Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Chicolet
Poseidon
Level 105
God Stats
0W - 1L
1,314 SR
Queue Stats
4W - 9L
1,419 Elo+
Party 2
Fenrir
Fenrir
Scamara
Fenrir
Level 129
God Stats
5W - 6L
1,575 SR
Queue Stats
84W - 101L
1,509 Elo+
Party 1
Khepri
Khepri
iTz x DesTiNy z
Khepri
Level 88
God Stats
0W - 2L
1,385 SR
Queue Stats
4W - 12L
1,394 Elo+
Party 2
Team Averages
Level 120
1,455 SR
1,464 Elo+

VS

Team Averages
Level 58
1,419 SR
1,456 Elo+
Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Finnachainz
Cthulhu
Level 49
God Stats
1W - 1L
1,312 SR
Queue Stats
10W - 13L
1,418 Elo+
Solo
Thanatos
Thanatos
KingYeska
Thanatos
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,568 Elo+
Solo
Anubis
Anubis
LegendTaz
Anubis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,311 Elo+
Solo
Sol
Sol
haachuu
Sol
Level 80
God Stats
2W - 4L
1,284 SR
Queue Stats
100W - 115L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 2 / 2
7,215
722
5,959
9,926
7,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
 
Skadi
12
1 / 3 / 3
6,931
693
7,574
7,566
2,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
Chicolet
Poseidon
11
0 / 4 / 3
6,306
631
2,194
4,505
1,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Scamara
Fenrir
13
3 / 3 / 2
6,921
692
4,547
12,383
7,338
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 0 / 2
6,979
698
2,190
6,662
5,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
1 / 2 / 8
7,626
763
6,075
8,319
8,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
Finnachainz
Cthulhu
12
0 / 1 / 6
6,874
687
5,407
6,501
6,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
KingYeska
Thanatos
15
5 / 3 / 2
8,317
832
8,119
6,813
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
LegendTaz
Anubis
15
4 / 0 / 5
8,302
830
8,703
5,612
3,093
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sol
15
2 / 0 / 4
8,090
809
6,326
4,491
1,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
6
Kills
12
12
Deaths
6
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
2
2
1.5
L
Skadi
 
Skadi
1
3
3
0.83
W
Achilles
 
Achilles
1
2
8
2.5
L
Poseidon
Chicolet
Poseidon
0
4
3
0.38
W
Cthulhu
Finnachainz
Cthulhu
0
1
6
3
W
Thanatos
KingYeska
Thanatos
5
3
2
2
W
Anubis
LegendTaz
Anubis
4
0
5
6.5
L
Fenrir
Scamara
Fenrir
3
3
2
1.33
W
Sol
2
0
4
4
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,464
Damage
34,630
41,042
Taken
31,736
23,448
Mitigated
22,591
7,647
Healing
15,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,959
516
0
646
9,926
7,127
0
5,230
4,496
0
22,443
L
Skadi
 
Skadi
7,574
2,419
617
428
7,566
2,436
0
3,508
3,876
0
20,141
W
Achilles
 
Achilles
6,075
1,587
0
726
8,319
8,764
540
1,362
6,865
4,262
12,597
L
Poseidon
Chicolet
Poseidon
2,194
290
0
473
4,505
1,202
0
1,758
2,657
9,651
0
W
Cthulhu
Finnachainz
Cthulhu
5,407
264
277
1,485
6,501
6,536
279
1,476
4,862
12,422
0
W
Thanatos
KingYeska
Thanatos
8,119
2,275
0
6,872
6,813
2,404
0
600
6,057
0
26,358
W
Anubis
LegendTaz
Anubis
8,703
0
0
3,224
5,612
3,093
1,670
606
4,944
29,399
0
L
Fenrir
Scamara
Fenrir
4,547
849
0
2,799
12,383
7,338
0
7,273
4,707
0
11,005
W
Sol
6,326
1,543
0
2,419
4,491
1,794
1,542
340
4,113
31,347
2,233
L
2,190
57
327
2,357
6,662
5,345
0
2,613
3,872
13,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,352
Gold Earned
39,209
135
Minions Killed
213
0
Camps Cleared
0
936,998
Distance Traveled
1,038,774
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,215
722
34
3
0
209,214
3
L
Skadi
6,931
693
43
4
0
191,485
3
W
Achilles
7,626
763
27
3
0
207,640
3
L
Poseidon
6,306
631
17
2
0
92,542
1
W
Cthulhu
6,874
687
11
1
0
215,666
1
W
Thanatos
8,317
832
46
5
0
218,118
2
W
Anubis
8,302
830
63
6
0
182,273
0
L
Fenrir
6,921
692
17
2
0
222,115
1
W
Sol
8,090
809
66
7
0
215,077
3
L
Khepri
6,979
698
24
2
0
221,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role