Player Matchup

Ne Zha
Ne Zha
ElPrango
Ne Zha
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 1L
2,160 Elo+
Party 1
Ares
Ares
Malakhar
Ares
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 8L
1,869 Elo+
Party 1
Mulan
Mulan
PocariCalpico
Mulan
Level 160
God Stats
61W - 3L
2,116 SR
Queue Stats
379W - 51L
1,871 Elo+
Party 1
Anhur
Anhur
WoozysStepSis
Anhur
Level 29
God Stats
15W - 1L
1,999 SR
Queue Stats
89W - 3L
2,018 Elo+
Party 1
Hera
Hera
Zelkenon
Hera
Level 159
God Stats
8W - 1L
1,727 SR
Queue Stats
210W - 17L
1,919 Elo+
Party 1
Team Averages
Level 106
1,768 SR
1,967 Elo+

VS

Team Averages
Level 89
1,560 SR
1,407 Elo+
Awilix
Awilix
BadHabitz15
Awilix
Level 50
God Stats
0W - 1L
1,884 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Skadi
Skadi
RAGING VOLCANO7
Skadi
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,276 Elo+
Party 2
Ah Puch
Ah Puch
UntouchableGoat
Ah Puch
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 19L
1,500 Elo+
Party 2
Mulan
Mulan
Warning Goliath
Mulan
Level 114
God Stats
1W - 3L
1,693 SR
Queue Stats
4W - 8L
1,285 Elo+
Party 2
Sobek
Sobek
ohbux
Sobek
Level 103
God Stats
0W - 4L
1,222 SR
Queue Stats
12W - 18L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ElPrango
Ne Zha
16
5 / 0 / 11
8,984
817
10,890
6,702
3,327
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ares
15
4 / 3 / 20
8,603
782
8,684
12,475
12,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
11 / 1 / 19
10,193
927
12,851
11,238
12,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

16
7 / 0 / 19
9,318
847
14,114
7,162
3,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
17
9 / 1 / 18
9,857
896
15,381
4,809
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
0 / 9 / 2
6,825
620
3,097
12,811
4,023
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 9 / 3
6,988
635
4,712
12,553
3,676
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 4 / 1
8,568
779
10,199
10,661
3,528
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 10 / 2
7,434
676
6,363
16,310
15,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sobek
ohbux
Sobek
13
0 / 4 / 3
7,427
675
4,493
18,196
14,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
16
36
Kills
5
5
Deaths
36
87
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Awilix
0
9
2
0.11
W
Ne Zha
ElPrango
Ne Zha
5
0
11
10.5
W
Ares
4
3
20
4.67
W
11
1
19
20.5
L
0
9
3
0.17
L
3
4
1
0.88
L
2
10
2
0.3
W
7
0
19
16.5
W
Hera
9
1
18
18
L
Sobek
ohbux
Sobek
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,920
Damage
28,864
42,386
Taken
70,531
33,649
Mitigated
41,299
6,028
Healing
9,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
3,097
1,154
105
271
12,811
4,023
0
3,851
8,882
0
10,645
W
Ne Zha
ElPrango
Ne Zha
10,890
3,339
0
1,369
6,702
3,327
1,281
3,709
2,957
0
35,159
W
Ares
8,684
355
0
734
12,475
12,236
467
3,457
8,832
18,870
0
W
12,851
4,119
0
2,161
11,238
12,827
309
2,832
8,267
0
26,604
L
4,712
1,150
260
400
12,553
3,676
0
5,162
7,230
0
18,059
L
10,199
241
0
2,116
10,661
3,528
0
2,790
7,801
39,177
0
L
6,363
493
407
1,084
16,310
15,237
0
5,977
10,194
0
19,060
W
14,114
4,998
0
1,514
7,162
3,269
2,746
3,708
3,419
0
29,966
W
Hera
15,381
4,743
0
250
4,809
1,990
3,163
986
3,759
48,017
0
L
Sobek
ohbux
Sobek
4,493
347
0
5,193
18,196
14,835
0
5,538
12,359
16,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,955
Gold Earned
37,242
235
Minions Killed
164
0
Camps Cleared
0
1,244,705
Distance Traveled
1,024,323
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,825
620
16
1
0
220,734
0
W
Ne Zha
8,984
817
53
5
0
270,801
3
W
Ares
8,603
782
16
1
0
241,867
2
W
Mulan
10,193
927
29
3
0
256,872
3
L
Skadi
6,988
635
31
3
0
205,268
1
L
Ah Puch
8,568
779
68
6
0
201,939
3
L
Mulan
7,434
676
30
3
0
190,438
1
W
Anhur
9,318
847
40
4
0
232,025
4
W
Hera
9,857
896
97
9
0
243,140
2
L
Sobek
7,427
675
19
2
0
205,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role