Player Matchup

Kukulkan
Kukulkan
FIneWhyNot
Kukulkan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,112 Elo+
Party 1
Xbalanque
Xbalanque
RandomnessFlow
Xbalanque
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,165 Elo+
Party 1
Atlas
Atlas
SoltineCracker
Atlas
Level 124
God Stats
0W - 1L
1,553 SR
Queue Stats
15W - 23L
1,338 Elo+
Party 1
Team Averages
Level 55
1,518 SR
1,205 Elo+

VS

Team Averages
Level 42
1,383 SR
1,583 Elo+
Da Ji
Da Ji
BatPosieden
Da Ji
Level 72
God Stats
4W - 10L
1,342 SR
Queue Stats
296W - 358L
1,468 Elo+
Solo
Tiamat
Tiamat
Im Nibzyy
Tiamat
Level 15
God Stats
1W - 0L
1,308 SR
Queue Stats
5W - 3L
1,780 Elo+
Party 2
Cthulhu
Cthulhu
PlundrinPirates
Cthulhu
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FIneWhyNot
Kukulkan
11
1 / 7 / 0
7,092
591
4,007
10,108
2,745
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
RandomnessFlow
Xbalanque
10
0 / 8 / 1
6,517
543
5,122
11,764
2,777
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 6 / 1
6,990
583
6,796
17,102
12,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 0 / 9
9,937
828
12,050
7,848
4,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
Im Nibzyy
Tiamat
14
6 / 0 / 13
9,272
773
15,805
7,573
5,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 1 / 14
9,447
787
6,309
8,911
9,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
56
1
Kills
20
21
Deaths
1
2
Assists
36
Player
Kills
Deaths
Assists
KDA
W
11
0
9
15.5
L
Kukulkan
FIneWhyNot
Kukulkan
1
7
0
0.14
W
Tiamat
Im Nibzyy
Tiamat
6
0
13
12.5
W
3
1
14
10
L
Xbalanque
RandomnessFlow
Xbalanque
0
8
1
0.06
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,925
Damage
34,164
38,974
Taken
24,332
18,279
Mitigated
19,145
3,686
Healing
9,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,050
3,127
319
3,102
7,848
4,717
120
3,422
4,426
0
28,613
L
Kukulkan
FIneWhyNot
Kukulkan
4,007
272
0
373
10,108
2,745
0
5,062
4,826
23,541
0
W
Tiamat
Im Nibzyy
Tiamat
15,805
1,536
0
3,606
7,573
5,196
781
3,994
3,579
44,689
0
W
6,309
667
526
1,849
8,911
9,232
100
4,762
4,149
22,138
0
L
Xbalanque
RandomnessFlow
Xbalanque
5,122
2,952
0
838
11,764
2,777
0
7,990
3,709
0
14,949
L
6,796
2,838
0
2,475
17,102
12,757
0
9,895
6,870
14,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,599
Gold Earned
28,656
82
Minions Killed
142
2
Camps Cleared
9
526,576
Distance Traveled
680,579
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,937
828
35
3
6
241,243
1
L
Kukulkan
7,092
591
54
5
1
172,689
0
W
Tiamat
9,272
773
73
6
3
236,835
3
W
Cthulhu
9,447
787
34
3
0
202,501
0
L
Xbalanque
6,517
543
21
2
1
164,738
0
L
Atlas
6,990
583
7
1
0
189,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role