Player Matchup

Chaac
Chaac
Silver II
AshitakaNago
Chaac
Silver II
Level 149
God Stats
7W - 2L
1,853 SR
Queue Stats
104W - 125L
1,063 MMR
Solo
Jormungandr
Jormungandr
Silver III
EDS0952
Jormungandr
Silver III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
607W - 619L
911 MMR
Solo
Ra
Ra
Silver III
ImplacableBeast
Ra
Silver III
Level 76
God Stats
5W - 10L
1,388 SR
Queue Stats
144W - 154L
1,043 MMR
Solo
Charybdis
Charybdis
Silver II
tate58
Charybdis
Silver II
Level 88
God Stats
9W - 15L
1,368 SR
Queue Stats
88W - 98L
1,035 MMR
Party 1
Geb
Geb
Silver IV
wamkinghaji
Geb
Silver IV
Level 126
God Stats
4W - 5L
1,590 SR
Queue Stats
43W - 73L
826 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,540 SR
976 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,496 SR
1,073 MMR
Freya
Freya
Silver IV
 
Freya
Silver IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver II
ColdClutch
Chang'e
Silver II
Level 129
God Stats
15W - 16L
1,474 SR
Queue Stats
230W - 229L
902 MMR
Solo
Bastet
Bastet
Silver II
LeonKennedy69RPD
Bastet
Silver II
Level 128
God Stats
3W - 1L
1,554 SR
Queue Stats
412W - 456L
1,025 MMR
Solo
Xbalanque
Xbalanque
Silver II
M0rt025
Xbalanque
Silver II
Level 129
God Stats
14W - 13L
1,453 SR
Queue Stats
214W - 216L
924 MMR
Solo
Hera
Hera
Silver III
hawkoua
Hera
Silver III
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
172W - 190L
1,016 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 2
7,323
458
6,309
14,444
6,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
EDS0952
Jormungandr
12
1 / 7 / 1
7,217
451
3,581
14,514
12,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

13
2 / 5 / 1
7,665
479
7,919
10,585
3,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
tate58
Charybdis
13
3 / 5 / 0
7,699
481
11,373
13,929
4,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 5 / 3
6,825
427
5,660
15,435
14,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
LokiAchillesKali

VS

Bans
AtlasMedusaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
8 / 2 / 7
9,782
611
9,584
12,043
5,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
ColdClutch
Chang'e
14
3 / 0 / 14
8,977
561
9,942
12,134
4,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 4 / 12
8,987
562
8,568
14,236
8,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
M0rt025
Xbalanque
15
5 / 3 / 5
9,248
578
11,578
12,712
3,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
hawkoua
Hera
16
5 / 0 / 8
9,807
613
11,928
6,589
3,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
73
9
Kills
27
28
Deaths
9
7
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
8
2
7
5.75
L
2
6
2
0.5
W
Chang'e
ColdClutch
Chang'e
3
0
14
10
L
Jormungandr
EDS0952
Jormungandr
1
7
1
0.21
L
2
5
1
0.5
W
6
4
12
3
W
Xbalanque
M0rt025
Xbalanque
5
3
5
2.5
W
Hera
hawkoua
Hera
5
0
8
9
L
Charybdis
tate58
Charybdis
3
5
0
0.6
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,842
Damage
51,600
68,907
Taken
57,714
41,351
Mitigated
25,064
17,800
Healing
31,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
9,584
2,889
0
6,658
12,043
5,288
2,666
2,458
9,493
44,865
11,059
L
6,309
1,299
0
4,797
14,444
6,247
0
6,586
7,760
0
40,853
W
Chang'e
ColdClutch
Chang'e
9,942
463
3,656
8,113
12,134
4,746
955
4,390
7,678
56,467
0
L
Jormungandr
EDS0952
Jormungandr
3,581
756
0
2,218
14,514
12,419
0
8,267
5,560
38,106
0
L
7,919
663
802
2,772
10,585
3,957
282
3,619
6,928
58,047
0
W
8,568
3,655
0
3,962
14,236
8,468
322
5,115
9,089
0
22,484
W
Xbalanque
M0rt025
Xbalanque
11,578
4,301
0
5,671
12,712
3,265
1,385
1,102
11,610
0
57,747
W
Hera
hawkoua
Hera
11,928
2,937
281
2,729
6,589
3,297
1,824
2,933
3,400
60,554
0
L
Charybdis
tate58
Charybdis
11,373
5,395
0
4,910
13,929
4,237
0
2,199
11,730
0
55,052
L
5,660
419
0
2,301
15,435
14,491
0
9,058
6,267
16,862
1,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,729
Gold Earned
46,801
398
Minions Killed
457
0
Camps Cleared
0
1,356,764
Distance Traveled
1,543,085
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,782
611
97
6
0
318,877
1
L
Chaac
7,323
458
71
4
0
273,389
0
W
Chang'e
8,977
561
92
6
0
320,472
2
L
Jormungandr
7,217
451
81
5
0
257,707
6
L
Ra
7,665
479
110
7
0
282,826
2
W
Bastet
8,987
562
27
2
0
341,969
4
W
Xbalanque
9,248
578
116
7
0
281,140
3
W
Hera
9,807
613
125
8
0
280,627
4
L
Charybdis
7,699
481
113
7
0
252,755
6
L
Geb
6,825
427
23
1
0
290,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role