Player Matchup

Bellona
Bellona
ApeXx11Predat0r
Bellona
Level 123
God Stats
6W - 4L
1,268 SR
Queue Stats
173W - 184L
1,362 Elo+
Solo
Medusa
Medusa
CalixM99
Medusa
Level 102
God Stats
27W - 18L
1,394 SR
Queue Stats
474W - 473L
1,337 Elo+
Solo
Chronos
Chronos
JORGE1189
Chronos
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
164W - 164L
1,390 Elo+
Solo
Nemesis
Nemesis
Super_Sniper_7o
Nemesis
Level 61
God Stats
4W - 8L
1,251 SR
Queue Stats
214W - 221L
1,391 Elo+
Solo
Cthulhu
Cthulhu
cjdkrd
Cthulhu
Level 66
God Stats
2W - 5L
1,148 SR
Queue Stats
129W - 167L
1,284 Elo+
Solo
Team Averages
Level 90
1,312 SR
1,353 Elo+

VS

Team Averages
Level 87
1,613 SR
1,390 Elo+
He Bo
He Bo
RadPanda402
He Bo
Level 116
God Stats
0W - 2L
1,671 SR
Queue Stats
210W - 235L
1,379 Elo+
Solo
Kali
Kali
Thatmexican04
Kali
Level 63
God Stats
1W - 2L
1,492 SR
Queue Stats
152W - 144L
1,355 Elo+
Solo
Medusa
Medusa
TmcQuis16
Medusa
Level 65
God Stats
19W - 16L
1,751 SR
Queue Stats
269W - 270L
1,344 Elo+
Solo
Shiva
Shiva
dasjager420
Shiva
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 36L
1,410 Elo+
Solo
Sylvanus
Sylvanus
iGustii_
Sylvanus
Level 84
God Stats
4W - 4L
1,652 SR
Queue Stats
69W - 59L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 5
8,044
503
8,611
11,521
11,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
CalixM99
Medusa
16
14 / 1 / 2
9,934
621
10,199
7,659
3,305
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
JORGE1189
Chronos
13
2 / 3 / 11
8,019
501
8,793
14,494
3,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
10 / 1 / 8
9,231
577
14,187
10,643
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
cjdkrd
Cthulhu
12
2 / 5 / 9
7,192
450
5,052
10,230
5,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 13 / 1
8,024
502
5,169
12,730
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 6 / 1
6,496
406
3,787
9,982
3,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
TmcQuis16
Medusa
11
6 / 4 / 1
7,730
483
11,147
12,564
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 4
7,462
466
6,802
14,512
8,123
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
iGustii_
Sylvanus
12
2 / 4 / 6
7,561
473
7,610
13,875
9,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
26
29
Kills
13
13
Deaths
29
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
W
Medusa
CalixM99
Medusa
14
1
2
15
W
Chronos
JORGE1189
Chronos
2
3
11
2.5
L
3
13
1
0.27
W
10
1
8
14
L
1
6
1
0.25
L
Medusa
TmcQuis16
Medusa
6
4
1
1.63
W
Cthulhu
cjdkrd
Cthulhu
2
5
9
1.3
L
1
2
4
1.5
L
Sylvanus
iGustii_
Sylvanus
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,842
Damage
34,515
54,547
Taken
63,663
28,122
Mitigated
28,041
9,586
Healing
10,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,611
3,258
194
2,074
11,521
11,114
70
1,944
9,543
0
52,408
W
Medusa
CalixM99
Medusa
10,199
3,630
0
541
7,659
3,305
928
1,995
5,472
0
60,229
W
Chronos
JORGE1189
Chronos
8,793
2,752
0
3,723
14,494
3,947
445
2,801
11,601
43,059
0
L
5,169
46
0
610
12,730
2,358
534
728
12,002
26,758
0
W
14,187
8,275
0
2,568
10,643
3,774
580
3,218
7,355
0
47,613
L
3,787
1,168
0
1,659
9,982
3,892
283
1,580
8,402
0
28,329
L
Medusa
TmcQuis16
Medusa
11,147
4,529
122
3,203
12,564
4,111
161
6,332
6,232
0
41,879
W
Cthulhu
cjdkrd
Cthulhu
5,052
599
108
378
10,230
5,982
0
1,553
8,605
19,829
0
L
6,802
673
0
1,688
14,512
8,123
0
1,917
12,595
0
33,393
L
Sylvanus
iGustii_
Sylvanus
7,610
2,440
756
2,941
13,875
9,557
563
3,288
10,587
29,696
8,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,420
Gold Earned
37,273
381
Minions Killed
309
0
Camps Cleared
0
1,610,699
Distance Traveled
1,348,717
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,044
503
96
6
0
319,185
2
W
Medusa
9,934
621
92
6
0
311,836
2
W
Chronos
8,019
501
71
4
0
338,918
3
L
He Bo
8,024
502
61
4
0
269,283
0
W
Nemesis
9,231
577
91
6
0
348,031
1
L
Kali
6,496
406
48
3
0
253,535
0
L
Medusa
7,730
483
67
4
0
279,163
0
W
Cthulhu
7,192
450
31
2
0
292,729
6
L
Shiva
7,462
466
62
4
0
318,219
7
L
Sylvanus
7,561
473
71
4
0
228,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role