Player Matchup

Arachne
Arachne
CallMeSandy
Arachne
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 112L
1,455 Elo+
Party 3
Heimdallr
Heimdallr
FrenchToastYEAH
Heimdallr
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 142L
1,512 Elo+
Party 1
Shiva
Shiva
Jongue-123
Shiva
Level 158
God Stats
16W - 11L
1,496 SR
Queue Stats
154W - 139L
1,550 Elo+
Party 1
Janus
Janus
PapaStonks
Janus
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
144W - 129L
1,467 Elo+
Party 3
Cthulhu
Cthulhu
XxRogueRGradxX
Cthulhu
Level 142
God Stats
3W - 5L
1,489 SR
Queue Stats
54W - 48L
1,538 Elo+
Party 1
Team Averages
Level 142
1,497 SR
1,504 Elo+

VS

Team Averages
Level 100
1,449 SR
1,494 Elo+
Kukulkan
Kukulkan
Dagoth_Ur_69_420
Kukulkan
Level 63
God Stats
5W - 4L
1,519 SR
Queue Stats
5W - 4L
1,478 Elo+
Party 2
Baron Samedi
Baron Samedi
HIPPO DOCTOR
Baron Samedi
Level 115
God Stats
47W - 36L
1,441 SR
Queue Stats
366W - 357L
1,514 Elo+
Solo
Hou Yi
Hou Yi
Observant-_-
Hou Yi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
513W - 508L
1,550 Elo+
Party 2
Horus
Horus
Orbxt4SL
Horus
Level 105
God Stats
5W - 4L
1,298 SR
Queue Stats
235W - 258L
1,440 Elo+
Party 2
Gilgamesh
Gilgamesh
Yato4SL
Gilgamesh
Level 89
God Stats
8W - 6L
1,487 SR
Queue Stats
205W - 213L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CallMeSandy
Arachne
12
1 / 4 / 1
6,957
497
5,306
13,749
4,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heimdallr
FrenchToastYEAH
Heimdallr
11
0 / 2 / 0
6,275
448
4,603
7,558
1,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shiva
15
5 / 1 / 1
8,936
638
6,364
9,762
5,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
12
1 / 2 / 0
7,298
521
4,302
5,052
1,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 0
5,910
422
2,867
7,362
5,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,271
519
1,896
3,807
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
HIPPO DOCTOR
Baron Samedi
13
1 / 1 / 2
7,416
530
5,516
5,979
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
13
2 / 1 / 5
7,921
566
9,775
9,843
3,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
Orbxt4SL
Horus
11
5 / 0 / 5
6,739
481
2,978
9,257
8,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Yato4SL
Gilgamesh
12
3 / 3 / 5
7,533
538
6,803
9,518
3,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
7
Kills
11
12
Deaths
7
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
CallMeSandy
Arachne
1
4
1
0.38
W
0
2
1
0.25
L
Heimdallr
FrenchToastYEAH
Heimdallr
0
2
0
0
W
Baron Samedi
HIPPO DOCTOR
Baron Samedi
1
1
2
2
L
Shiva
5
1
1
5.5
W
Hou Yi
2
1
5
4.5
W
Horus
Orbxt4SL
Horus
5
0
5
7.5
L
Janus
1
2
0
0.5
L
0
3
0
0
W
Gilgamesh
Yato4SL
Gilgamesh
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,442
Damage
26,968
43,483
Taken
38,404
17,097
Mitigated
19,611
10,957
Healing
17,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CallMeSandy
Arachne
5,306
3,345
0
6,603
13,749
4,214
0
2,776
10,973
0
37,653
W
1,896
112
0
0
3,807
1,765
0
0
3,612
39,509
0
L
Heimdallr
FrenchToastYEAH
Heimdallr
4,603
1,223
0
1,511
7,558
1,447
0
0
7,558
0
36,976
W
Baron Samedi
HIPPO DOCTOR
Baron Samedi
5,516
347
797
2,735
5,979
2,670
0
2,468
3,511
50,384
0
L
Shiva
6,364
2,587
5
1,508
9,762
5,045
0
1,896
7,866
0
57,646
W
Hou Yi
9,775
4,733
0
4,796
9,843
3,162
730
1,288
8,469
0
62,199
W
Horus
Orbxt4SL
Horus
2,978
1,441
1,399
3,504
9,257
8,076
0
2,945
6,312
0
11,928
L
Janus
4,302
509
0
500
5,052
1,356
0
1,555
3,497
52,997
0
L
2,867
336
0
830
7,362
5,035
0
1,185
6,177
15,658
0
W
Gilgamesh
Yato4SL
Gilgamesh
6,803
2,080
0
3,981
9,518
3,938
0
468
8,956
0
41,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,376
Gold Earned
36,880
401
Minions Killed
439
0
Camps Cleared
0
1,380,387
Distance Traveled
1,434,592
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,957
497
82
6
0
328,140
0
W
Kukulkan
7,271
519
109
8
0
258,464
0
L
Heimdallr
6,275
448
89
6
0
269,955
3
W
Baron Samedi
7,416
530
117
8
0
265,511
6
L
Shiva
8,936
638
113
8
0
248,219
4
W
Hou Yi
7,921
566
120
9
0
251,779
6
W
Horus
6,739
481
20
1
0
343,524
5
L
Janus
7,298
521
98
7
0
254,013
0
L
Cthulhu
5,910
422
19
1
0
280,060
2
W
Gilgamesh
7,533
538
73
5
0
315,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role