Player Matchup

Achilles
Achilles
Calcaneus94
Achilles
Level 80
God Stats
2W - 4L
1,150 SR
Queue Stats
85W - 109L
1,300 Elo+
Solo
Jormungandr
Jormungandr
Maximus2133
Jormungandr
Level 89
God Stats
3W - 10L
1,288 SR
Queue Stats
40W - 44L
1,328 Elo+
Party 3
Scylla
Scylla
Poprda
Scylla
Level 68
God Stats
0W - 5L
1,037 SR
Queue Stats
34W - 48L
1,314 Elo+
Solo
Ao Kuang
Ao Kuang
Stormtroopers95
Ao Kuang
Level 73
God Stats
1W - 4L
1,150 SR
Queue Stats
21W - 32L
1,395 Elo+
Solo
Neith
Neith
lexerian
Neith
Level 64
God Stats
9W - 14L
1,461 SR
Queue Stats
38W - 45L
1,318 Elo+
Party 3
Team Averages
Level 75
1,217 SR
1,331 Elo+

VS

Team Averages
Level 71
1,469 SR
1,387 Elo+
Olorun
Olorun
Carol_lacroaK
Olorun
Level 95
God Stats
14W - 29L
1,297 SR
Queue Stats
59W - 73L
1,363 Elo+
Party 2
Rama
Rama
DarkEmperor1520
Rama
Level 75
God Stats
7W - 5L
1,517 SR
Queue Stats
189W - 196L
1,432 Elo+
Party 1
Sylvanus
Sylvanus
Harduletzu
Sylvanus
Level 63
God Stats
2W - 0L
1,289 SR
Queue Stats
24W - 17L
1,455 Elo+
Solo
Pele
Pele
LoneWOLF04LB
Pele
Level 85
God Stats
3W - 4L
1,742 SR
Queue Stats
196W - 217L
1,399 Elo+
Party 1
Chaac
Chaac
MugiwaraNoLuffi
Chaac
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Calcaneus94
Achilles
7
0 / 4 / 1
4,100
586
1,820
4,728
2,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jormungandr
Maximus2133
Jormungandr
7
1 / 3 / 1
4,068
581
2,369
5,588
2,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Poprda
Scylla
5
0 / 2 / 0
3,598
514
696
1,882
461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
8
2 / 3 / 0
5,133
733
3,145
5,835
1,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
lexerian
Neith
6
0 / 1 / 0
3,596
514
2,423
3,617
619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
4,971
710
2,146
2,787
1,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 0 / 3
4,443
635
3,301
4,908
1,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Harduletzu
Sylvanus
7
1 / 0 / 2
4,183
598
782
2,942
1,332
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
6 / 1 / 0
5,335
762
3,391
4,598
1,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
5 / 1 / 0
5,793
828
4,445
6,737
3,304

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
13
13
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
Calcaneus94
Achilles
0
4
1
0.13
W
1
1
2
2
W
0
0
3
1.5
W
Sylvanus
Harduletzu
Sylvanus
1
0
2
2
W
6
1
0
6
L
Jormungandr
Maximus2133
Jormungandr
1
3
1
0.5
W
5
1
0
5
L
Scylla
Poprda
Scylla
0
2
0
0
L
Ao Kuang
2
3
0
0.67
L
Neith
lexerian
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,453
Damage
14,065
21,650
Taken
21,972
8,117
Mitigated
8,284
4,579
Healing
8,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Calcaneus94
Achilles
1,820
596
0
436
4,728
2,766
0
0
4,728
0
10,532
W
2,146
1,117
0
1,005
2,787
1,000
1,720
1,548
1,239
19,836
2,606
W
3,301
2,624
0
2,421
4,908
1,245
860
989
3,919
0
27,643
W
Sylvanus
Harduletzu
Sylvanus
782
251
914
902
2,942
1,332
314
561
2,381
8,153
0
W
3,391
1,052
0
543
4,598
1,403
0
1,886
2,712
0
24,188
L
Jormungandr
Maximus2133
Jormungandr
2,369
727
0
1,375
5,588
2,909
0
976
4,612
12,034
0
W
4,445
911
0
2,550
6,737
3,304
926
1,226
5,511
0
22,936
L
Scylla
Poprda
Scylla
696
138
0
250
1,882
461
0
685
1,197
11,784
0
L
Ao Kuang
3,145
1,172
0
1,061
5,835
1,362
0
459
5,376
18,465
0
L
Neith
lexerian
Neith
2,423
1,135
0
1,457
3,617
619
0
475
3,142
0
16,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,495
Gold Earned
24,725
153
Minions Killed
218
0
Camps Cleared
0
607,838
Distance Traveled
658,578
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,100
586
30
4
0
143,136
0
W
Olorun
4,971
710
52
7
0
129,831
2
W
Rama
4,443
635
59
8
0
122,936
1
W
Sylvanus
4,183
598
14
2
0
122,467
4
W
Pele
5,335
762
44
6
0
159,933
2
L
Jormungandr
4,068
581
24
3
0
141,875
0
W
Chaac
5,793
828
49
7
0
123,411
0
L
Scylla
3,598
514
20
3
0
74,926
2
L
Ao Kuang
5,133
733
42
6
0
124,081
1
L
Neith
3,596
514
37
5
0
123,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role