medusa
13,297
5,577
1
7,518
13,694
5,518
4,595
1,195
12,499
0
99,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,330
Gold Earned
55,629
483
Minions Killed
579
0
Camps Cleared
0
1,722,984
Distance Traveled
1,757,734
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,823
464
4
0
0
332,366
5
W
Yemoja
9,726
512
25
1
0
312,084
5
W
Jormungandr
12,174
641
181
10
0
338,219
7
L
Chronos
9,240
486
103
5
0
328,246
4
L
Sun Wukong
9,153
482
103
5
0
342,755
5
W
Zhong Kui
10,136
533
114
6
0
344,457
1
L
Skadi
9,821
517
166
9
0
320,003
5
W
Thanatos
11,505
606
99
5
0
406,372
1
L
Fenrir
11,293
594
107
6
0
399,614
2
W
Medusa
12,088
636
160
8
0
356,602
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role