Player Matchup

Vulcan
Vulcan
IZMO 213
Vulcan
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
138W - 141L
1,546 Elo+
Solo
Xing Tian
Xing Tian
Jegannj7
Xing Tian
Level 125
God Stats
2W - 1L
1,745 SR
Queue Stats
300W - 281L
1,478 Elo+
Solo
Vamana
Vamana
Rhed Queen
Vamana
Level 160
God Stats
3W - 5L
1,214 SR
Queue Stats
155W - 176L
1,545 Elo+
Solo
Anhur
Anhur
UnikTsalmavet
Anhur
Level 155
God Stats
3W - 3L
1,555 SR
Queue Stats
303W - 284L
1,504 Elo+
Party 1
Kuzenbo
Kuzenbo
sit2win
Kuzenbo
Level 102
God Stats
6W - 6L
1,398 SR
Queue Stats
188W - 174L
1,515 Elo+
Party 1
Team Averages
Level 138
1,482 SR
1,518 Elo+

VS

Team Averages
Level 127
1,561 SR
1,526 Elo+
Ymir
Ymir
HiroDaMighty
Ymir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,549 Elo+
Party 3
Atlas
Atlas
Jamaican2739
Atlas
Level 145
God Stats
46W - 36L
1,445 SR
Queue Stats
1,018W - 1,038L
1,484 Elo+
Party 2
Chaac
Chaac
Liggs691590
Chaac
Level 149
God Stats
14W - 4L
1,731 SR
Queue Stats
248W - 259L
1,436 Elo+
Solo
Cthulhu
Cthulhu
NADZBADZ
Cthulhu
Level 111
God Stats
1W - 0L
1,403 SR
Queue Stats
12W - 6L
1,651 Elo+
Party 2
Ah Puch
Ah Puch
Xcedious32
Ah Puch
Level 107
God Stats
2W - 0L
1,728 SR
Queue Stats
74W - 78L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
IZMO 213
Vulcan
16
2 / 6 / 7
9,829
655
19,557
10,377
4,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
Jegannj7
Xing Tian
16
3 / 2 / 11
10,427
695
11,336
19,461
24,612
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Rhed Queen
Vamana
17
3 / 4 / 11
11,237
749
8,600
16,333
11,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

19
7 / 6 / 8
12,114
808
15,036
14,827
7,198
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
sit2win
Kuzenbo
16
1 / 5 / 13
10,504
700
8,394
25,482
37,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 14
10,429
695
8,554
13,219
14,824
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 3 / 9
11,647
776
15,281
17,436
14,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
9 / 3 / 11
12,113
808
20,416
20,189
15,738
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
NADZBADZ
Cthulhu
19
3 / 4 / 12
11,386
759
14,252
16,764
16,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Puch
Xcedious32
Ah Puch
16
3 / 3 / 8
10,464
698
11,963
8,281
3,137
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
77
16
Kills
23
23
Deaths
16
50
Assists
54
Player
Kills
Deaths
Assists
KDA
W
3
3
14
3.33
L
Vulcan
IZMO 213
Vulcan
2
6
7
0.92
W
5
3
9
3.17
L
Xing Tian
Jegannj7
Xing Tian
3
2
11
4.25
W
9
3
11
4.83
W
Cthulhu
NADZBADZ
Cthulhu
3
4
12
2.25
L
Vamana
Rhed Queen
Vamana
3
4
11
2.13
L
7
6
8
1.83
W
Ah Puch
Xcedious32
Ah Puch
3
3
8
2.33
L
Kuzenbo
sit2win
Kuzenbo
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,923
Damage
70,466
86,480
Taken
75,889
84,986
Mitigated
65,001
32,626
Healing
31,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,554
1,786
1,402
1,024
13,219
14,824
378
7,564
5,655
16,381
0
L
Vulcan
IZMO 213
Vulcan
19,557
8,569
687
1,346
10,377
4,866
457
6,350
3,924
38,244
0
W
15,281
4,287
4,174
4,026
17,436
14,661
176
7,056
10,380
29,191
0
L
Xing Tian
Jegannj7
Xing Tian
11,336
505
3,960
4,877
19,461
24,612
30
10,859
8,347
16,466
0
W
20,416
1,726
3,057
9,514
20,189
15,738
2,897
11,248
8,749
315
45,807
W
Cthulhu
NADZBADZ
Cthulhu
14,252
196
3,456
2,168
16,764
16,641
591
8,286
8,273
35,732
0
L
Vamana
Rhed Queen
Vamana
8,600
3,331
2,374
4,919
16,333
11,165
817
9,858
6,275
170
23,307
L
15,036
9,039
941
3,238
14,827
7,198
1,354
8,566
6,143
0
30,861
W
Ah Puch
Xcedious32
Ah Puch
11,963
969
462
1,863
8,281
3,137
676
4,906
3,375
24,807
0
L
Kuzenbo
sit2win
Kuzenbo
8,394
2,821
1,931
8,353
25,482
37,145
776
13,536
11,497
14,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,111
Gold Earned
56,039
142
Minions Killed
171
0
Camps Cleared
0
1,323,990
Distance Traveled
1,398,887
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,429
695
17
1
0
255,663
0
L
Vulcan
9,829
655
49
3
0
232,168
0
W
Atlas
11,647
776
20
1
0
317,675
1
L
Xing Tian
10,427
695
9
1
0
305,948
4
W
Chaac
12,113
808
60
4
0
297,420
1
W
Cthulhu
11,386
759
48
3
0
297,367
0
L
Vamana
11,237
749
21
1
0
286,284
3
L
Anhur
12,114
808
55
4
0
231,711
0
W
Ah Puch
10,464
698
26
2
0
230,762
0
L
Kuzenbo
10,504
700
8
1
0
267,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role