Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
FLASH8URN
Cliodhna
Level 140
God Stats
3W - 6L
1,227 SR
Queue Stats
277W - 282L
1,511 Elo+
Solo
Cthulhu
Cthulhu
KoalaTails
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,154 Elo+
Solo
He Bo
He Bo
Luilly
He Bo
Level 147
God Stats
1W - 2L
1,718 SR
Queue Stats
143W - 146L
1,545 Elo+
Solo
Danzaburou
Danzaburou
OConqueror
Danzaburou
Level 39
God Stats
7W - 6L
1,713 SR
Queue Stats
389W - 387L
1,447 Elo+
Party 2
Team Averages
Level 100
1,532 SR
1,431 Elo+

VS

Team Averages
Level 43
1,452 SR
1,511 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Bellynthe
Agni
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 77L
1,527 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ManggMangg
Ah Muzen Cab
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 35L
1,219 Elo+
Solo
Cu Chulainn
Cu Chulainn
Santool
Cu Chulainn
Level 63
God Stats
1W - 1L
1,260 SR
Queue Stats
98W - 88L
1,508 Elo+
Party 1
Skadi
Skadi
bananpoapinne
Skadi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,803 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
6 / 3 / 13
9,928
827
23,203
11,860
4,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
FLASH8URN
Cliodhna
16
6 / 7 / 10
9,790
816
11,446
14,616
6,330
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
KoalaTails
Cthulhu
16
2 / 5 / 17
9,367
781
8,883
23,255
16,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
Luilly
He Bo
14
4 / 6 / 9
8,571
714
9,691
11,298
2,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
OConqueror
Danzaburou
16
4 / 5 / 10
9,423
785
9,337
11,170
3,711
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
1 / 4 / 15
9,629
802
7,317
19,982
21,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
16
7 / 5 / 11
10,415
868
11,631
8,790
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
ManggMangg
Ah Muzen Cab
17
6 / 4 / 12
10,489
874
18,810
11,884
5,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Santool
Cu Chulainn
16
2 / 5 / 17
9,585
799
6,511
18,538
11,966
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
10 / 4 / 12
12,204
1,017
20,016
10,937
4,892
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
93
22
Kills
26
26
Deaths
22
59
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
6
3
13
4.17
W
Kuzenbo
 
Kuzenbo
1
4
15
2.13
W
Agni
7
5
11
2.5
L
Cliodhna
FLASH8URN
Cliodhna
6
7
10
1.57
L
Cthulhu
KoalaTails
Cthulhu
2
5
17
2.1
L
He Bo
Luilly
He Bo
4
6
9
1.42
W
Ah Muzen Cab
ManggMangg
Ah Muzen Cab
6
4
12
3
L
Danzaburou
OConqueror
Danzaburou
4
5
10
1.8
W
Cu Chulainn
Santool
Cu Chulainn
2
5
17
2.1
W
10
4
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,560
Damage
64,285
72,199
Taken
70,131
33,598
Mitigated
47,310
26,357
Healing
24,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
23,203
320
1,025
5,628
11,860
4,081
197
3,708
8,152
42,159
0
W
Kuzenbo
 
Kuzenbo
7,317
2,249
599
7,420
19,982
21,103
318
11,741
7,907
11,422
0
W
Agni
11,631
588
746
1,567
8,790
4,086
1,044
5,866
2,761
17,683
0
L
Cliodhna
FLASH8URN
Cliodhna
11,446
1,235
1,015
3,219
14,616
6,330
126
4,284
10,332
0
21,358
L
Cthulhu
KoalaTails
Cthulhu
8,883
819
546
8,366
23,255
16,602
173
3,844
19,411
18,216
0
L
He Bo
Luilly
He Bo
9,691
935
571
2,914
11,298
2,874
437
2,704
8,594
18,931
0
W
Ah Muzen Cab
ManggMangg
Ah Muzen Cab
18,810
4,665
0
4,069
11,884
5,263
2,146
8,166
3,461
0
39,285
L
Danzaburou
OConqueror
Danzaburou
9,337
3,907
623
2,450
11,170
3,711
915
4,408
6,762
0
20,526
W
Cu Chulainn
Santool
Cu Chulainn
6,511
1,307
1,838
4,819
18,538
11,966
255
8,686
9,768
0
9,931
W
20,016
7,383
1,089
2,418
10,937
4,892
2,533
6,301
4,457
0
49,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,079
Gold Earned
52,322
160
Minions Killed
152
0
Camps Cleared
0
1,021,833
Distance Traveled
1,172,243
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,928
827
48
4
0
225,421
0
W
Kuzenbo
9,629
802
7
1
0
250,906
0
W
Agni
10,415
868
28
2
0
203,890
0
L
Cliodhna
9,790
816
25
2
0
180,058
2
L
Cthulhu
9,367
781
16
1
0
240,568
0
L
He Bo
8,571
714
35
3
0
189,950
1
W
Ah Muzen Cab
10,489
874
39
3
0
228,117
0
L
Danzaburou
9,423
785
36
3
0
185,836
0
W
Cu Chulainn
9,585
799
8
1
0
252,391
0
W
Skadi
12,204
1,017
70
6
0
236,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role