Player Matchup

Arachne
Arachne
 
Arachne
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
APCK_Matheo113
Cthulhu
Level 24
God Stats
2W - 5L
1,315 SR
Queue Stats
9W - 17L
1,071 Elo+
Party 3
Artemis
Artemis
Josporte
Artemis
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 57L
1,417 Elo+
Solo
Sol
Sol
ferru_capi_20
Sol
Level 44
God Stats
22W - 22L
1,620 SR
Queue Stats
217W - 214L
1,449 Elo+
Party 2
Erlang Shen
Erlang Shen
slydop
Erlang Shen
Level 34
God Stats
6W - 7L
1,390 SR
Queue Stats
34W - 71L
1,227 Elo+
Party 3
Team Averages
Level 53
1,465 SR
1,333 Elo+

VS

Team Averages
Level 73
1,565 SR
1,421 Elo+
Fenrir
Fenrir
Juanmitas03
Fenrir
Level 70
God Stats
2W - 0L
1,716 SR
Queue Stats
53W - 41L
1,426 Elo+
Party 1
Janus
Janus
Maglietee10
Janus
Level 101
God Stats
4W - 3L
1,244 SR
Queue Stats
120W - 117L
1,393 Elo+
Party 1
Yemoja
Yemoja
R6-centollo999
Yemoja
Level 64
God Stats
7W - 6L
1,853 SR
Queue Stats
52W - 51L
1,448 Elo+
Party 1
Odin
Odin
SPSovapuchu
Odin
Level 83
God Stats
2W - 2L
1,510 SR
Queue Stats
117W - 99L
1,518 Elo+
Solo
Charybdis
Charybdis
rub3nms2003
Charybdis
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 62L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 4 / 1
6,954
580
4,058
8,176
3,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 1
5,749
479
3,217
12,708
5,135
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Josporte
Artemis
6
0 / 1 / 0
4,841
403
3,033
4,040
675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 4 / 0
6,813
568
2,944
7,604
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
slydop
Erlang Shen
10
1 / 5 / 1
6,266
522
5,382
9,754
5,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 2 / 3
7,511
626
4,758
7,371
3,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
6 / 0 / 5
7,729
644
6,290
3,504
1,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 1 / 5
6,623
552
4,014
8,823
5,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 2 / 2
6,368
531
4,564
6,930
6,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
rub3nms2003
Charybdis
12
4 / 1 / 1
6,719
560
7,640
7,258
2,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
6
Kills
18
18
Deaths
6
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
4
1
0.63
L
0
4
1
0.13
L
Artemis
Josporte
Artemis
0
1
0
0
W
Fenrir
5
2
3
3.25
W
6
0
5
8.5
W
1
1
5
3.5
W
2
2
2
1.5
L
3
4
0
0.75
W
Charybdis
rub3nms2003
Charybdis
4
1
1
4.5
L
Erlang Shen
slydop
Erlang Shen
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,634
Damage
27,266
42,282
Taken
33,886
17,127
Mitigated
18,834
7,633
Healing
10,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,058
2,666
0
2,029
8,176
3,377
0
1,392
6,655
0
45,556
L
3,217
397
0
0
12,708
5,135
0
2,656
10,010
21,783
0
L
Artemis
Josporte
Artemis
3,033
623
0
1,245
4,040
675
0
684
3,356
0
15,957
W
Fenrir
4,758
695
0
2,716
7,371
3,271
0
1,550
5,821
0
41,398
W
6,290
623
0
504
3,504
1,049
124
656
2,848
42,253
0
W
4,014
724
430
2,802
8,823
5,715
0
1,903
6,920
20,653
0
W
4,564
804
0
779
6,930
6,332
0
0
6,930
0
24,771
L
2,944
403
0
2,174
7,604
2,442
758
3,725
3,629
30,747
2,898
W
Charybdis
rub3nms2003
Charybdis
7,640
5,188
0
3,195
7,258
2,467
952
2,008
5,250
0
42,739
L
Erlang Shen
slydop
Erlang Shen
5,382
3,231
0
2,185
9,754
5,498
424
1,367
7,896
0
27,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,623
Gold Earned
34,950
275
Minions Killed
300
0
Camps Cleared
0
1,112,605
Distance Traveled
1,205,094
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,954
580
78
7
0
272,633
3
L
Cthulhu
5,749
479
44
4
0
261,610
1
L
Artemis
4,841
403
25
2
0
119,084
0
W
Fenrir
7,511
626
78
7
0
270,144
1
W
Janus
7,729
644
76
6
0
276,058
4
W
Yemoja
6,623
552
39
3
0
222,583
7
W
Odin
6,368
531
40
3
0
226,618
2
L
Sol
6,813
568
71
6
0
233,053
5
W
Charybdis
6,719
560
67
6
0
209,691
1
L
Erlang Shen
6,266
522
57
5
0
226,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role