Player Matchup

Chaac
Chaac
 
Chaac
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ALCHEMISTQ9
Danzaburou
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,364 Elo+
Party 2
Geb
Geb
Cweaper
Geb
Level 65
God Stats
2W - 1L
1,653 SR
Queue Stats
13W - 9L
1,311 Elo+
Party 2
Mercury
Mercury
IJUSPLAYALOT
Mercury
Level 87
God Stats
5W - 3L
1,544 SR
Queue Stats
49W - 49L
1,474 Elo+
Party 2
Agni
Agni
IMJUSSGOOD
Agni
Level 75
God Stats
1W - 0L
1,446 SR
Queue Stats
22W - 18L
1,357 Elo+
Party 2
Team Averages
Level 70
1,529 SR
1,401 Elo+

VS

Team Averages
Level 81
1,495 SR
1,410 Elo+
Susano
Susano
GodsDevil2519
Susano
Level 105
God Stats
24W - 26L
1,613 SR
Queue Stats
259W - 258L
1,509 Elo+
Solo
Artemis
Artemis
OfeeliaBusch
Artemis
Level 22
God Stats
7W - 7L
1,508 SR
Queue Stats
121W - 150L
1,354 Elo+
Party 1
Sobek
Sobek
WesternQuestion
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 168L
1,374 Elo+
Party 1
Baron Samedi
Baron Samedi
Zip Left Zap
Baron Samedi
Level 85
God Stats
0W - 3L
1,282 SR
Queue Stats
142W - 146L
1,413 Elo+
Party 3
Mulan
Mulan
setholicious14
Mulan
Level 85
God Stats
22W - 16L
1,570 SR
Queue Stats
158W - 142L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
1 / 2 / 5
9,483
527
9,467
20,036
17,702
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
ALCHEMISTQ9
Danzaburou
14
4 / 3 / 7
8,938
497
9,732
12,550
3,969
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Geb
14
1 / 2 / 8
8,922
496
5,817
18,602
10,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
IJUSPLAYALOT
Mercury
19
11 / 2 / 10
11,515
640
14,468
13,302
5,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
14 / 2 / 4
11,250
625
17,596
10,278
3,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 9 / 2
8,898
494
8,463
15,148
6,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
OfeeliaBusch
Artemis
13
5 / 8 / 2
8,616
479
16,915
14,779
5,913
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 7
7,407
412
9,024
19,036
22,924
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Zip Left Zap
Baron Samedi
15
1 / 8 / 2
8,914
495
4,252
13,711
6,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 2 / 0
9,637
535
13,547
13,892
12,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
24
31
Kills
11
11
Deaths
31
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
2
5
1.75
W
Danzaburou
ALCHEMISTQ9
Danzaburou
4
3
7
2.5
W
Geb
1
2
8
2.5
L
3
9
2
0.44
W
Mercury
IJUSPLAYALOT
Mercury
11
2
10
8
W
14
2
4
8
L
Artemis
OfeeliaBusch
Artemis
5
8
2
0.75
L
0
4
7
0.88
L
Baron Samedi
Zip Left Zap
Baron Samedi
1
8
2
0.25
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,080
Damage
52,201
74,768
Taken
76,566
40,316
Mitigated
54,584
30,923
Healing
15,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,467
2,463
0
10,861
20,036
17,702
1,083
3,093
16,879
0
58,301
W
Danzaburou
ALCHEMISTQ9
Danzaburou
9,732
4,389
201
4,443
12,550
3,969
241
3,208
9,342
0
53,248
W
Geb
5,817
806
83
7,419
18,602
10,413
89
3,769
13,143
23,902
4,538
L
8,463
1,771
0
1,752
15,148
6,934
117
3,814
11,176
0
53,515
W
Mercury
IJUSPLAYALOT
Mercury
14,468
7,364
0
3,673
13,302
5,084
0
1,726
11,498
0
88,338
W
17,596
1,370
0
4,243
10,278
3,148
2,318
2,951
6,665
55,393
0
L
Artemis
OfeeliaBusch
Artemis
16,915
8,361
0
2,402
14,779
5,913
315
4,291
10,422
0
48,182
L
9,024
1,287
0
2,842
19,036
22,924
0
5,629
13,237
28,777
0
L
Baron Samedi
Zip Left Zap
Baron Samedi
4,252
84
419
2,377
13,711
6,657
0
6,896
6,323
61,382
0
L
13,547
2,180
0
5,885
13,892
12,156
385
1,461
12,353
10,149
57,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,108
Gold Earned
43,472
493
Minions Killed
466
0
Camps Cleared
0
1,843,851
Distance Traveled
1,525,965
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,483
527
116
6
0
374,911
1
W
Danzaburou
8,938
497
97
5
0
304,422
0
W
Geb
8,922
496
46
3
0
351,370
5
L
Susano
8,898
494
99
6
0
333,943
2
W
Mercury
11,515
640
144
8
0
457,100
0
W
Agni
11,250
625
90
5
0
356,048
3
L
Artemis
8,616
479
75
4
0
248,166
0
L
Sobek
7,407
412
32
2
0
331,466
0
L
Baron Samedi
8,914
495
115
6
0
305,142
7
L
Mulan
9,637
535
145
8
0
307,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role