Player Matchup

Nemesis
Nemesis
Gold II
BriskFrenzy
Nemesis
Gold II
Level 145
God Stats
4W - 2L
1,835 SR
Queue Stats
43W - 42L
1,675 MMR
Party 1
Janus
Janus
Gold II
ChloroformMann
Janus
Gold II
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,675 MMR
Party 1
Medusa
Medusa
Gold III
ar30_kyle
Medusa
Gold III
Level 160
God Stats
23W - 19L
1,620 SR
Queue Stats
518W - 522L
1,485 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
johnyledunkeur
Sun Wukong
Silver I
Level 146
God Stats
2W - 5L
1,558 SR
Queue Stats
24W - 30L
1,498 MMR
Solo
Geb
Geb
Gold IV
oCHORWEILERo
Geb
Gold IV
Level 90
God Stats
11W - 11L
1,836 SR
Queue Stats
265W - 265L
1,492 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,670 SR
1,565 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,356 SR
1,556 MMR
Horus
Horus
Platinum IV
CALSA04
Horus
Platinum IV
Level 146
God Stats
2W - 1L
1,521 SR
Queue Stats
187W - 177L
1,599 MMR
Solo
Heimdallr
Heimdallr
Platinum V
GOD OE 3AR
Heimdallr
Platinum V
Level 152
God Stats
4W - 3L
1,500 SR
Queue Stats
293W - 280L
1,605 MMR
Solo
Fenrir
Fenrir
Gold III
byJcaamacH
Fenrir
Gold III
Level 105
God Stats
13W - 9L
1,165 SR
Queue Stats
470W - 457L
1,479 MMR
Solo
Pele
Pele
Platinum V
ryuunjakka3
Pele
Platinum V
Level 152
God Stats
5W - 2L
1,322 SR
Queue Stats
209W - 192L
1,640 MMR
Solo
Vulcan
Vulcan
Gold III
xYo98_
Vulcan
Gold III
Level 137
God Stats
1W - 0L
1,274 SR
Queue Stats
78W - 84L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BriskFrenzy
Nemesis
20
7 / 7 / 5
12,838
558
12,544
20,352
8,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 6 / 4
10,561
459
6,306
15,596
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
ar30_kyle
Medusa
18
2 / 6 / 2
11,229
488
10,988
17,229
4,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
johnyledunkeur
Sun Wukong
18
5 / 5 / 3
11,777
512
11,952
24,090
22,315
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
1 / 7 / 6
9,389
408
8,496
18,929
20,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
MulanArtioLoki

VS

Bans
CliodhnaGilgameshBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CALSA04
Horus
18
10 / 1 / 10
13,345
580
12,070
18,824
17,634
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
GOD OE 3AR
Heimdallr
20
3 / 5 / 12
13,872
603
17,305
18,038
8,069
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
byJcaamacH
Fenrir
20
6 / 3 / 10
13,882
604
12,822
16,684
10,252
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
9 / 2 / 7
15,632
680
20,494
23,649
23,118
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
xYo98_
Vulcan
19
3 / 6 / 8
12,855
559
13,666
10,543
4,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
78
16
Kills
31
31
Deaths
17
20
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BriskFrenzy
Nemesis
7
7
5
1.36
W
Horus
CALSA04
Horus
10
1
10
15
L
1
6
4
0.5
W
Heimdallr
GOD OE 3AR
Heimdallr
3
5
12
1.8
L
Medusa
ar30_kyle
Medusa
2
6
2
0.5
W
Fenrir
byJcaamacH
Fenrir
6
3
10
3.67
L
Sun Wukong
johnyledunkeur
Sun Wukong
5
5
3
1.3
L
1
7
6
0.57
W
9
2
7
6.25
W
Vulcan
xYo98_
Vulcan
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,286
Damage
76,357
96,196
Taken
87,738
59,191
Mitigated
63,405
16,371
Healing
33,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BriskFrenzy
Nemesis
12,544
6,216
0
909
20,352
8,599
0
948
19,322
0
107,237
W
Horus
CALSA04
Horus
12,070
5,156
1,457
7,869
18,824
17,634
302
3,940
13,388
3,346
34,538
L
6,306
623
0
1,143
15,596
3,137
0
1,422
14,064
72,487
0
W
Heimdallr
GOD OE 3AR
Heimdallr
17,305
9,448
0
6,410
18,038
8,069
5,695
1,970
16,068
0
115,047
L
Medusa
ar30_kyle
Medusa
10,988
4,489
0
5,492
17,229
4,699
2,546
1,279
15,892
0
85,431
W
Fenrir
byJcaamacH
Fenrir
12,822
3,073
0
3,652
16,684
10,252
325
3,979
11,729
0
112,996
L
Sun Wukong
johnyledunkeur
Sun Wukong
11,952
1,242
0
7,715
24,090
22,315
0
3,802
20,212
0
73,394
L
8,496
651
0
1,112
18,929
20,441
0
6,519
12,126
19,948
0
W
20,494
5,454
0
12,839
23,649
23,118
3,563
1,773
21,876
0
136,033
W
Vulcan
xYo98_
Vulcan
13,666
5,296
0
1,490
10,543
4,332
1,531
3,723
6,430
88,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,794
Gold Earned
69,586
641
Minions Killed
699
0
Camps Cleared
0
2,164,374
Distance Traveled
2,306,284
33
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,838
558
155
7
0
442,440
4
W
Horus
13,345
580
37
2
0
432,086
1
L
Janus
10,561
459
150
7
0
396,036
2
W
Heimdallr
13,872
603
166
7
0
415,082
4
L
Medusa
11,229
488
155
7
0
419,151
13
W
Fenrir
13,882
604
149
6
0
478,842
3
L
Sun Wukong
11,777
512
160
7
0
435,733
4
L
Geb
9,389
408
21
1
0
471,014
10
W
Pele
15,632
680
204
9
0
506,678
7
W
Vulcan
12,855
559
143
6
0
473,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role