Player Matchup

Chiron
Chiron
IllegalJoker37
Chiron
Level 39
God Stats
8W - 14L
1,255 SR
Queue Stats
58W - 74L
1,277 Elo+
Solo
Scylla
Scylla
LegendOfAnacor
Scylla
Level 158
God Stats
189W - 200L
1,450 SR
Queue Stats
280W - 306L
1,340 Elo+
Solo
Loki
Loki
MandaChuvas
Loki
Level 83
God Stats
31W - 29L
1,352 SR
Queue Stats
99W - 113L
1,317 Elo+
Solo
Horus
Horus
Warsx15
Horus
Level 88
God Stats
1W - 5L
1,288 SR
Queue Stats
206W - 216L
1,330 Elo+
Solo
Ares
Ares
tonebone8003
Ares
Level 153
God Stats
1W - 2L
1,694 SR
Queue Stats
187W - 183L
1,342 Elo+
Solo
Team Averages
Level 104
1,408 SR
1,321 Elo+

VS

Team Averages
Level 65
1,463 SR
1,369 Elo+
Medusa
Medusa
Hohenheim_Oz
Medusa
Level 45
God Stats
24W - 32L
1,333 SR
Queue Stats
105W - 149L
1,230 Elo+
Solo
Ganesha
Ganesha
JaVinci2468
Ganesha
Level 88
God Stats
4W - 1L
1,697 SR
Queue Stats
18W - 20L
1,335 Elo+
Party 1
Da Ji
Da Ji
Kwambee
Da Ji
Level 87
God Stats
11W - 14L
1,294 SR
Queue Stats
36W - 37L
1,426 Elo+
Party 1
Odin
Odin
Kwumbee
Odin
Level 28
God Stats
4W - 0L
1,697 SR
Queue Stats
8W - 5L
1,441 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Tbox28 C5
Morgan Le Fay
Level 78
God Stats
3W - 2L
1,293 SR
Queue Stats
54W - 60L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,698
419
8,274
12,925
4,035
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8
2 / 3 / 0
5,973
373
1,871
5,024
1,260
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 3 / 0
5,072
317
473
2,724
528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Horus
Warsx15
Horus
11
2 / 6 / 0
6,779
424
5,661
18,327
10,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 5 / 1
6,157
385
6,239
12,971
11,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
3 / 1 / 1
9,173
573
6,486
9,170
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
JaVinci2468
Ganesha
14
0 / 0 / 6
8,883
555
5,826
12,792
11,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Da Ji
Kwambee
Da Ji
15
6 / 2 / 5
9,222
576
5,489
11,694
4,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odin
Kwumbee
Odin
13
1 / 2 / 6
8,128
508
6,860
8,738
5,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Tbox28 C5
Morgan Le Fay
17
12 / 0 / 4
10,780
674
15,025
8,655
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
5
Kills
22
22
Deaths
5
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
1
1
3.5
L
1
5
0
0.2
W
Ganesha
JaVinci2468
Ganesha
0
0
6
3
W
Da Ji
Kwambee
Da Ji
6
2
5
4.25
W
Odin
Kwumbee
Odin
1
2
6
2
L
2
3
0
0.67
L
0
3
0
0
W
Morgan Le Fay
Tbox28 C5
Morgan Le Fay
12
0
4
14
L
Horus
Warsx15
Horus
2
6
0
0.33
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,518
Damage
39,686
51,971
Taken
51,049
27,488
Mitigated
28,558
12,977
Healing
9,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
6,486
2,782
144
3,298
9,170
2,555
4,903
1,528
7,425
0
48,959
L
8,274
3,346
775
5,178
12,925
4,035
140
5,073
7,851
0
30,852
W
Ganesha
JaVinci2468
Ganesha
5,826
1,165
248
4,072
12,792
11,734
321
2,178
10,556
29,881
12,526
W
Da Ji
Kwambee
Da Ji
5,489
1,446
0
598
11,694
4,682
3,309
1,959
9,702
0
49,482
W
Odin
Kwumbee
Odin
6,860
2,850
0
0
8,738
5,753
610
701
7,965
0
28,093
L
1,871
312
0
1,743
5,024
1,260
0
2,198
2,826
20,319
0
L
473
205
0
644
2,724
528
0
511
2,213
0
7,960
W
Morgan Le Fay
Tbox28 C5
Morgan Le Fay
15,025
1,398
0
1,332
8,655
3,834
1,687
1,637
6,987
79,642
0
L
Horus
Warsx15
Horus
5,661
3,000
172
4,222
18,327
10,457
0
7,569
10,758
592
24,263
L
6,239
549
0
243
12,971
11,208
0
5,187
7,784
29,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,679
Gold Earned
46,186
229
Minions Killed
390
0
Camps Cleared
0
1,003,043
Distance Traveled
1,570,947
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,173
573
97
6
0
310,076
1
L
Chiron
6,698
419
63
4
0
267,976
1
W
Ganesha
8,883
555
30
2
0
290,032
4
W
Da Ji
9,222
576
84
5
0
321,968
0
W
Odin
8,128
508
48
3
0
300,503
0
L
Scylla
5,973
373
40
3
0
143,236
3
L
Loki
5,072
317
26
2
0
75,810
0
W
Morgan Le Fay
10,780
674
131
8
0
348,368
3
L
Horus
6,779
424
54
3
0
278,588
5
L
Ares
6,157
385
46
3
0
237,433
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role