Player Matchup

Hachiman
Hachiman
Doan20a
Hachiman
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 40L
1,529 Elo+
Party 2
Achilles
Achilles
Overcommiter
Achilles
Level 45
God Stats
2W - 2L
1,441 SR
Queue Stats
50W - 68L
1,442 Elo+
Party 3
Thoth
Thoth
TwistedKarma1234
Thoth
Level 145
God Stats
0W - 2L
1,297 SR
Queue Stats
155W - 184L
1,416 Elo+
Party 3
Mercury
Mercury
albedochan2
Mercury
Level 68
God Stats
1W - 2L
1,860 SR
Queue Stats
42W - 41L
1,525 Elo+
Party 2
Geb
Geb
brooksieboi
Geb
Level 57
God Stats
6W - 2L
1,844 SR
Queue Stats
45W - 56L
1,455 Elo+
Party 3
Team Averages
Level 71
1,588 SR
1,473 Elo+

VS

Team Averages
Level 89
1,557 SR
1,607 Elo+
Awilix
Awilix
Fênti
Awilix
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 53L
1,672 Elo+
Party 1
Serqet
Serqet
Gαrrα
Serqet
Level 153
God Stats
2W - 0L
1,759 SR
Queue Stats
83W - 53L
1,655 Elo+
Party 1
Cupid
Cupid
NeatSaded
Cupid
Level 49
God Stats
7W - 2L
1,623 SR
Queue Stats
52W - 26L
1,642 Elo+
Party 1
Bacchus
Bacchus
WINKYMEATANG
Bacchus
Level 49
God Stats
12W - 15L
1,281 SR
Queue Stats
212W - 241L
1,399 Elo+
Solo
Anubis
Anubis
fervalot
Anubis
Level 69
God Stats
5W - 1L
1,619 SR
Queue Stats
60W - 32L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Doan20a
Hachiman
17
7 / 4 / 1
10,910
520
12,175
15,783
4,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Overcommiter
Achilles
15
2 / 4 / 1
9,961
474
10,729
19,856
23,372
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 9 / 2
8,879
423
5,801
11,883
3,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
albedochan2
Mercury
19
3 / 5 / 7
11,823
563
9,549
16,042
5,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 6 / 2
10,650
507
6,133
23,496
15,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Fênti
Awilix
17
8 / 4 / 14
11,372
542
13,422
14,144
5,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
Gαrrα
Serqet
18
3 / 3 / 12
11,300
538
15,604
18,217
17,446
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cupid
NeatSaded
Cupid
17
2 / 4 / 5
10,378
494
7,858
13,901
3,962
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
WINKYMEATANG
Bacchus
15
4 / 4 / 8
9,966
475
9,890
14,880
10,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
fervalot
Anubis
20
11 / 2 / 8
12,920
615
15,135
16,555
9,283
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
75
16
Kills
28
28
Deaths
17
13
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Doan20a
Hachiman
7
4
1
1.88
W
Awilix
Fênti
Awilix
8
4
14
3.75
W
Serqet
Gαrrα
Serqet
3
3
12
3
W
Cupid
NeatSaded
Cupid
2
4
5
1.13
L
Achilles
Overcommiter
Achilles
2
4
1
0.63
L
1
9
2
0.22
W
Bacchus
WINKYMEATANG
Bacchus
4
4
8
2
L
Mercury
albedochan2
Mercury
3
5
7
1.3
L
3
6
2
0.67
W
Anubis
fervalot
Anubis
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,387
Damage
61,909
87,060
Taken
77,697
51,941
Mitigated
47,153
17,719
Healing
25,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Doan20a
Hachiman
12,175
4,574
0
4,775
15,783
4,119
798
4,851
10,932
0
62,382
W
Awilix
Fênti
Awilix
13,422
4,655
0
4,967
14,144
5,976
432
2,429
11,715
0
72,764
W
Serqet
Gαrrα
Serqet
15,604
5,383
0
750
18,217
17,446
771
2,657
15,560
0
69,347
W
Cupid
NeatSaded
Cupid
7,858
4,756
0
3,698
13,901
3,962
1,412
1,237
12,664
0
76,001
L
Achilles
Overcommiter
Achilles
10,729
1,514
0
4,715
19,856
23,372
0
2,949
16,566
1,167
54,703
L
5,801
369
0
534
11,883
3,526
0
5,103
6,546
53,629
0
W
Bacchus
WINKYMEATANG
Bacchus
9,890
1,295
618
4,657
14,880
10,486
312
2,606
12,274
41,395
0
L
Mercury
albedochan2
Mercury
9,549
2,834
0
819
16,042
5,489
424
3,100
12,429
0
95,417
L
6,133
561
2,408
4,468
23,496
15,435
0
9,022
14,348
28,534
0
W
Anubis
fervalot
Anubis
15,135
447
0
10,952
16,555
9,283
887
4,139
12,416
107,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,223
Gold Earned
55,936
452
Minions Killed
590
0
Camps Cleared
0
2,130,245
Distance Traveled
2,116,386
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,910
520
97
5
0
411,747
1
W
Awilix
11,372
542
102
5
0
462,519
4
W
Serqet
11,300
538
136
6
0
462,289
2
W
Cupid
10,378
494
142
7
0
383,552
0
L
Achilles
9,961
474
88
4
0
446,129
11
L
Thoth
8,879
423
85
4
0
394,804
5
W
Bacchus
9,966
475
43
2
0
420,515
1
L
Mercury
11,823
563
139
7
0
479,708
2
L
Geb
10,650
507
43
2
0
397,857
0
W
Anubis
12,920
615
167
8
0
387,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role