Player Matchup

Chaac
Chaac
Gold I
ChazTrinidad
Chaac
Gold I
Level 160
God Stats
20W - 21L
1,680 SR
Queue Stats
483W - 522L
1,785 MMR
Party 1
Thoth
Thoth
Diamond V
FrostaFlake
Thoth
Diamond V
Level 129
God Stats
33W - 20L
1,724 SR
Queue Stats
149W - 119L
1,986 MMR
Party 1
Atlas
Atlas
Gold I
LeBusterBaxter
Atlas
Gold I
Level 129
God Stats
22W - 8L
1,588 SR
Queue Stats
49W - 34L
1,679 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,664 SR
1,817 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,589 SR
1,726 MMR
Hou Yi
Hou Yi
Platinum V
CC F0X
Hou Yi
Platinum V
Level 128
God Stats
7W - 9L
1,537 SR
Queue Stats
53W - 44L
1,726 MMR
Party 2
Ah Puch
Ah Puch
Platinum V
Forsaken One599
Ah Puch
Platinum V
Level 154
God Stats
3W - 2L
1,719 SR
Queue Stats
55W - 46L
1,726 MMR
Party 2
Ganesha
Ganesha
Platinum V
MatusDaMoose
Ganesha
Platinum V
Level 137
God Stats
0W - 4L
1,510 SR
Queue Stats
52W - 41L
1,726 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 9
11,575
723
11,523
19,598
13,157
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
6 / 2 / 8
11,670
729
18,287
9,642
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 0 / 13
12,476
780
12,595
12,809
17,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
FenrirBastetAh Muzen CabArtioGilgamesh

VS

Bans
Morgan Le FayAchillesMulanHorusOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CC F0X
Hou Yi
14
3 / 5 / 0
10,387
649
8,949
14,155
4,823
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 5 / 2
9,415
588
11,600
14,284
5,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
MatusDaMoose
Ganesha
13
1 / 7 / 3
10,442
653
6,068
17,478
19,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
17
Kills
4
5
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
CC F0X
Hou Yi
3
5
0
0.6
W
7
3
9
3.83
L
0
5
2
0.2
W
6
2
8
5
W
4
0
13
10.5
L
Ganesha
MatusDaMoose
Ganesha
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,405
Damage
26,617
42,049
Taken
45,917
34,159
Mitigated
29,205
15,565
Healing
4,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
CC F0X
Hou Yi
8,949
3,050
0
0
14,155
4,823
0
9,610
4,545
0
33,061
W
11,523
1,355
0
7,938
19,598
13,157
1,178
5,595
14,003
0
37,646
L
11,600
182
0
3,165
14,284
5,019
0
9,061
5,223
42,422
0
W
18,287
209
476
2,649
9,642
3,275
1,179
6,835
2,807
65,134
0
W
12,595
5,055
0
4,502
12,809
17,727
174
5,875
6,934
31,742
0
L
Ganesha
MatusDaMoose
Ganesha
6,068
598
0
1,649
17,478
19,363
0
12,535
4,943
16,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,721
Gold Earned
30,244
177
Minions Killed
167
8
Camps Cleared
5
933,904
Distance Traveled
772,864
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,387
649
68
4
2
244,720
4
W
Chaac
11,575
723
31
2
3
310,553
4
L
Ah Puch
9,415
588
99
6
3
281,932
3
W
Thoth
11,670
729
106
7
3
300,371
3
W
Atlas
12,476
780
40
3
2
322,980
10
L
Ganesha
10,442
653
0
0
0
246,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role