Player Matchup

Ganesha
Ganesha
Aimar_glz
Ganesha
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 169L
1,391 Elo+
Party 2
Bellona
Bellona
Xx_Aythamy_xX
Bellona
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
76W - 120L
1,494 Elo+
Party 2
Hachiman
Hachiman
alejandrito_845
Hachiman
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 72L
1,547 Elo+
Party 2
Team Averages
Level 85
1,500 SR
1,477 Elo+

VS

Team Averages
Level 40
1,283 SR
853 Elo+
Hun Batz
Hun Batz
Chestermane
Hun Batz
Level 29
God Stats
0W - 1L
1,178 SR
Queue Stats
2W - 11L
845 Elo+
Party 1
Izanami
Izanami
RonUpToNoGooD
Izanami
Level 28
God Stats
0W - 2L
1,268 SR
Queue Stats
0W - 10L
870 Elo+
Party 1
Ymir
Ymir
Tomorrowman_
Ymir
Level 64
God Stats
0W - 8L
1,404 SR
Queue Stats
2W - 11L
845 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Aimar_glz
Ganesha
12
0 / 5 / 16
8,067
807
5,422
10,668
7,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
14
13 / 1 / 7
9,660
966
10,930
9,313
6,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
13
9 / 3 / 11
9,085
909
13,791
6,813
2,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chestermane
Hun Batz
10
5 / 9 / 2
6,968
697
7,286
12,103
6,080
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
8
1 / 8 / 6
6,199
620
5,268
8,982
2,312
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 5 / 6
7,736
774
5,718
12,946
14,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
22
Kills
9
9
Deaths
22
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Aimar_glz
Ganesha
0
5
16
1.6
L
Hun Batz
Chestermane
Hun Batz
5
9
2
0.67
L
Izanami
1
8
6
0.5
L
3
5
6
1.2
W
Bellona
13
1
7
16.5
W
Hachiman
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,143
Damage
18,272
26,794
Taken
34,031
16,234
Mitigated
22,529
3,051
Healing
3,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Aimar_glz
Ganesha
5,422
746
0
870
10,668
7,524
151
1,770
8,898
24,615
0
L
Hun Batz
Chestermane
Hun Batz
7,286
3,499
281
1,430
12,103
6,080
0
894
11,209
0
12,543
L
Izanami
5,268
4,274
0
0
8,982
2,312
0
1,986
6,996
0
13,135
L
5,718
1,007
0
1,534
12,946
14,137
0
2,669
10,277
15,683
0
W
Bellona
10,930
4,253
294
1,382
9,313
6,303
0
2,655
6,658
0
21,162
W
Hachiman
13,791
8,859
0
505
6,813
2,407
841
1,874
4,939
0
29,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,812
Gold Earned
20,903
94
Minions Killed
51
8
Camps Cleared
1
501,022
Distance Traveled
373,107
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,067
807
12
1
1
162,801
3
L
Hun Batz
6,968
697
17
2
0
143,107
0
L
Izanami
6,199
620
19
2
0
96,552
0
L
Ymir
7,736
774
15
2
1
133,448
0
W
Bellona
9,660
966
31
3
4
182,128
0
W
Hachiman
9,085
909
51
5
3
156,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role