Player Matchup

Olorun
Olorun
 
Olorun
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
RanrerTheRanger
Sun Wukong
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
93W - 121L
1,200 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
legiodrake97
Ah Muzen Cab
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,200 Elo+
Party 1
Team Averages
Level 84
1,500 SR
1,300 Elo+

VS

Team Averages
Level 62
1,450 SR
1,405 Elo+
Zeus
Zeus
NaughtyDan
Zeus
Level 125
God Stats
35W - 22L
1,554 SR
Queue Stats
192W - 218L
1,308 Elo+
Party 2
Neith
Neith
cletusfisio
Neith
Level 17
God Stats
41W - 62L
1,357 SR
Queue Stats
138W - 171L
1,298 Elo+
Party 2
Xing Tian
Xing Tian
ichhabsnicht
Xing Tian
Level 43
God Stats
1W - 0L
1,441 SR
Queue Stats
3W - 1L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
2 / 5 / 4
9,902
707
6,764
10,222
3,948
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
RanrerTheRanger
Sun Wukong
15
4 / 5 / 3
10,563
755
10,369
18,466
17,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Muzen Cab
legiodrake97
Ah Muzen Cab
12
2 / 5 / 3
8,995
643
9,786
11,870
4,578
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 4 / 3
11,612
829
20,751
11,881
4,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 7
10,025
716
9,445
8,191
3,628
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
ichhabsnicht
Xing Tian
14
2 / 2 / 11
10,349
739
5,022
13,720
11,373
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
8
Kills
15
15
Deaths
8
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
5
4
0.8
W
11
4
3
3.13
L
Sun Wukong
RanrerTheRanger
Sun Wukong
4
5
3
1.1
W
2
2
7
2.75
W
Xing Tian
ichhabsnicht
Xing Tian
2
2
11
3.75
L
Ah Muzen Cab
legiodrake97
Ah Muzen Cab
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,919
Damage
35,218
40,558
Taken
33,792
26,478
Mitigated
19,583
4,021
Healing
4,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,764
3,460
0
852
10,222
3,948
72
7,035
2,917
33,731
0
W
20,751
1,781
41
2,991
11,881
4,582
426
1,209
10,343
49,306
0
L
Sun Wukong
RanrerTheRanger
Sun Wukong
10,369
1,736
0
1,725
18,466
17,952
0
8,487
9,580
0
22,026
W
9,445
3,809
0
696
8,191
3,628
1,231
1,879
6,060
0
41,967
W
Xing Tian
ichhabsnicht
Xing Tian
5,022
649
120
1,126
13,720
11,373
320
4,057
9,414
15,560
0
L
Ah Muzen Cab
legiodrake97
Ah Muzen Cab
9,786
3,075
0
1,444
11,870
4,578
0
9,509
2,016
0
32,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,460
Gold Earned
31,986
132
Minions Killed
177
3
Camps Cleared
9
683,571
Distance Traveled
761,839
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,902
707
52
4
3
224,688
0
W
Zeus
11,612
829
80
6
5
242,363
2
L
Sun Wukong
10,563
755
18
1
0
255,614
0
W
Neith
10,025
716
80
6
4
253,696
0
W
Xing Tian
10,349
739
17
1
0
265,780
1
L
Ah Muzen Cab
8,995
643
62
4
0
203,269
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role