Player Matchup

Neith
Neith
 
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
CandHglasgow
Arachne
Level 82
God Stats
11W - 2L
1,713 SR
Queue Stats
27W - 26L
1,328 Elo+
Solo
Hera
Hera
Dani1980
Hera
Level 129
God Stats
6W - 4L
1,325 SR
Queue Stats
158W - 178L
1,357 Elo+
Solo
Chaac
Chaac
Ruben_CDA
Chaac
Level 59
God Stats
18W - 16L
1,561 SR
Queue Stats
127W - 140L
1,420 Elo+
Solo
Athena
Athena
SerpentEnki
Athena
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,734 Elo+
Solo
Team Averages
Level 85
1,520 SR
1,468 Elo+

VS

Team Averages
Level 68
1,461 SR
1,385 Elo+
Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
autoriko1986
Bellona
Level 45
God Stats
53W - 72L
1,364 SR
Queue Stats
100W - 138L
1,290 Elo+
Solo
Athena
Athena
geometrik-atalet
Athena
Level 54
God Stats
15W - 20L
1,525 SR
Queue Stats
235W - 264L
1,366 Elo+
Solo
Jing Wei
Jing Wei
kush25420
Jing Wei
Level 48
God Stats
17W - 28L
1,416 SR
Queue Stats
104W - 154L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
8 / 0 / 8
10,141
597
17,173
10,465
4,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arachne
CandHglasgow
Arachne
16
4 / 0 / 10
9,333
549
12,733
13,927
6,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
16
8 / 2 / 8
9,684
570
14,302
8,852
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Ruben_CDA
Chaac
15
5 / 0 / 6
9,347
550
7,192
9,651
5,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
12
0 / 3 / 15
7,545
444
3,489
14,511
14,050
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 4 / 0
7,344
432
8,378
11,349
3,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
 
He Bo
13
0 / 3 / 0
7,243
426
4,476
9,338
2,689
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
autoriko1986
Bellona
10
1 / 5 / 1
6,200
365
5,996
13,718
9,689
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 7 / 1
7,245
426
4,572
23,692
10,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
kush25420
Jing Wei
14
3 / 6 / 0
8,283
487
6,878
14,186
4,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
6
25
Kills
4
5
Deaths
25
47
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
0
8
12
L
Sol
 
Sol
0
4
0
0
L
He Bo
 
He Bo
0
3
0
0
W
Arachne
CandHglasgow
Arachne
4
0
10
9
W
Hera
8
2
8
6
W
Chaac
Ruben_CDA
Chaac
5
0
6
8
W
Athena
0
3
15
2.5
L
Bellona
autoriko1986
Bellona
1
5
1
0.3
L
0
7
1
0.07
L
Jing Wei
kush25420
Jing Wei
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,889
Damage
30,300
57,406
Taken
72,283
33,901
Mitigated
30,707
22,049
Healing
18,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
17,173
10,216
153
7,007
10,465
4,247
2,218
2,299
8,166
0
70,285
L
Sol
 
Sol
8,378
1,636
313
3,776
11,349
3,593
0
1,832
9,409
39,560
5,365
L
He Bo
 
He Bo
4,476
373
0
375
9,338
2,689
0
2,226
6,942
41,070
0
W
Arachne
CandHglasgow
Arachne
12,733
9,254
0
5,481
13,927
6,811
1,498
4,294
9,633
0
63,484
W
Hera
14,302
4,051
386
2,402
8,852
3,680
499
2,087
6,765
64,716
0
W
Chaac
Ruben_CDA
Chaac
7,192
1,291
0
4,751
9,651
5,113
390
3,750
5,901
0
42,599
W
Athena
3,489
1,240
0
1,869
14,511
14,050
944
4,741
9,770
21,215
0
L
Bellona
autoriko1986
Bellona
5,996
2,025
258
3,148
13,718
9,689
0
3,774
9,700
0
25,916
L
4,572
1,008
463
5,197
23,692
10,656
0
6,665
16,895
25,454
0
L
Jing Wei
kush25420
Jing Wei
6,878
4,164
77
4,739
14,186
4,080
0
2,554
11,546
0
62,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,050
Gold Earned
36,315
434
Minions Killed
356
0
Camps Cleared
0
1,620,617
Distance Traveled
1,521,499
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,141
597
112
7
0
288,656
1
L
Sol
7,344
432
89
5
0
287,277
3
L
He Bo
7,243
426
75
4
0
289,062
1
W
Arachne
9,333
549
101
6
0
393,572
2
W
Hera
9,684
570
110
6
0
304,739
4
W
Chaac
9,347
550
79
5
0
323,665
0
W
Athena
7,545
444
32
2
0
309,985
1
L
Bellona
6,200
365
47
3
0
317,895
6
L
Athena
7,245
426
36
2
0
324,140
0
L
Jing Wei
8,283
487
109
6
0
303,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role