Player Matchup

Skadi
Skadi
 
Skadi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Chulolololo
Hera
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,471 Elo+
Solo
Susano
Susano
DeadlyEYE
Susano
Level 157
God Stats
2W - 2L
1,266 SR
Queue Stats
231W - 222L
1,583 Elo+
Solo
Vulcan
Vulcan
Dinsect
Vulcan
Level 124
God Stats
3W - 2L
1,541 SR
Queue Stats
157W - 134L
1,498 Elo+
Party 2
Achilles
Achilles
waugh5321
Achilles
Level 129
God Stats
3W - 4L
1,203 SR
Queue Stats
245W - 215L
1,582 Elo+
Party 2
Team Averages
Level 118
1,402 SR
1,527 Elo+

VS

Team Averages
Level 120
1,540 SR
1,632 Elo+
Vulcan
Vulcan
ImOutofJustice
Vulcan
Level 57
God Stats
0W - 2L
1,387 SR
Queue Stats
5W - 8L
1,730 Elo+
Party 1
Ganesha
Ganesha
JICZYN
Ganesha
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,730 Elo+
Party 1
Nu Wa
Nu Wa
KeeperOfTheWild
Nu Wa
Level 160
God Stats
37W - 43L
1,592 SR
Queue Stats
152W - 168L
1,529 Elo+
Solo
Kali
Kali
Melkor24
Kali
Level 120
God Stats
0W - 1L
1,703 SR
Queue Stats
360W - 205L
1,575 Elo+
Solo
Shiva
Shiva
Szympax
Shiva
Level 155
God Stats
6W - 8L
1,516 SR
Queue Stats
322W - 345L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
7 / 5 / 7
10,725
766
16,152
12,024
3,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
0 / 3 / 7
10,302
736
7,869
8,111
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
DeadlyEYE
Susano
16
3 / 7 / 7
10,096
721
12,964
17,059
6,173
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Dinsect
Vulcan
16
0 / 1 / 9
9,587
685
10,855
6,520
2,106
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
waugh5321
Achilles
19
7 / 1 / 3
11,315
808
9,981
15,710
15,342
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 7
9,760
697
10,605
9,232
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ganesha
JICZYN
Ganesha
16
0 / 5 / 8
9,189
656
3,403
15,703
18,628
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
2 / 2 / 8
9,494
678
10,584
7,972
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
18
9 / 8 / 4
10,624
759
10,569
16,215
6,829
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shiva
Szympax
Shiva
16
4 / 1 / 8
9,621
687
13,489
16,654
14,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
52
17
Kills
17
17
Deaths
17
33
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
5
7
2.1
W
0
3
7
1.17
W
Susano
DeadlyEYE
Susano
3
7
7
0.93
W
Vulcan
Dinsect
Vulcan
0
1
9
4.5
L
2
1
7
5.5
L
Ganesha
JICZYN
Ganesha
0
5
8
0.8
L
2
2
8
3
L
Kali
9
8
4
1.38
L
Shiva
Szympax
Shiva
4
1
8
8
W
Achilles
waugh5321
Achilles
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,821
Damage
48,650
59,424
Taken
65,776
29,900
Mitigated
46,061
12,695
Healing
10,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
16,152
5,444
0
1,990
12,024
3,729
1,441
5,102
6,724
0
34,115
W
7,869
2,312
0
2,262
8,111
2,550
1,835
3,114
4,862
51,852
0
W
Susano
DeadlyEYE
Susano
12,964
1,577
0
3,563
17,059
6,173
555
5,726
10,963
0
43,279
W
Vulcan
Dinsect
Vulcan
10,855
4,157
0
730
6,520
2,106
564
3,698
2,775
36,236
0
L
10,605
4,368
0
1,020
9,232
3,455
544
2,693
6,539
49,501
0
L
Ganesha
JICZYN
Ganesha
3,403
192
333
244
15,703
18,628
159
5,972
9,731
18,496
0
L
10,584
1,996
0
668
7,972
2,514
542
1,174
6,798
36,314
0
L
Kali
10,569
6,067
0
1,791
16,215
6,829
0
5,410
10,805
0
31,992
L
Shiva
Szympax
Shiva
13,489
1,368
692
5,532
16,654
14,635
151
3,475
13,179
0
27,684
W
Achilles
waugh5321
Achilles
9,981
2,870
0
4,150
15,710
15,342
411
6,952
8,450
0
38,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,025
Gold Earned
48,688
327
Minions Killed
256
0
Camps Cleared
0
1,494,866
Distance Traveled
1,375,635
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,725
766
39
3
0
281,147
4
W
Hera
10,302
736
99
7
0
288,199
0
W
Susano
10,096
721
55
4
0
306,509
3
W
Vulcan
9,587
685
65
5
0
297,928
0
L
Vulcan
9,760
697
90
6
0
308,144
2
L
Ganesha
9,189
656
5
0
0
270,441
0
L
Nu Wa
9,494
678
65
5
0
195,137
2
L
Kali
10,624
759
41
3
0
291,851
1
L
Shiva
9,621
687
55
4
0
310,062
5
W
Achilles
11,315
808
69
5
0
321,083
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role