Player Matchup

Olorun
Olorun
Giiba
Olorun
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
Xurebah
Ymir
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 38L
1,568 Elo+
Party 1
Neith
Neith
nathiaraangelina
Neith
Level 120
God Stats
202W - 226L
1,434 SR
Queue Stats
495W - 532L
1,374 Elo+
Solo
Zeus
Zeus
sheriquegames
Zeus
Level 39
God Stats
21W - 13L
1,442 SR
Queue Stats
56W - 75L
1,331 Elo+
Solo
Mercury
Mercury
zConSlisTx
Mercury
Level 67
God Stats
11W - 2L
1,839 SR
Queue Stats
154W - 150L
1,472 Elo+
Solo
Team Averages
Level 67
1,543 SR
1,449 Elo+

VS

Team Averages
Level 100
1,464 SR
1,462 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Magota886
Zhong Kui
Level 95
God Stats
2W - 5L
1,270 SR
Queue Stats
222W - 246L
1,381 Elo+
Solo
Erlang Shen
Erlang Shen
RubenYur
Erlang Shen
Level 155
God Stats
19W - 10L
1,549 SR
Queue Stats
191W - 211L
1,494 Elo+
Solo
Fenrir
Fenrir
Wasquez17
Fenrir
Level 74
God Stats
3W - 3L
1,502 SR
Queue Stats
106W - 119L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Giiba
Olorun
6
1 / 0 / 0
3,549
710
746
1,164
349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Xurebah
Ymir
4
0 / 0 / 1
3,143
629
66
853
357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 0 / 0
3,580
716
851
2,038
667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 0 / 1
3,807
761
1,069
903
233
Magic Focus

Magic Focus

+20
Magical Power

Mercury
zConSlisTx
Mercury
7
1 / 0 / 2
4,028
806
1,281
2,716
644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
0 / 2 / 0
3,473
695
841
3,072
695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
 
Sol
1
0 / 0 / 0
2,491
498
0
80
18
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
Magota886
Zhong Kui
5
0 / 1 / 0
3,174
635
705
1,757
940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
RubenYur
Erlang Shen
6
0 / 1 / 0
3,483
697
500
1,649
757
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Wasquez17
Fenrir
2
0 / 0 / 0
2,652
530
104
944
455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
4
Kills
0
0
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
2
0
0
L
Sol
 
Sol
0
0
0
0
W
Olorun
Giiba
Olorun
1
0
0
1
L
Zhong Kui
Magota886
Zhong Kui
0
1
0
0
L
Erlang Shen
RubenYur
Erlang Shen
0
1
0
0
L
Fenrir
Wasquez17
Fenrir
0
0
0
0
W
Ymir
Xurebah
Ymir
0
0
1
0.5
W
1
0
0
1
W
1
0
1
1.5
W
Mercury
zConSlisTx
Mercury
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,013
Damage
2,150
7,674
Taken
7,502
2,250
Mitigated
2,865
2,876
Healing
1,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
841
117
0
808
3,072
695
0
283
2,789
0
13,316
L
Sol
 
Sol
0
0
0
18
80
18
0
0
80
635
354
W
Olorun
Giiba
Olorun
746
246
0
500
1,164
349
387
0
1,164
11,671
851
L
Zhong Kui
Magota886
Zhong Kui
705
136
0
470
1,757
940
0
786
971
10,329
0
L
Erlang Shen
RubenYur
Erlang Shen
500
0
0
243
1,649
757
0
705
944
0
10,379
L
Fenrir
Wasquez17
Fenrir
104
0
0
375
944
455
0
66
878
0
2,222
W
Ymir
Xurebah
Ymir
66
0
0
565
853
357
202
0
853
4,737
0
W
851
461
0
892
2,038
667
722
0
2,038
0
14,376
W
1,069
264
0
419
903
233
0
339
564
15,180
0
W
Mercury
zConSlisTx
Mercury
1,281
962
0
500
2,716
644
0
366
2,350
0
15,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,107
Gold Earned
15,273
144
Minions Killed
94
0
Camps Cleared
0
452,109
Distance Traveled
353,529
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,473
695
33
7
0
109,917
1
L
Sol
2,491
498
2
0
0
21,492
0
W
Olorun
3,549
710
32
6
0
64,793
0
L
Zhong Kui
3,174
635
24
5
0
90,582
1
L
Erlang Shen
3,483
697
29
6
0
93,209
0
L
Fenrir
2,652
530
6
1
0
38,329
0
W
Ymir
3,143
629
9
2
0
104,999
0
W
Neith
3,580
716
32
6
0
82,084
2
W
Zeus
3,807
761
32
6
0
80,425
2
W
Mercury
4,028
806
39
8
0
119,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role