Player Matchup

Atlas
Atlas
 
Atlas
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
s2Goes
Ra
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,607 Elo+
Solo
Neith
Neith
vetake
Neith
Level 81
God Stats
1W - 1L
1,711 SR
Queue Stats
11W - 7L
1,604 Elo+
Solo
Team Averages
Level 104
1,570 SR
1,570 Elo+

VS

Team Averages
Level 131
1,492 SR
1,527 Elo+
Atlas
Atlas
 
Atlas
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Ranexa
Ne Zha
Level 140
God Stats
4W - 5L
1,304 SR
Queue Stats
181W - 191L
1,586 Elo+
Solo
Scylla
Scylla
melmann1
Scylla
Level 105
God Stats
2W - 0L
1,672 SR
Queue Stats
50W - 64L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
3 / 2 / 1
5,297
883
2,623
6,644
4,260
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ra
10
1 / 2 / 2
5,229
872
3,785
3,210
969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
vetake
Neith
3
0 / 0 / 0
3,964
661
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
1 / 0 / 3
5,629
938
2,727
3,072
2,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Ranexa
Ne Zha
10
3 / 2 / 0
5,713
952
1,637
3,725
1,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
melmann1
Scylla
9
0 / 2 / 3
5,051
842
2,232
3,095
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
4
Kills
4
4
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
2
1
1.75
W
Atlas
 
Atlas
1
0
3
2.5
W
Ne Zha
Ranexa
Ne Zha
3
2
0
1.5
W
Scylla
melmann1
Scylla
0
2
3
0.75
L
Ra
1
2
2
1
L
Neith
vetake
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,408
Damage
6,596
9,854
Taken
9,892
5,229
Mitigated
4,901
1,725
Healing
2,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
2,623
878
152
831
6,644
4,260
0
3,397
2,960
9,319
0
W
Atlas
 
Atlas
2,727
1,150
0
1,252
3,072
2,077
0
1,256
1,816
8,120
0
W
Ne Zha
Ranexa
Ne Zha
1,637
453
0
966
3,725
1,787
0
2,839
886
0
11,448
W
Scylla
melmann1
Scylla
2,232
164
0
500
3,095
1,037
0
2,519
576
16,353
0
L
Ra
3,785
342
309
433
3,210
969
0
1,507
1,638
21,454
0
L
Neith
vetake
Neith
0
0
0
0
0
0
0
0
0
0
281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,490
Gold Earned
16,393
66
Minions Killed
75
1
Camps Cleared
5
252,745
Distance Traveled
350,259
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,297
883
15
3
0
103,470
3
W
Atlas
5,629
938
16
3
0
120,106
2
W
Ne Zha
5,713
952
22
4
2
127,243
1
W
Scylla
5,051
842
37
6
3
102,910
4
L
Ra
5,229
872
49
8
1
129,989
0
L
Neith
3,964
661
2
0
0
19,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role