Player Matchup

Chiron
Chiron
 
Chiron
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
B00mH3adsh0t629
Awilix
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,537 Elo+
Solo
Ravana
Ravana
MasterofAfking
Ravana
Level 87
God Stats
2W - 4L
1,511 SR
Queue Stats
253W - 243L
1,508 Elo+
Party 1
Hachiman
Hachiman
Silentkill1996
Hachiman
Level 68
God Stats
2W - 2L
1,305 SR
Queue Stats
200W - 202L
1,509 Elo+
Party 1
Cerberus
Cerberus
SkynetWentLive
Cerberus
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
85W - 68L
1,472 Elo+
Solo
Team Averages
Level 90
1,463 SR
1,505 Elo+

VS

Team Averages
Level 103
1,401 SR
1,496 Elo+
Odin
Odin
DaChickenAlfredo
Odin
Level 146
God Stats
2W - 1L
1,255 SR
Queue Stats
163W - 167L
1,454 Elo+
Solo
Zeus
Zeus
JustKiLLin2011
Zeus
Level 46
God Stats
3W - 1L
1,353 SR
Queue Stats
277W - 274L
1,490 Elo+
Solo
Sol
Sol
Natedog64
Sol
Level 141
God Stats
3W - 1L
1,403 SR
Queue Stats
62W - 68L
1,525 Elo+
Party 2
Kuzenbo
Kuzenbo
NeoKabashi
Kuzenbo
Level 133
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 39L
1,521 Elo+
Party 2
Charybdis
Charybdis
Sqwerl4REALZ
Charybdis
Level 47
God Stats
2W - 1L
1,497 SR
Queue Stats
109W - 96L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
3 / 2 / 8
9,224
839
13,437
9,094
4,144
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 8 / 5
7,621
693
3,703
9,938
4,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
9 / 7 / 3
10,474
952
9,596
13,668
10,759
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hachiman
14
3 / 6 / 5
8,372
761
7,440
10,039
4,510
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
15
1 / 6 / 7
8,154
741
10,547
15,383
12,185
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 16
9,484
862
8,608
11,204
12,133
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
6 / 5 / 11
9,002
818
9,341
8,495
3,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
3 / 2 / 19
9,101
827
12,360
14,612
5,581
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kuzenbo
NeoKabashi
Kuzenbo
16
9 / 4 / 14
10,885
990
9,012
17,610
35,890
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Charybdis
Sqwerl4REALZ
Charybdis
17
6 / 2 / 15
9,618
874
9,087
6,941
2,957
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
104
17
Kills
29
29
Deaths
17
28
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
2
8
3.5
L
1
8
5
0.44
W
5
4
16
3.25
W
6
5
11
2.3
L
9
7
3
1.5
W
3
2
19
6.25
W
Kuzenbo
NeoKabashi
Kuzenbo
9
4
14
4
L
Hachiman
3
6
5
0.92
L
Cerberus
1
6
7
0.75
W
Charybdis
Sqwerl4REALZ
Charybdis
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,723
Damage
48,408
58,122
Taken
58,862
35,691
Mitigated
59,714
13,718
Healing
18,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
13,437
3,251
1,133
3,390
9,094
4,144
0
4,855
4,011
0
35,901
L
3,703
1,442
0
0
9,938
4,093
829
5,907
3,869
0
7,271
W
8,608
1,167
775
1,037
11,204
12,133
500
1,747
9,379
0
14,953
W
9,341
1,821
564
220
8,495
3,153
560
1,870
6,500
19,143
0
L
9,596
3,598
543
2,383
13,668
10,759
0
6,045
7,497
0
13,343
W
12,360
3,980
1,435
6,062
14,612
5,581
2,656
3,504
11,107
24,121
0
W
Kuzenbo
NeoKabashi
Kuzenbo
9,012
2,376
2,901
2,902
17,610
35,890
163
1,783
15,639
13,095
0
L
Hachiman
7,440
3,156
1,362
2,099
10,039
4,510
0
6,281
3,567
0
16,824
L
Cerberus
10,547
854
417
2,391
15,383
12,185
432
6,564
8,465
18,763
0
W
Charybdis
Sqwerl4REALZ
Charybdis
9,087
5,818
1,504
671
6,941
2,957
1,456
1,643
5,181
0
20,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,845
Gold Earned
48,090
113
Minions Killed
108
0
Camps Cleared
0
903,677
Distance Traveled
956,872
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,224
839
56
5
0
207,628
1
L
Awilix
7,621
693
9
1
0
178,849
0
W
Odin
9,484
862
13
1
0
197,978
2
W
Zeus
9,002
818
32
3
0
155,711
0
L
Ravana
10,474
952
9
1
0
158,757
0
W
Sol
9,101
827
21
2
0
182,000
0
W
Kuzenbo
10,885
990
6
1
0
207,389
4
L
Hachiman
8,372
761
16
1
0
179,530
0
L
Cerberus
8,154
741
23
2
0
178,913
0
W
Charybdis
9,618
874
36
3
0
213,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role