Player Matchup

Serqet
Serqet
A Z I X A I
Serqet
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 39L
1,767 Elo+
Party 2
Baron Samedi
Baron Samedi
Cupid dash
Baron Samedi
Level 28
God Stats
3W - 0L
1,983 SR
Queue Stats
25W - 3L
1,982 Elo+
Party 2
Achilles
Achilles
Grabba Diugh
Achilles
Level 17
God Stats
1W - 0L
1,454 SR
Queue Stats
4W - 2L
1,620 Elo+
Party 2
Team Averages
Level 56
1,646 SR
1,790 Elo+

VS

Team Averages
Level 80
1,569 SR
1,642 Elo+
Ah Puch
Ah Puch
DaKlitcommander
Ah Puch
Level 68
God Stats
1W - 1L
1,706 SR
Queue Stats
14W - 11L
1,601 Elo+
Party 1
Vamana
Vamana
SASsyNSthrn
Vamana
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 9L
1,752 Elo+
Party 1
Cernunnos
Cernunnos
llJhonAlexll
Cernunnos
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
2 / 2 / 13
11,138
655
6,452
12,909
11,339
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Cupid dash
Baron Samedi
18
7 / 3 / 13
12,747
750
18,123
16,528
6,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Grabba Diugh
Achilles
18
14 / 1 / 7
13,663
804
21,864
18,510
27,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 3
10,411
612
15,909
14,671
4,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
16
3 / 6 / 2
10,893
641
11,095
23,350
26,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
llJhonAlexll
Cernunnos
14
0 / 9 / 5
9,791
576
10,953
16,205
5,465
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
23
Kills
6
6
Deaths
23
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
2
2
13
4.25
W
Baron Samedi
Cupid dash
Baron Samedi
7
3
13
4.5
L
3
8
3
0.56
W
Achilles
Grabba Diugh
Achilles
14
1
7
17.5
L
Vamana
3
6
2
0.67
L
Cernunnos
llJhonAlexll
Cernunnos
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,439
Damage
37,957
47,947
Taken
54,226
45,310
Mitigated
36,715
14,744
Healing
9,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
6,452
1,153
0
2,928
12,909
11,339
904
3,453
9,456
106
17,330
W
Baron Samedi
Cupid dash
Baron Samedi
18,123
1,631
2,768
4,555
16,528
6,516
1,064
7,255
9,273
62,290
0
L
15,909
213
0
3,116
14,671
4,917
0
4,320
10,046
39,828
0
W
Achilles
Grabba Diugh
Achilles
21,864
7,991
631
3,862
18,510
27,455
599
5,587
12,923
0
46,780
L
Vamana
11,095
6,690
0
4,792
23,350
26,333
0
9,878
12,759
0
35,761
L
Cernunnos
llJhonAlexll
Cernunnos
10,953
4,041
0
1,513
16,205
5,465
0
4,492
11,634
0
38,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,548
Gold Earned
31,095
168
Minions Killed
136
9
Camps Cleared
6
903,957
Distance Traveled
778,353
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,138
655
18
1
2
312,823
4
W
Baron Samedi
12,747
750
110
6
2
262,745
0
L
Ah Puch
10,411
612
47
3
3
246,568
5
W
Achilles
13,663
804
40
2
5
328,389
0
L
Vamana
10,893
641
37
2
1
292,471
3
L
Cernunnos
9,791
576
52
3
2
239,314
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role