Player Matchup

Yemoja
Yemoja
Adorbsies
Yemoja
Level 160
God Stats
6W - 10L
1,448 SR
Queue Stats
320W - 294L
1,598 Elo+
Party 1
Zhong Kui
Zhong Kui
CivilPsycho
Zhong Kui
Level 131
God Stats
3W - 3L
1,500 SR
Queue Stats
266W - 229L
1,552 Elo+
Party 1
Atlas
Atlas
Mewlord13
Atlas
Level 140
God Stats
27W - 28L
1,793 SR
Queue Stats
442W - 400L
1,634 Elo+
Party 3
Heimdallr
Heimdallr
Trollstoned
Heimdallr
Level 142
God Stats
6W - 13L
1,339 SR
Queue Stats
396W - 371L
1,598 Elo+
Party 1
Horus
Horus
swiix
Horus
Level 158
God Stats
29W - 22L
1,598 SR
Queue Stats
614W - 559L
1,617 Elo+
Party 3
Team Averages
Level 146
1,535 SR
1,600 Elo+

VS

Team Averages
Level 100
1,681 SR
1,660 Elo+
Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
GarbagePunk77
Loki
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 49L
1,728 Elo+
Party 2
Apollo
Apollo
Nechryarch
Apollo
Level 157
God Stats
5W - 3L
1,786 SR
Queue Stats
68W - 69L
1,582 Elo+
Solo
Ra
Ra
OnlyWaldo
Ra
Level 97
God Stats
13W - 10L
1,701 SR
Queue Stats
122W - 62L
1,720 Elo+
Party 2
Ares
Ares
Spherical
Ares
Level 88
God Stats
1W - 0L
1,918 SR
Queue Stats
33W - 26L
1,769 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Adorbsies
Yemoja
12
1 / 4 / 4
7,156
511
5,490
10,798
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
CivilPsycho
Zhong Kui
6
0 / 8 / 0
5,164
369
1,428
9,023
2,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Atlas
Mewlord13
Atlas
11
1 / 4 / 2
6,779
484
2,730
14,899
11,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Trollstoned
Heimdallr
16
8 / 1 / 4
9,202
657
9,953
9,540
3,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Horus
swiix
Horus
13
2 / 1 / 3
7,065
505
6,360
8,675
8,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
8 / 0 / 1
10,835
774
12,669
7,603
2,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 3 / 4
7,595
543
4,314
8,618
2,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Nechryarch
Apollo
16
1 / 3 / 1
9,580
684
5,840
9,540
2,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 4 / 8
8,428
602
9,104
7,652
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ares
12
3 / 2 / 7
8,141
582
7,682
9,981
10,655
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
12
Kills
18
18
Deaths
12
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
0
1
8.5
L
Yemoja
Adorbsies
Yemoja
1
4
4
0.75
L
Zhong Kui
CivilPsycho
Zhong Kui
0
8
0
0
W
2
3
4
1.33
L
Atlas
Mewlord13
Atlas
1
4
2
0.5
W
Apollo
Nechryarch
Apollo
1
3
1
0.5
W
4
4
8
2
W
Ares
3
2
7
3.25
L
Heimdallr
Trollstoned
Heimdallr
8
1
4
10
L
Horus
swiix
Horus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,961
Damage
39,609
52,935
Taken
43,394
29,138
Mitigated
20,776
10,928
Healing
15,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
12,669
8,815
0
5,070
7,603
2,819
0
1,640
5,963
0
109,016
L
Yemoja
Adorbsies
Yemoja
5,490
964
425
1,605
10,798
3,075
280
5,912
4,886
42,531
0
L
Zhong Kui
CivilPsycho
Zhong Kui
1,428
287
0
1,306
9,023
2,385
0
2,289
6,734
18,887
0
W
4,314
1,123
0
666
8,618
2,004
0
942
7,676
0
38,984
L
Atlas
Mewlord13
Atlas
2,730
1,391
0
3,105
14,899
11,624
123
5,563
9,336
24,501
0
W
Apollo
Nechryarch
Apollo
5,840
4,194
0
4,391
9,540
2,744
2,242
0
9,540
0
68,844
W
9,104
1,096
1,489
2,266
7,652
2,554
328
3,181
4,471
50,107
0
W
Ares
7,682
1,031
301
1,384
9,981
10,655
0
3,885
6,096
23,214
4,900
L
Heimdallr
Trollstoned
Heimdallr
9,953
4,875
0
1,131
9,540
3,234
837
2,209
7,331
0
64,029
L
Horus
swiix
Horus
6,360
2,465
278
3,078
8,675
8,820
190
185
8,490
0
40,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,366
Gold Earned
44,579
329
Minions Killed
523
0
Camps Cleared
0
1,356,863
Distance Traveled
1,520,576
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,835
774
181
13
0
296,887
2
L
Yemoja
7,156
511
82
6
0
257,821
4
L
Zhong Kui
5,164
369
36
3
0
201,646
0
W
Loki
7,595
543
77
6
0
329,531
5
L
Atlas
6,779
484
40
3
0
282,293
1
W
Apollo
9,580
684
133
10
0
258,781
4
W
Ra
8,428
602
97
7
0
315,738
4
W
Ares
8,141
582
35
3
0
319,639
5
L
Heimdallr
9,202
657
117
8
0
314,920
2
L
Horus
7,065
505
54
4
0
300,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role