Player Matchup

Baron Samedi
Baron Samedi
Gold III
CoolBoy226
Baron Samedi
Gold III
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 30L
1,799 MMR
Party 1
Bacchus
Bacchus
Silver I
Liaomasis
Bacchus
Silver I
Level 124
God Stats
8W - 10L
1,476 SR
Queue Stats
19W - 34L
1,511 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
snōw
Gilgamesh
Silver I
Level 155
God Stats
7W - 6L
1,067 SR
Queue Stats
143W - 166L
1,528 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,348 SR
1,612 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 143
1,534 SR
1,711 MMR
Morgan Le Fay
Morgan Le Fay
Platinum II
BrownAjieS
Morgan Le Fay
Platinum II
Level 160
God Stats
3W - 4L
1,546 SR
Queue Stats
76W - 85L
2,102 MMR
Solo
Chaac
Chaac
Bronze III
Crasher111
Chaac
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,600 MMR
Party 2
Hou Yi
Hou Yi
Bronze V
Megai
Hou Yi
Bronze V
Level 142
God Stats
7W - 9L
1,555 SR
Queue Stats
61W - 77L
1,432 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CoolBoy226
Baron Samedi
17
4 / 3 / 6
12,371
687
17,230
15,840
10,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Liaomasis
Bacchus
18
4 / 0 / 9
13,041
725
10,871
16,758
26,630
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
snōw
Gilgamesh
17
6 / 3 / 4
12,590
699
17,273
21,166
17,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
BastetThothHorusAh Muzen CabAtlas

VS

Bans
SolGebAresSobekGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BrownAjieS
Morgan Le Fay
16
2 / 4 / 4
11,136
619
15,490
14,081
4,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
16
4 / 3 / 2
11,436
635
12,162
22,958
19,217
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
Megai
Hou Yi
15
0 / 7 / 6
10,640
591
13,843
16,425
4,630
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
14
Kills
6
6
Deaths
14
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BrownAjieS
Morgan Le Fay
2
4
4
1
W
Baron Samedi
CoolBoy226
Baron Samedi
4
3
6
2.33
L
Chaac
4
3
2
1.67
W
Bacchus
Liaomasis
Bacchus
4
0
9
8.5
L
Hou Yi
Megai
Hou Yi
0
7
6
0.43
W
Gilgamesh
snōw
Gilgamesh
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,374
Damage
41,495
53,764
Taken
53,464
55,307
Mitigated
28,336
13,971
Healing
9,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BrownAjieS
Morgan Le Fay
15,490
2,527
0
1,491
14,081
4,489
73
7,422
6,574
59,740
0
W
Baron Samedi
CoolBoy226
Baron Samedi
17,230
1,204
2,418
4,606
15,840
10,751
1,506
3,788
11,758
56,465
0
L
Chaac
12,162
1,951
0
7,782
22,958
19,217
0
11,551
10,853
0
33,191
W
Bacchus
Liaomasis
Bacchus
10,871
275
0
2,567
16,758
26,630
285
5,688
10,594
17,910
0
L
Hou Yi
Megai
Hou Yi
13,843
6,177
0
595
16,425
4,630
42
9,599
6,539
0
37,442
W
Gilgamesh
snōw
Gilgamesh
17,273
5,655
0
4,380
21,166
17,926
1,316
5,402
15,384
192
70,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,002
Gold Earned
33,212
203
Minions Killed
181
10
Camps Cleared
5
1,032,501
Distance Traveled
954,310
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,136
619
78
4
0
325,174
8
W
Baron Samedi
12,371
687
100
6
2
309,287
2
L
Chaac
11,436
635
35
2
1
349,892
3
W
Bacchus
13,041
725
12
1
0
373,613
4
L
Hou Yi
10,640
591
68
4
4
279,244
8
W
Gilgamesh
12,590
699
91
5
8
349,601
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role