Player Matchup

Geb
Geb
 
Geb
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
JAVI__659
Izanami
Level 129
God Stats
4W - 5L
1,509 SR
Queue Stats
304W - 289L
1,490 Elo+
Party 2
Ra
Ra
MyFavorito18
Ra
Level 87
God Stats
0W - 4L
1,323 SR
Queue Stats
166W - 141L
1,512 Elo+
Party 2
Cliodhna
Cliodhna
Saiyajin-Crank
Cliodhna
Level 117
God Stats
11W - 22L
1,341 SR
Queue Stats
708W - 727L
1,437 Elo+
Solo
Achilles
Achilles
Tyuhug
Achilles
Level 98
God Stats
5W - 9L
1,493 SR
Queue Stats
167W - 156L
1,547 Elo+
Solo
Team Averages
Level 110
1,433 SR
1,497 Elo+

VS

Team Averages
Level 110
1,555 SR
1,525 Elo+
Xing Tian
Xing Tian
aguablant
Xing Tian
Level 123
God Stats
9W - 7L
1,527 SR
Queue Stats
148W - 131L
1,573 Elo+
Party 1
Medusa
Medusa
glenlikesstuff
Medusa
Level 102
God Stats
37W - 36L
1,506 SR
Queue Stats
42W - 41L
1,528 Elo+
Solo
Bastet
Bastet
legea02
Bastet
Level 61
God Stats
21W - 12L
1,521 SR
Queue Stats
47W - 43L
1,412 Elo+
Solo
He Bo
He Bo
nahkainen_komeus
He Bo
Level 141
God Stats
6W - 4L
1,723 SR
Queue Stats
129W - 120L
1,547 Elo+
Party 1
Vamana
Vamana
voimaton_bonobo
Vamana
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
152W - 123L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
0 / 4 / 4
9,079
395
7,017
17,063
18,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Izanami
JAVI__659
Izanami
20
1 / 5 / 2
12,513
544
12,052
17,705
6,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 4 / 3
11,024
479
12,275
14,211
6,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
19
6 / 3 / 1
11,856
515
16,306
17,113
6,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Achilles
Tyuhug
Achilles
20
3 / 4 / 2
12,221
531
14,102
17,501
22,374
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
aguablant
Xing Tian
16
2 / 1 / 7
10,183
443
9,339
18,676
20,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
8 / 3 / 3
13,633
593
19,057
19,329
7,698
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
legea02
Bastet
18
4 / 5 / 4
11,220
488
10,345
19,911
7,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 2 / 3
11,438
497
11,997
13,548
4,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
3 / 2 / 2
12,126
527
9,785
17,027
14,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
13
Kills
20
20
Deaths
13
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
4
4
0.5
L
Izanami
JAVI__659
Izanami
1
5
2
0.4
L
3
4
3
1.13
L
Cliodhna
6
3
1
2.17
L
Achilles
Tyuhug
Achilles
3
4
2
1
W
Xing Tian
aguablant
Xing Tian
2
1
7
5.5
W
8
3
3
3.17
W
Bastet
legea02
Bastet
4
5
4
1.2
W
3
2
3
2.25
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,752
Damage
60,523
83,593
Taken
88,491
61,053
Mitigated
55,698
23,697
Healing
27,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,017
229
0
1,793
17,063
18,931
170
4,373
12,690
19,211
0
L
Izanami
JAVI__659
Izanami
12,052
8,338
0
5,261
17,705
6,187
969
2,364
15,341
0
116,855
L
12,275
387
1,022
3,631
14,211
6,891
281
8,239
5,972
81,141
0
L
Cliodhna
16,306
1,201
0
8,174
17,113
6,670
0
5,936
11,177
0
107,408
L
Achilles
Tyuhug
Achilles
14,102
4,524
0
3,816
17,501
22,374
0
1,534
15,967
0
87,633
W
Xing Tian
aguablant
Xing Tian
9,339
424
0
2,325
18,676
20,949
0
5,837
12,545
25,001
0
W
19,057
6,794
0
7,318
19,329
7,698
2,337
4,320
14,829
0
123,517
W
Bastet
legea02
Bastet
10,345
1,574
0
8,273
19,911
7,299
0
3,788
16,017
0
78,252
W
11,997
237
0
2,766
13,548
4,958
0
4,324
9,028
101,216
0
W
9,785
5,019
117
6,742
17,027
14,794
696
237
16,780
7,614
72,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,693
Gold Earned
58,600
721
Minions Killed
682
0
Camps Cleared
0
2,279,444
Distance Traveled
2,254,710
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,079
395
14
1
0
471,910
4
L
Izanami
12,513
544
208
9
0
433,097
6
L
Ra
11,024
479
169
7
0
444,959
2
L
Cliodhna
11,856
515
164
7
0
511,172
0
L
Achilles
12,221
531
166
7
0
418,306
0
W
Xing Tian
10,183
443
13
1
0
453,805
9
W
Medusa
13,633
593
211
9
0
413,285
4
W
Bastet
11,220
488
120
5
0
521,293
6
W
He Bo
11,438
497
179
8
0
427,548
4
W
Vamana
12,126
527
159
7
0
438,779
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role