Player Matchup

Nu Wa
Nu Wa
ItsMartiel
Nu Wa
Level 105
God Stats
2W - 1L
1,709 SR
Queue Stats
2W - 1L
1,477 Elo+
Solo
Medusa
Medusa
Jamesjustice
Medusa
Level 117
God Stats
16W - 8L
1,605 SR
Queue Stats
398W - 414L
1,416 Elo+
Solo
Cabrakan
Cabrakan
Silvercord-_
Cabrakan
Level 39
God Stats
5W - 4L
1,237 SR
Queue Stats
25W - 49L
1,317 Elo+
Solo
Osiris
Osiris
malicemiller213
Osiris
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,452 Elo+
Solo
Ymir
Ymir
xmandragurax
Ymir
Level 34
God Stats
4W - 5L
1,355 SR
Queue Stats
23W - 33L
1,276 Elo+
Solo
Team Averages
Level 72
1,481 SR
1,388 Elo+

VS

Team Averages
Level 49
1,538 SR
1,335 Elo+
Apollo
Apollo
BungoChungo
Apollo
Level 46
God Stats
1W - 2L
1,519 SR
Queue Stats
14W - 26L
1,353 Elo+
Party 1
Olorun
Olorun
STK Kusch
Olorun
Level 89
God Stats
2W - 3L
1,736 SR
Queue Stats
516W - 600L
1,385 Elo+
Solo
Pele
Pele
Xepky
Pele
Level 47
God Stats
16W - 9L
1,585 SR
Queue Stats
108W - 116L
1,377 Elo+
Party 1
Bacchus
Bacchus
thatbihhhh
Bacchus
Level 26
God Stats
2W - 4L
1,478 SR
Queue Stats
5W - 6L
1,270 Elo+
Party 1
Charybdis
Charybdis
xXxRiDdlEzxXx
Charybdis
Level 36
God Stats
12W - 18L
1,375 SR
Queue Stats
39W - 70L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
2 / 4 / 4
7,986
570
8,797
10,405
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
13
7 / 2 / 3
7,934
567
6,897
7,166
2,222
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
Silvercord-_
Cabrakan
14
8 / 1 / 3
8,499
607
9,392
8,733
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 1 / 4
7,483
535
6,790
6,650
7,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 2 / 4
6,728
481
2,571
7,322
5,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
2 / 6 / 1
5,971
427
3,783
8,985
2,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Olorun
STK Kusch
Olorun
13
3 / 5 / 1
7,744
553
9,168
10,886
3,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
Xepky
Pele
11
4 / 4 / 2
7,231
517
6,369
10,403
2,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
thatbihhhh
Bacchus
10
0 / 3 / 1
5,988
428
1,310
8,693
5,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
xXxRiDdlEzxXx
Charybdis
12
1 / 2 / 1
7,207
515
4,052
12,527
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
20
Kills
10
10
Deaths
20
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
2
6
1
0.42
W
Nu Wa
2
4
4
1
W
Medusa
7
2
3
4.25
L
Olorun
STK Kusch
Olorun
3
5
1
0.7
W
Cabrakan
Silvercord-_
Cabrakan
8
1
3
9.5
L
Pele
Xepky
Pele
4
4
2
1.25
W
1
1
4
3
L
Bacchus
thatbihhhh
Bacchus
0
3
1
0.17
L
Charybdis
xXxRiDdlEzxXx
Charybdis
1
2
1
0.75
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,447
Damage
24,682
40,276
Taken
51,494
23,803
Mitigated
17,618
9,439
Healing
12,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
3,783
2,432
0
1,303
8,985
2,005
42
4,075
4,910
0
21,063
W
Nu Wa
8,797
1,478
0
2,853
10,405
3,551
586
5,551
4,854
52,361
0
W
Medusa
6,897
3,377
0
1,068
7,166
2,222
1,931
1,093
6,073
0
42,994
L
Olorun
STK Kusch
Olorun
9,168
4,185
119
3,690
10,886
3,219
362
8,069
2,817
49,287
6,588
W
Cabrakan
Silvercord-_
Cabrakan
9,392
1,586
0
3,452
8,733
4,775
0
1,714
7,019
43,394
0
L
Pele
Xepky
Pele
6,369
2,218
0
1,358
10,403
2,810
0
3,321
7,082
0
31,933
W
6,790
2,298
0
767
6,650
7,755
745
0
6,650
0
38,696
L
Bacchus
thatbihhhh
Bacchus
1,310
95
55
844
8,693
5,371
156
2,886
5,807
11,884
0
L
Charybdis
xXxRiDdlEzxXx
Charybdis
4,052
2,252
0
5,388
12,527
4,213
2,265
2,409
10,118
0
36,965
W
2,571
365
132
1,167
7,322
5,500
0
964
6,358
15,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,630
Gold Earned
34,141
342
Minions Killed
250
0
Camps Cleared
0
1,341,879
Distance Traveled
1,232,340
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,971
427
35
3
0
257,259
1
W
Nu Wa
7,986
570
94
7
0
249,868
1
W
Medusa
7,934
567
76
5
0
288,310
3
L
Olorun
7,744
553
89
6
0
214,819
2
W
Cabrakan
8,499
607
80
6
0
284,537
0
L
Pele
7,231
517
41
3
0
290,817
1
W
Osiris
7,483
535
64
5
0
255,638
2
L
Bacchus
5,988
428
9
1
0
263,471
1
L
Charybdis
7,207
515
76
5
0
205,974
3
W
Ymir
6,728
481
28
2
0
263,526
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role