Player Matchup

Janus
Janus
DownTownBrown222
Janus
Level 101
God Stats
9W - 24L
1,383 SR
Queue Stats
15W - 39L
1,318 Elo+
Party 1
Merlin
Merlin
LunchBox69666
Merlin
Level 62
God Stats
1W - 2L
1,534 SR
Queue Stats
1W - 3L
1,399 Elo+
Party 1
Kukulkan
Kukulkan
Red_Herring_13
Kukulkan
Level 49
God Stats
5W - 15L
1,081 SR
Queue Stats
24W - 59L
1,288 Elo+
Party 1
Team Averages
Level 71
1,332 SR
1,335 Elo+

VS

Team Averages
Level 99
1,432 SR
1,458 Elo+
Discordia
Discordia
AlphaQUP4Good
Discordia
Level 86
God Stats
10W - 7L
1,541 SR
Queue Stats
32W - 29L
1,510 Elo+
Party 2
Loki
Loki
Real Dukers
Loki
Level 122
God Stats
3W - 2L
1,255 SR
Queue Stats
39W - 37L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
sniperboy12th
Cthulhu
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 29L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,922
629
5,201
10,724
3,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
6,300
573
4,555
7,853
2,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
11
1 / 5 / 0
6,791
617
5,400
6,400
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AlphaQUP4Good
Discordia
14
5 / 0 / 8
8,526
775
10,952
6,594
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
7 / 2 / 4
9,007
819
5,102
7,390
3,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
13
2 / 0 / 9
8,183
744
7,854
9,858
4,120
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
14
14
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Discordia
AlphaQUP4Good
Discordia
5
0
8
9
L
0
5
1
0.1
L
0
4
0
0
W
7
2
4
4.5
L
Kukulkan
1
5
0
0.2
W
Cthulhu
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,156
Damage
23,908
24,977
Taken
23,842
6,999
Mitigated
10,380
2,137
Healing
3,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AlphaQUP4Good
Discordia
10,952
207
0
1,846
6,594
2,379
333
5,151
1,443
29,285
0
L
5,201
210
0
597
10,724
3,002
0
8,151
2,573
18,579
0
L
4,555
0
0
1,040
7,853
2,159
0
6,787
1,066
13,096
0
W
5,102
653
0
1,355
7,390
3,881
130
3,831
3,559
0
29,772
L
Kukulkan
5,400
62
0
500
6,400
1,838
0
3,948
2,452
18,929
0
W
Cthulhu
7,854
0
306
172
9,858
4,120
52
6,796
3,062
25,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,013
Gold Earned
25,716
92
Minions Killed
130
1
Camps Cleared
10
592,438
Distance Traveled
661,461
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,526
775
40
4
1
219,092
2
L
Janus
6,922
629
33
3
0
215,465
2
L
Merlin
6,300
573
23
2
0
188,510
2
W
Loki
9,007
819
45
4
6
223,961
7
L
Kukulkan
6,791
617
36
3
1
188,463
3
W
Cthulhu
8,183
744
45
4
3
218,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role