Player Matchup

Vamana
Vamana
AAflexy
Vamana
Level 82
God Stats
50W - 37L
1,596 SR
Queue Stats
707W - 705L
1,361 Elo+
Solo
Atlas
Atlas
Sheeberky
Atlas
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 39L
1,393 Elo+
Solo
Tiamat
Tiamat
cuccelucas
Tiamat
Level 66
God Stats
3W - 2L
1,583 SR
Queue Stats
26W - 41L
1,433 Elo+
Party 2
Arachne
Arachne
thanos934
Arachne
Level 44
God Stats
6W - 4L
1,669 SR
Queue Stats
69W - 74L
1,355 Elo+
Solo
Neith
Neith
tombese3
Neith
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 30L
1,433 Elo+
Party 2
Team Averages
Level 64
1,570 SR
1,395 Elo+

VS

Team Averages
Level 62
1,630 SR
1,344 Elo+
Ymir
Ymir
BagginsMusic
Ymir
Level 16
God Stats
6W - 5L
1,644 SR
Queue Stats
21W - 33L
1,356 Elo+
Party 1
Chiron
Chiron
JiroTachi
Chiron
Level 66
God Stats
2W - 2L
1,621 SR
Queue Stats
21W - 28L
1,356 Elo+
Party 1
Hera
Hera
Lalobosss
Hera
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 94L
1,350 Elo+
Solo
He Bo
He Bo
SstrangeSerj
He Bo
Level 102
God Stats
5W - 5L
1,887 SR
Queue Stats
320W - 328L
1,349 Elo+
Solo
Izanami
Izanami
nicdemwehls22
Izanami
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 75L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AAflexy
Vamana
18
7 / 2 / 8
11,443
545
22,313
20,876
12,964
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atlas
Sheeberky
Atlas
14
2 / 3 / 14
10,194
485
9,679
23,312
29,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
cuccelucas
Tiamat
17
4 / 2 / 6
10,200
486
10,607
12,305
6,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
thanos934
Arachne
14
3 / 6 / 13
9,349
445
7,253
14,629
4,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
tombese3
Neith
16
14 / 4 / 3
11,664
555
15,641
10,619
4,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 9
8,502
405
6,961
17,220
20,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
JiroTachi
Chiron
13
3 / 9 / 7
8,234
392
12,564
15,892
6,149
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hera
13
3 / 7 / 1
8,302
395
11,439
15,245
5,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
7 / 6 / 4
10,089
480
13,350
16,269
5,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
15
4 / 3 / 3
9,826
468
13,978
15,178
13,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
41
30
Kills
17
17
Deaths
30
44
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Vamana
AAflexy
Vamana
7
2
8
5.5
L
0
5
9
0.9
L
Chiron
JiroTachi
Chiron
3
9
7
0.72
L
Hera
3
7
1
0.5
W
Atlas
Sheeberky
Atlas
2
3
14
3
L
7
6
4
1.5
W
Tiamat
cuccelucas
Tiamat
4
2
6
3.5
L
Izanami
4
3
3
1.83
W
Arachne
thanos934
Arachne
3
6
13
1.58
W
Neith
tombese3
Neith
14
4
3
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,493
Damage
58,292
81,741
Taken
79,804
58,007
Mitigated
51,014
22,430
Healing
17,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
AAflexy
Vamana
22,313
12,622
0
7,972
20,876
12,964
1,130
7,574
13,090
0
96,530
L
6,961
1,696
0
1,480
17,220
20,155
0
4,384
12,688
23,397
0
L
Chiron
JiroTachi
Chiron
12,564
5,452
1,040
2,494
15,892
6,149
403
4,775
10,901
0
44,846
L
Hera
11,439
3,294
0
3,837
15,245
5,510
292
3,946
10,975
51,165
0
W
Atlas
Sheeberky
Atlas
9,679
3,613
478
5,097
23,312
29,523
465
6,287
16,897
35,183
0
L
13,350
957
0
2,828
16,269
5,322
0
3,224
12,822
54,100
0
W
Tiamat
cuccelucas
Tiamat
10,607
976
208
2,291
12,305
6,520
1,106
6,463
5,646
41,137
0
L
Izanami
13,978
7,529
0
5,555
15,178
13,878
880
2,964
12,132
0
69,997
W
Arachne
thanos934
Arachne
7,253
6,046
423
4,067
14,629
4,645
325
5,715
8,710
0
28,737
W
Neith
tombese3
Neith
15,641
6,226
0
1,894
10,619
4,355
5,606
4,971
5,648
0
58,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,850
Gold Earned
44,953
413
Minions Killed
401
0
Camps Cleared
0
1,969,849
Distance Traveled
1,726,394
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,443
545
151
7
0
406,240
2
L
Ymir
8,502
405
27
1
0
374,318
0
L
Chiron
8,234
392
82
4
0
349,928
2
L
Hera
8,302
395
85
4
0
327,877
3
W
Atlas
10,194
485
35
2
0
380,632
1
L
He Bo
10,089
480
75
4
0
363,468
0
W
Tiamat
10,200
486
84
4
0
396,399
1
L
Izanami
9,826
468
132
6
0
310,803
2
W
Arachne
9,349
445
37
2
0
410,276
0
W
Neith
11,664
555
106
5
0
376,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role