Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Figuerolla91595
Da Ji
Level 124
God Stats
5W - 5L
1,622 SR
Queue Stats
183W - 186L
1,533 Elo+
Solo
Apollo
Apollo
GhostAlienWorld
Apollo
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
340W - 343L
1,529 Elo+
Solo
Atlas
Atlas
ItsQ
Atlas
Level 103
God Stats
3W - 6L
1,690 SR
Queue Stats
156W - 162L
1,537 Elo+
Solo
Osiris
Osiris
kiwikyler1
Osiris
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 36L
1,586 Elo+
Solo
Team Averages
Level 113
1,562 SR
1,537 Elo+

VS

Team Averages
Level 113
1,575 SR
1,538 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
JuniperPhoenix
Izanami
Level 86
God Stats
8W - 7L
1,614 SR
Queue Stats
12W - 12L
1,587 Elo+
Solo
Artio
Artio
ninefold-excuse8
Artio
Level 109
God Stats
6W - 2L
1,616 SR
Queue Stats
28W - 25L
1,538 Elo+
Party 1
Geb
Geb
waitdaddychill
Geb
Level 105
God Stats
1W - 1L
1,322 SR
Queue Stats
36W - 35L
1,494 Elo+
Party 1
Erlang Shen
Erlang Shen
xMysticWrldx
Erlang Shen
Level 129
God Stats
6W - 3L
1,823 SR
Queue Stats
367W - 361L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
1 / 4 / 2
9,228
461
12,883
14,131
5,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 7 / 2
10,086
504
11,355
18,169
8,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 6 / 2
9,393
470
12,527
14,879
5,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
ItsQ
Atlas
13
0 / 4 / 4
8,429
421
11,149
21,955
18,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
kiwikyler1
Osiris
16
2 / 1 / 1
9,552
478
9,751
13,979
12,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
14 / 2 / 2
11,269
563
22,626
21,136
15,778
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 4 / 6
10,462
523
13,732
13,237
4,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
1 / 1 / 9
9,257
463
7,579
16,578
20,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
3 / 0 / 13
10,058
503
9,630
15,954
19,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
xMysticWrldx
Erlang Shen
18
1 / 3 / 9
10,520
526
10,152
16,622
12,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
61
10
Kills
22
22
Deaths
10
11
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
2
0.5
W
Zhong Kui
 
Zhong Kui
14
2
2
7.5
L
4
7
2
0.71
L
3
6
2
0.67
L
Atlas
ItsQ
Atlas
0
4
4
0.5
W
3
4
6
1.5
L
Osiris
kiwikyler1
Osiris
2
1
1
2.5
W
1
1
9
5.5
W
3
0
13
9.5
W
Erlang Shen
xMysticWrldx
Erlang Shen
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,665
Damage
63,719
83,113
Taken
83,527
50,607
Mitigated
74,035
18,190
Healing
31,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,883
3,376
0
6,027
14,131
5,682
558
7,746
6,350
59,223
7,136
W
Zhong Kui
 
Zhong Kui
22,626
4,992
0
12,852
21,136
15,778
82
8,707
12,429
75,487
0
L
11,355
2,633
0
3,730
18,169
8,420
0
7,802
10,296
0
61,933
L
12,527
6,197
0
2,961
14,879
5,478
0
4,982
9,770
0
68,170
L
Atlas
ItsQ
Atlas
11,149
4,332
0
4,472
21,955
18,988
96
10,812
10,913
37,366
0
W
13,732
9,252
0
3,376
13,237
4,722
3,952
3,884
9,124
0
78,324
L
Osiris
kiwikyler1
Osiris
9,751
3,369
0
1,000
13,979
12,039
54
7,494
5,949
0
58,681
W
7,579
556
1,798
6,489
16,578
20,851
136
1,940
14,638
42,522
0
W
9,630
777
0
1,750
15,954
19,881
0
4,565
11,389
33,259
0
W
Erlang Shen
xMysticWrldx
Erlang Shen
10,152
4,097
0
5,731
16,622
12,803
0
4,047
12,575
0
98,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,688
Gold Earned
51,566
478
Minions Killed
563
0
Camps Cleared
0
1,772,963
Distance Traveled
1,902,875
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,228
461
126
6
0
337,919
3
W
Zhong Kui
11,269
563
139
7
0
361,855
3
L
Da Ji
10,086
504
89
4
0
330,145
2
L
Apollo
9,393
470
113
6
0
345,651
2
L
Atlas
8,429
421
44
2
0
389,289
3
W
Izanami
10,462
523
159
8
0
341,264
4
L
Osiris
9,552
478
106
5
0
369,959
4
W
Artio
9,257
463
86
4
0
372,281
6
W
Geb
10,058
503
27
1
0
410,903
7
W
Erlang Shen
10,520
526
152
8
0
416,572
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role