Player Matchup

Zeus
Zeus
MagmaMatrix
Zeus
Level 18
God Stats
8W - 9L
1,422 SR
Queue Stats
199W - 214L
1,463 Elo+
Party 2
Artemis
Artemis
MysticMelody0411
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ThiccGothMommy
Ah Muzen Cab
Level 49
God Stats
38W - 47L
1,517 SR
Queue Stats
187W - 196L
1,525 Elo+
Solo
Tiamat
Tiamat
VanillaBeany
Tiamat
Level 40
God Stats
49W - 60L
1,495 SR
Queue Stats
162W - 188L
1,474 Elo+
Party 2
Set
Set
ambertrichome
Set
Level 49
God Stats
0W - 1L
1,241 SR
Queue Stats
18W - 19L
1,479 Elo+
Solo
Team Averages
Level 32
1,435 SR
1,488 Elo+

VS

Team Averages
Level 48
1,545 SR
1,411 Elo+
King Arthur
King Arthur
Hyruleanate
King Arthur
Level 105
God Stats
18W - 17L
1,570 SR
Queue Stats
102W - 82L
1,609 Elo+
Solo
Nu Wa
Nu Wa
akirasanamoon
Nu Wa
Level 30
God Stats
19W - 11L
1,500 SR
Queue Stats
57W - 49L
1,283 Elo+
Party 1
Medusa
Medusa
breastmilk27
Medusa
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 15L
1,421 Elo+
Solo
Atlas
Atlas
jose28muerte
Atlas
Level 47
God Stats
35W - 24L
1,655 SR
Queue Stats
435W - 448L
1,460 Elo+
Solo
Odin
Odin
tigo3109
Odin
Level 12
God Stats
4W - 1L
1,500 SR
Queue Stats
16W - 11L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 4
10,798
1,080
8,347
9,135
2,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 4 / 0
9,624
962
874
5,495
1,520
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Muzen Cab
ThiccGothMommy
Ah Muzen Cab
16
3 / 3 / 1
11,493
1,149
8,695
15,007
4,269
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
16
1 / 5 / 3
10,962
1,096
6,841
11,894
6,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
0 / 12 / 1
9,899
990
4,566
21,813
11,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

45

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hyruleanate
King Arthur
18
6 / 1 / 13
12,731
1,273
12,205
12,649
14,311
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
7 / 1 / 16
12,343
1,234
24,173
7,840
2,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
18
9 / 0 / 9
12,377
1,238
11,049
5,666
1,922
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 0 / 16
12,246
1,225
6,537
4,259
3,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Odin
17
4 / 4 / 13
11,731
1,173
6,083
12,422
6,034
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
95
5
Kills
28
28
Deaths
6
9
Assists
67
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Hyruleanate
King Arthur
6
1
13
12.5
L
1
4
4
0.75
L
0
4
0
0
L
Ah Muzen Cab
ThiccGothMommy
Ah Muzen Cab
3
3
1
1.17
L
Tiamat
1
5
3
0.5
W
7
1
16
15
L
0
12
1
0.04
W
Medusa
9
0
9
13.5
W
2
0
16
10
W
Odin
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,323
Damage
60,047
63,344
Taken
42,836
25,970
Mitigated
28,419
2,131
Healing
986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Hyruleanate
King Arthur
12,205
1,250
0
0
12,649
14,311
0
3,904
8,635
0
42,652
L
8,347
755
0
0
9,135
2,776
0
4,936
4,055
20,513
0
L
874
631
0
69
5,495
1,520
0
3,746
1,551
0
5,044
L
Ah Muzen Cab
ThiccGothMommy
Ah Muzen Cab
8,695
1,974
0
1,237
15,007
4,269
0
7,949
6,838
0
31,715
L
Tiamat
6,841
284
0
825
11,894
6,404
0
4,583
7,142
20,919
0
W
24,173
3,256
0
362
7,840
2,532
0
1,463
5,373
36,103
0
L
4,566
1,434
0
0
21,813
11,001
0
10,234
11,218
0
8,942
W
Medusa
11,049
5,414
0
140
5,666
1,922
0
2,874
2,714
0
33,534
W
6,537
1,916
0
484
4,259
3,620
0
1,489
2,702
18,487
0
W
Odin
6,083
1,835
0
0
12,422
6,034
0
5,058
3,732
3,625
4,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,776
Gold Earned
61,428
121
Minions Killed
211
4
Camps Cleared
8
636,827
Distance Traveled
966,035
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,731
1,273
81
8
0
206,594
0
L
Zeus
10,798
1,080
24
2
0
130,266
0
L
Artemis
9,624
962
10
1
1
44,200
0
L
Ah Muzen Cab
11,493
1,149
47
5
1
175,248
0
L
Tiamat
10,962
1,096
33
3
2
139,470
0
W
Nu Wa
12,343
1,234
33
3
4
191,169
0
L
Set
9,899
990
7
1
0
147,643
0
W
Medusa
12,377
1,238
58
6
1
221,674
2
W
Atlas
12,246
1,225
31
3
1
198,349
3
W
Odin
11,731
1,173
8
1
2
148,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role