Player Matchup

Danzaburou
Danzaburou
Beefeater the 1
Danzaburou
Level 103
God Stats
35W - 43L
1,408 SR
Queue Stats
260W - 317L
1,426 Elo+
Party 1
Hel
Hel
GACONN
Hel
Level 125
God Stats
7W - 2L
1,648 SR
Queue Stats
29W - 28L
1,711 Elo+
Party 3
Sun Wukong
Sun Wukong
K0RT4N
Sun Wukong
Level 154
God Stats
5W - 4L
1,706 SR
Queue Stats
151W - 139L
1,541 Elo+
Solo
Da Ji
Da Ji
hunter_S1621
Da Ji
Level 106
God Stats
14W - 13L
1,587 SR
Queue Stats
24W - 22L
1,602 Elo+
Party 3
Kuzenbo
Kuzenbo
jhj224
Kuzenbo
Level 62
God Stats
25W - 18L
1,880 SR
Queue Stats
224W - 224L
1,446 Elo+
Party 1
Team Averages
Level 110
1,646 SR
1,545 Elo+

VS

Team Averages
Level 80
1,585 SR
1,520 Elo+
Cliodhna
Cliodhna
ReptaiNN
Cliodhna
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,486 Elo+
Party 4
Baron Samedi
Baron Samedi
Senju NF
Baron Samedi
Level 49
God Stats
3W - 5L
1,553 SR
Queue Stats
39W - 40L
1,499 Elo+
Party 4
Hou Yi
Hou Yi
WingmanSkree
Hou Yi
Level 148
God Stats
8W - 5L
1,565 SR
Queue Stats
109W - 109L
1,508 Elo+
Party 2
Nox
Nox
mariajosetl
Nox
Level 56
God Stats
10W - 8L
1,807 SR
Queue Stats
124W - 133L
1,633 Elo+
Solo
Thanatos
Thanatos
nMonkeh
Thanatos
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beefeater the 1
Danzaburou
17
2 / 0 / 12
11,945
1,195
8,577
4,480
1,087
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hel
GACONN
Hel
17
4 / 2 / 13
11,068
1,107
5,683
5,367
2,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
K0RT4N
Sun Wukong
17
3 / 1 / 13
10,780
1,078
10,732
11,612
11,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
11 / 1 / 5
12,473
1,247
10,470
6,209
2,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
jhj224
Kuzenbo
17
0 / 1 / 15
11,673
1,167
5,066
10,435
11,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

293

VS

Team 2 Tickets

150

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ReptaiNN
Cliodhna
15
0 / 4 / 4
9,738
974
5,179
9,857
4,005
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Baron Samedi
Senju NF
Baron Samedi
15
2 / 7 / 3
10,512
1,051
7,605
11,576
4,936
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
15
1 / 3 / 4
10,430
1,043
10,542
8,959
2,957
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 3 / 3
10,028
1,003
2,766
4,578
1,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
nMonkeh
Thanatos
15
0 / 3 / 4
9,622
962
6,637
8,788
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
23
20
Kills
5
5
Deaths
20
58
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Beefeater the 1
Danzaburou
2
0
12
8
W
Hel
GACONN
Hel
4
2
13
5.25
W
Sun Wukong
K0RT4N
Sun Wukong
3
1
13
9.5
L
Cliodhna
ReptaiNN
Cliodhna
0
4
4
0.5
L
Baron Samedi
Senju NF
Baron Samedi
2
7
3
0.5
L
Hou Yi
1
3
4
1
W
11
1
5
13.5
W
Kuzenbo
jhj224
Kuzenbo
0
1
15
7.5
L
2
3
3
1.17
L
Thanatos
nMonkeh
Thanatos
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,528
Damage
32,729
38,103
Taken
43,758
29,766
Mitigated
17,953
9,459
Healing
5,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Beefeater the 1
Danzaburou
8,577
2,098
0
979
4,480
1,087
0
390
4,090
0
49,073
W
Hel
GACONN
Hel
5,683
0
3,616
1,529
5,367
2,828
0
1,518
3,849
20,776
0
W
Sun Wukong
K0RT4N
Sun Wukong
10,732
1,151
0
1,426
11,612
11,365
0
3,164
8,448
2,199
18,279
L
Cliodhna
ReptaiNN
Cliodhna
5,179
1,118
0
0
9,857
4,005
0
3,464
6,267
0
23,404
L
Baron Samedi
Senju NF
Baron Samedi
7,605
522
946
854
11,576
4,936
0
2,569
8,760
33,044
0
L
Hou Yi
10,542
4,020
0
725
8,959
2,957
0
2,817
5,923
0
31,996
W
10,470
5,532
0
815
6,209
2,980
0
1,431
4,778
0
14,167
W
Kuzenbo
jhj224
Kuzenbo
5,066
2,633
0
1,094
10,435
11,506
0
3,868
6,567
21,458
0
L
2,766
347
0
8
4,578
1,902
0
984
3,536
7,259
0
L
Thanatos
nMonkeh
Thanatos
6,637
1,054
0
2,898
8,788
4,153
0
1,645
6,945
0
16,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,939
Gold Earned
50,330
193
Minions Killed
185
14
Camps Cleared
4
980,678
Distance Traveled
781,368
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,945
1,195
89
9
10
198,513
3
W
Hel
11,068
1,107
44
4
0
197,949
0
W
Sun Wukong
10,780
1,078
16
2
0
197,703
1
L
Cliodhna
9,738
974
47
5
2
170,060
0
L
Baron Samedi
10,512
1,051
55
6
1
155,982
0
L
Hou Yi
10,430
1,043
50
5
0
163,869
0
W
Da Ji
12,473
1,247
7
1
2
178,658
0
W
Kuzenbo
11,673
1,167
37
4
2
207,855
0
L
Nox
10,028
1,003
9
1
0
130,107
0
L
Thanatos
9,622
962
24
2
1
161,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role