Player Matchup

Hou Yi
Hou Yi
Cristocomekk
Hou Yi
Level 122
God Stats
60W - 41L
1,558 SR
Queue Stats
233W - 227L
1,511 Elo+
Party 1
Charybdis
Charybdis
KaMiKaZe_VaiPeR_
Charybdis
Level 108
God Stats
5W - 8L
1,332 SR
Queue Stats
298W - 397L
1,392 Elo+
Solo
Kuzenbo
Kuzenbo
Megaserio
Kuzenbo
Level 126
God Stats
21W - 28L
1,779 SR
Queue Stats
250W - 278L
1,494 Elo+
Solo
Loki
Loki
Mirlos
Loki
Level 140
God Stats
2W - 2L
1,221 SR
Queue Stats
339W - 304L
1,527 Elo+
Party 1
Agni
Agni
tecanderson
Agni
Level 155
God Stats
11W - 7L
1,681 SR
Queue Stats
605W - 664L
1,469 Elo+
Solo
Team Averages
Level 130
1,514 SR
1,478 Elo+

VS

Team Averages
Level 96
1,611 SR
1,506 Elo+
Terra
Terra
Deigogomes
Terra
Level 67
God Stats
1W - 3L
1,818 SR
Queue Stats
37W - 44L
1,467 Elo+
Solo
Chaac
Chaac
IncansaveeeL
Chaac
Level 109
God Stats
65W - 39L
1,672 SR
Queue Stats
260W - 260L
1,534 Elo+
Party 2
Cernunnos
Cernunnos
MàjimbÚ
Cernunnos
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
177W - 170L
1,485 Elo+
Party 2
Bakasura
Bakasura
Paladiino
Bakasura
Level 128
God Stats
45W - 45L
1,564 SR
Queue Stats
309W - 294L
1,504 Elo+
Party 2
Nox
Nox
nikeboysportz
Nox
Level 89
God Stats
2W - 4L
1,500 SR
Queue Stats
487W - 488L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
2 / 1 / 0
6,153
615
4,840
5,626
1,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
11
2 / 1 / 1
6,103
610
3,574
5,675
1,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Megaserio
Kuzenbo
9
1 / 0 / 4
5,413
541
2,959
4,037
2,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
Mirlos
Loki
11
3 / 1 / 0
5,948
595
3,478
6,584
1,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 3
5,692
569
4,857
4,772
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
8
0 / 2 / 1
5,045
505
2,006
7,404
5,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
3 / 0 / 1
5,699
570
3,611
7,325
3,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
MàjimbÚ
Cernunnos
9
1 / 1 / 0
5,642
564
4,209
5,891
1,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Paladiino
Bakasura
9
0 / 2 / 3
5,443
544
2,550
5,040
2,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
1 / 3 / 0
5,362
536
1,023
5,687
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
8
Kills
5
5
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
2
1
0
2
L
Terra
0
2
1
0.25
L
3
0
1
3.5
W
Charybdis
2
1
1
2.5
W
Kuzenbo
Megaserio
Kuzenbo
1
0
4
3
W
Loki
Mirlos
Loki
3
1
0
3
L
Cernunnos
MàjimbÚ
Cernunnos
1
1
0
1
L
Bakasura
Paladiino
Bakasura
0
2
3
0.75
L
1
3
0
0.33
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,708
Damage
13,399
26,694
Taken
31,347
7,789
Mitigated
15,075
10,404
Healing
11,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
4,840
2,735
0
2,226
5,626
1,392
1,239
0
5,348
0
36,415
L
Terra
2,006
169
238
2,420
7,404
5,278
0
3,089
4,315
16,275
0
L
3,611
794
0
3,606
7,325
3,173
0
925
6,400
0
21,179
W
Charybdis
3,574
1,306
0
2,407
5,675
1,124
1,195
522
5,153
0
37,467
W
Kuzenbo
Megaserio
Kuzenbo
2,959
1,485
0
1,330
4,037
2,085
190
999
3,038
11,353
0
W
Loki
Mirlos
Loki
3,478
720
0
2,686
6,584
1,866
0
96
6,440
0
29,016
L
Cernunnos
MàjimbÚ
Cernunnos
4,209
1,892
0
2,806
5,891
1,479
181
583
5,308
0
30,633
L
Bakasura
Paladiino
Bakasura
2,550
1,452
0
1,023
5,040
2,940
0
438
4,602
0
14,707
L
1,023
139
0
1,651
5,687
2,205
0
2,781
2,906
25,262
0
W
4,857
454
0
1,755
4,772
1,322
145
1,412
3,360
35,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,309
Gold Earned
27,191
328
Minions Killed
254
0
Camps Cleared
0
942,648
Distance Traveled
940,372
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,153
615
81
8
0
168,572
6
L
Terra
5,045
505
21
2
0
214,764
3
L
Chaac
5,699
570
48
5
0
199,198
1
W
Charybdis
6,103
610
86
9
0
166,175
3
W
Kuzenbo
5,413
541
15
2
0
201,826
0
W
Loki
5,948
595
60
6
0
233,336
2
L
Cernunnos
5,642
564
76
8
0
162,769
1
L
Bakasura
5,443
544
47
5
0
178,704
7
L
Nox
5,362
536
62
6
0
184,937
1
W
Agni
5,692
569
86
9
0
172,739
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role