Player Matchup

Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
SidedOutcast808
Chang'e
Level 126
God Stats
2W - 2L
1,695 SR
Queue Stats
85W - 101L
1,570 Elo+
Party 1
Arachne
Arachne
TowerDiver420
Arachne
Level 32
God Stats
2W - 1L
1,704 SR
Queue Stats
29W - 17L
1,679 Elo+
Party 1
Chaac
Chaac
xMLG RedBar
Chaac
Level 123
God Stats
13W - 10L
1,764 SR
Queue Stats
109W - 106L
1,408 Elo+
Party 1
Bacchus
Bacchus
yalimars
Bacchus
Level 136
God Stats
31W - 30L
1,592 SR
Queue Stats
141W - 141L
1,503 Elo+
Party 1
Team Averages
Level 115
1,651 SR
1,532 Elo+

VS

Team Averages
Level 70
1,542 SR
1,430 Elo+
Anubis
Anubis
Greenhornet824
Anubis
Level 83
God Stats
7W - 7L
1,599 SR
Queue Stats
49W - 46L
1,483 Elo+
Party 2
Cernunnos
Cernunnos
buckeyeraider
Cernunnos
Level 49
God Stats
55W - 48L
1,604 SR
Queue Stats
98W - 108L
1,507 Elo+
Solo
Hercules
Hercules
lm Saucing
Hercules
Level 123
God Stats
1W - 5L
1,565 SR
Queue Stats
92W - 81L
1,543 Elo+
Party 2
Ymir
Ymir
lmSacred
Ymir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,187 Elo+
Party 2
Thanatos
Thanatos
ttv-dushkeb
Thanatos
Level 48
God Stats
23W - 24L
1,441 SR
Queue Stats
819W - 859L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
11 / 2 / 9
13,116
656
28,095
22,720
9,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
9 / 4 / 10
12,064
603
21,045
16,095
5,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
16
8 / 8 / 4
11,167
558
11,861
18,811
7,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
2 / 3 / 3
10,310
516
8,087
15,461
10,497
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bacchus
yalimars
Bacchus
15
4 / 4 / 17
11,106
555
11,132
19,011
25,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 8 / 8
10,128
506
18,998
19,174
9,747
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
buckeyeraider
Cernunnos
14
1 / 9 / 4
8,443
422
9,357
17,369
5,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
lm Saucing
Hercules
18
8 / 1 / 7
11,656
583
19,532
20,854
21,922
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ymir
16
5 / 4 / 6
10,394
520
7,187
21,198
18,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
ttv-dushkeb
Thanatos
13
0 / 12 / 7
8,110
406
6,103
17,314
7,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
53
34
Kills
21
21
Deaths
34
43
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
11
2
9
7.75
L
7
8
8
1.38
W
9
4
10
3.5
W
Arachne
8
8
4
1.25
L
Cernunnos
buckeyeraider
Cernunnos
1
9
4
0.33
L
Hercules
lm Saucing
Hercules
8
1
7
11.5
L
Ymir
5
4
6
2
L
Thanatos
ttv-dushkeb
Thanatos
0
12
7
0.29
W
2
3
3
1.17
W
Bacchus
yalimars
Bacchus
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,220
Damage
61,177
92,098
Taken
95,909
58,390
Mitigated
62,749
38,951
Healing
27,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
28,095
21,206
0
14,866
22,720
9,312
6,605
3,030
19,690
0
136,190
L
18,998
1,066
0
6,497
19,174
9,747
283
6,859
12,315
62,367
0
W
21,045
1,318
3,833
7,039
16,095
5,656
2,218
5,335
10,760
81,617
0
W
Arachne
11,861
6,376
0
5,510
18,811
7,393
529
6,476
12,335
0
68,922
L
Cernunnos
buckeyeraider
Cernunnos
9,357
4,335
0
3,333
17,369
5,733
0
3,836
13,533
0
49,975
L
Hercules
lm Saucing
Hercules
19,532
4,304
0
5,894
20,854
21,922
0
7,270
13,584
0
76,413
L
Ymir
7,187
1,396
232
3,699
21,198
18,293
0
8,415
12,783
34,544
0
L
Thanatos
ttv-dushkeb
Thanatos
6,103
2,137
0
7,851
17,314
7,054
0
4,654
12,660
0
54,973
W
8,087
1,263
0
4,514
15,461
10,497
3,373
4,418
11,043
0
54,416
W
Bacchus
yalimars
Bacchus
11,132
1,235
670
2,519
19,011
25,532
492
6,926
12,085
21,661
3,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,763
Gold Earned
48,731
545
Minions Killed
446
0
Camps Cleared
0
1,842,016
Distance Traveled
1,737,919
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,116
656
215
11
0
359,431
1
L
Anubis
10,128
506
92
5
0
303,869
3
W
Chang'e
12,064
603
102
5
0
369,406
3
W
Arachne
11,167
558
94
5
0
380,575
1
L
Cernunnos
8,443
422
78
4
0
301,378
0
L
Hercules
11,656
583
141
7
0
410,898
6
L
Ymir
10,394
520
50
3
0
364,589
7
L
Thanatos
8,110
406
85
4
0
357,185
0
W
Chaac
10,310
516
103
5
0
363,299
1
W
Bacchus
11,106
555
31
2
0
369,305
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role