Player Matchup

Ymir
Ymir
BigPerm411
Ymir
Level 116
God Stats
2W - 2L
1,497 SR
Queue Stats
32W - 52L
1,448 Elo+
Solo
Ra
Ra
DwightShrute591
Ra
Level 41
God Stats
1W - 2L
1,341 SR
Queue Stats
30W - 41L
1,453 Elo+
Solo
Gilgamesh
Gilgamesh
ItzLowRez
Gilgamesh
Level 66
God Stats
31W - 29L
1,541 SR
Queue Stats
462W - 477L
1,486 Elo+
Solo
Mercury
Mercury
Ratatoskr66667
Mercury
Level 146
God Stats
0W - 1L
1,722 SR
Queue Stats
77W - 71L
1,528 Elo+
Party 1
Heimdallr
Heimdallr
RedEclipse04
Heimdallr
Level 10
God Stats
0W - 1L
1,287 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Team Averages
Level 76
1,478 SR
1,483 Elo+

VS

Team Averages
Level 82
1,608 SR
1,528 Elo+
Sol
Sol
Fear7641
Sol
Level 38
God Stats
8W - 8L
1,523 SR
Queue Stats
33W - 42L
1,472 Elo+
Solo
Arachne
Arachne
HMxMedic
Arachne
Level 131
God Stats
30W - 12L
1,768 SR
Queue Stats
252W - 274L
1,554 Elo+
Party 2
Geb
Geb
SpicenWolf137
Geb
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,608 Elo+
Party 2
Fenrir
Fenrir
UNSTABL3xpro
Fenrir
Level 47
God Stats
4W - 1L
1,799 SR
Queue Stats
66W - 73L
1,523 Elo+
Solo
Skadi
Skadi
lakotakhan
Skadi
Level 154
God Stats
8W - 5L
1,452 SR
Queue Stats
377W - 368L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,651
475
2,530
11,962
8,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
0 / 2 / 2
7,324
523
4,296
7,101
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
ItzLowRez
Gilgamesh
11
0 / 5 / 1
6,501
464
6,530
13,095
6,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 2 / 1
7,994
571
2,285
7,498
2,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heimdallr
RedEclipse04
Heimdallr
8
0 / 4 / 0
5,217
373
990
6,010
1,712
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 3
9,238
660
6,286
5,182
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
HMxMedic
Arachne
15
3 / 1 / 2
8,501
607
3,823
10,380
3,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 11
7,991
571
4,707
6,788
4,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fenrir
13
2 / 1 / 2
8,042
574
6,099
7,247
6,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
12
9 / 0 / 0
7,606
543
9,669
4,741
1,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
17
17
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
0
2
2
0.5
W
2
1
3
3.5
W
Arachne
HMxMedic
Arachne
3
1
2
4
L
Gilgamesh
ItzLowRez
Gilgamesh
0
5
1
0.1
L
2
2
1
1.25
L
Heimdallr
RedEclipse04
Heimdallr
0
4
0
0
W
1
0
11
6.5
W
Fenrir
2
1
2
3
W
Skadi
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,631
Damage
30,584
45,666
Taken
34,338
20,751
Mitigated
18,095
7,644
Healing
13,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,530
250
0
1,247
11,962
8,404
0
2,764
9,198
25,787
0
L
4,296
904
295
2,038
7,101
1,960
0
2,916
4,185
49,234
0
W
6,286
2,894
0
2,084
5,182
1,645
687
1,304
3,878
68,262
0
W
Arachne
HMxMedic
Arachne
3,823
2,461
0
3,793
10,380
3,874
0
1,339
9,041
0
72,473
L
Gilgamesh
ItzLowRez
Gilgamesh
6,530
1,355
0
2,879
13,095
6,582
0
1,801
10,781
0
30,877
L
2,285
646
0
1,185
7,498
2,093
0
2,092
5,406
0
58,480
L
Heimdallr
RedEclipse04
Heimdallr
990
473
0
0
6,010
1,712
0
704
5,306
0
16,469
W
4,707
514
1,590
2,194
6,788
4,453
27
1,673
5,086
15,661
6,071
W
Fenrir
6,099
1,468
0
3,218
7,247
6,126
523
0
6,731
0
36,951
W
Skadi
9,669
3,878
0
471
4,741
1,997
433
2,510
2,202
0
34,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,687
Gold Earned
41,378
380
Minions Killed
433
0
Camps Cleared
0
1,414,847
Distance Traveled
1,427,059
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,651
475
45
3
0
243,874
5
L
Ra
7,324
523
109
8
0
294,914
4
W
Sol
9,238
660
133
10
0
257,857
4
W
Arachne
8,501
607
130
9
0
320,691
3
L
Gilgamesh
6,501
464
62
4
0
258,303
3
L
Mercury
7,994
571
136
10
0
354,915
2
L
Heimdallr
5,217
373
28
2
0
262,841
0
W
Geb
7,991
571
35
3
0
276,321
4
W
Fenrir
8,042
574
86
6
0
306,435
5
W
Skadi
7,606
543
49
4
0
265,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role