Player Matchup

Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
InvolvedCrib674
Fafnir
Level 87
God Stats
26W - 20L
1,703 SR
Queue Stats
491W - 385L
1,640 Elo+
Party 1
Ra
Ra
Safety540
Ra
Level 143
God Stats
18W - 24L
1,610 SR
Queue Stats
430W - 345L
1,642 Elo+
Party 1
Thor
Thor
ZvitinhoGAMER
Thor
Level 127
God Stats
12W - 5L
1,777 SR
Queue Stats
437W - 412L
1,642 Elo+
Solo
Team Averages
Level 128
1,618 SR
1,585 Elo+

VS

Team Averages
Level 133
1,597 SR
1,630 Elo+
Nu Wa
Nu Wa
Dwibbz
Nu Wa
Level 129
God Stats
2W - 3L
1,489 SR
Queue Stats
105W - 104L
1,538 Elo+
Solo
King Arthur
King Arthur
Hyruleanate
King Arthur
Level 105
God Stats
25W - 30L
1,592 SR
Queue Stats
227W - 210L
1,665 Elo+
Solo
Mercury
Mercury
Spiffos
Mercury
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,602 Elo+
Solo
Rama
Rama
StabsYouSoHard
Rama
Level 155
God Stats
5W - 5L
1,873 SR
Queue Stats
268W - 174L
1,782 Elo+
Solo
Ravana
Ravana
packerfan6190
Ravana
Level 156
God Stats
2W - 4L
1,530 SR
Queue Stats
167W - 172L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 0 / 3
4,647
929
3,874
3,360
952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
 
Osiris
9
0 / 1 / 6
4,624
925
1,006
3,835
3,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 0 / 3
4,708
942
2,297
4,363
3,770
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 0 / 3
4,651
930
3,782
1,544
426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 3 / 4
4,525
905
2,970
5,720
1,804
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dwibbz
Nu Wa
10
1 / 1 / 2
4,517
903
3,104
2,356
689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Hyruleanate
King Arthur
8
0 / 3 / 3
4,072
814
1,870
5,440
2,791
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Spiffos
Mercury
6
0 / 0 / 0
3,677
735
0
0
0
10
1 / 3 / 2
4,692
938
2,676
5,440
1,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
2 / 0 / 0
4,509
902
5,043
3,928
1,255
Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
7
Kills
4
4
Deaths
7
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
0
3
2.5
W
Osiris
 
Osiris
0
1
6
3
L
Nu Wa
Dwibbz
Nu Wa
1
1
2
2
L
King Arthur
Hyruleanate
King Arthur
0
3
3
0.5
W
2
0
3
3.5
W
2
0
3
3.5
L
Mercury
Spiffos
Mercury
0
0
0
0
L
1
3
2
0.67
W
2
3
4
1.33
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,929
Damage
12,693
18,822
Taken
17,164
10,279
Mitigated
6,045
6,205
Healing
2,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
3,874
1,623
0
1,191
3,360
952
408
443
2,917
0
17,856
W
Osiris
 
Osiris
1,006
441
586
481
3,835
3,327
0
803
3,032
0
5,952
L
Nu Wa
Dwibbz
Nu Wa
3,104
568
0
375
2,356
689
0
1,361
995
13,649
0
L
King Arthur
Hyruleanate
King Arthur
1,870
191
0
750
5,440
2,791
0
2,136
3,304
0
4,359
W
2,297
294
142
1,760
4,363
3,770
0
986
3,377
5,117
0
W
3,782
400
828
684
1,544
426
0
327
1,217
18,172
0
L
Mercury
Spiffos
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
2,676
2,104
0
969
5,440
1,310
0
1,118
4,322
0
15,737
W
2,970
453
0
533
5,720
1,804
0
545
5,175
0
7,070
L
5,043
871
0
558
3,928
1,255
0
1,464
2,464
0
9,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,155
Gold Earned
21,467
86
Minions Killed
80
0
Camps Cleared
0
571,396
Distance Traveled
401,111
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,647
929
30
6
0
97,724
2
W
Osiris
4,624
925
11
2
0
128,075
2
L
Nu Wa
4,517
903
24
5
0
99,461
1
L
King Arthur
4,072
814
9
2
0
94,573
1
W
Fafnir
4,708
942
5
1
0
117,465
1
W
Ra
4,651
930
31
6
0
119,235
2
L
Mercury
3,677
735
0
0
0
0
0
L
Rama
4,692
938
38
8
0
92,753
2
W
Thor
4,525
905
9
2
0
108,897
1
L
Ravana
4,509
902
9
2
0
114,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role