Player Matchup

Shiva
Shiva
 
Shiva
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Destiny3481
Cthulhu
Level 109
God Stats
2W - 5L
1,110 SR
Queue Stats
134W - 122L
1,569 Elo+
Party 3
Nu Wa
Nu Wa
DwarfInAJar
Nu Wa
Level 101
God Stats
5W - 1L
1,895 SR
Queue Stats
255W - 260L
1,565 Elo+
Party 2
Chernobog
Chernobog
NivlaCalvin
Chernobog
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
189W - 173L
1,584 Elo+
Party 3
Cliodhna
Cliodhna
pigchale
Cliodhna
Level 100
God Stats
101W - 69L
1,675 SR
Queue Stats
183W - 172L
1,570 Elo+
Party 2
Team Averages
Level 89
1,536 SR
1,557 Elo+

VS

Team Averages
Level 67
1,551 SR
1,527 Elo+
Tyr
Tyr
 
Tyr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
JohannIV
Cupid
Level 45
God Stats
1W - 0L
1,529 SR
Queue Stats
23W - 17L
1,498 Elo+
Party 1
Chaac
Chaac
Marcelll2020
Chaac
Level 45
God Stats
14W - 6L
1,726 SR
Queue Stats
81W - 74L
1,520 Elo+
Party 1
Camazotz
Camazotz
TboKamp01
Camazotz
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 29L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
2 / 0 / 2
6,213
621
3,464
7,218
4,786
Heavy Mace

Heavy Mace

+30
Physical Power

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
Destiny3481
Cthulhu
8
0 / 2 / 4
5,309
531
5,696
7,389
4,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
0 / 3 / 2
5,553
555
3,721
4,693
1,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
NivlaCalvin
Chernobog
10
4 / 3 / 1
5,862
586
5,696
6,905
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
pigchale
Cliodhna
11
3 / 0 / 1
6,330
633
5,053
4,569
1,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 1 / 0
6,302
630
3,175
9,240
3,210
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
 
Sol
11
0 / 3 / 0
5,893
589
4,381
6,124
2,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
JohannIV
Cupid
7
0 / 3 / 4
4,825
483
3,026
5,825
1,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 2 / 2
4,926
493
2,982
8,965
3,188
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Camazotz
TboKamp01
Camazotz
12
6 / 0 / 1
6,824
682
6,894
8,111
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
9
Kills
8
8
Deaths
9
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
0
2
3
W
Tyr
 
Tyr
2
1
0
2
W
Sol
 
Sol
0
3
0
0
L
Cthulhu
Destiny3481
Cthulhu
0
2
4
1
L
0
3
2
0.33
W
Cupid
JohannIV
Cupid
0
3
4
0.67
W
0
2
2
0.5
L
Chernobog
NivlaCalvin
Chernobog
4
3
1
1.5
W
Camazotz
TboKamp01
Camazotz
6
0
1
6.5
L
Cliodhna
pigchale
Cliodhna
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,630
Damage
20,458
30,774
Taken
38,265
13,063
Mitigated
12,010
9,638
Healing
16,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
3,464
753
0
2,376
7,218
4,786
0
3,560
3,658
0
26,888
W
Tyr
 
Tyr
3,175
326
0
4,357
9,240
3,210
0
1,934
7,076
0
40,093
W
Sol
 
Sol
4,381
1,815
0
2,233
6,124
2,131
0
312
5,714
31,076
5,288
L
Cthulhu
Destiny3481
Cthulhu
5,696
520
351
1,932
7,389
4,182
0
0
7,389
17,067
0
L
3,721
738
0
198
4,693
1,074
0
0
4,693
25,750
0
W
Cupid
JohannIV
Cupid
3,026
1,636
281
1,159
5,825
1,230
210
1,731
3,996
0
13,685
W
2,982
175
103
2,322
8,965
3,188
192
2,583
6,324
0
26,879
L
Chernobog
NivlaCalvin
Chernobog
5,696
2,532
0
2,083
6,905
1,792
0
0
6,905
0
35,582
W
Camazotz
TboKamp01
Camazotz
6,894
2,676
0
6,044
8,111
2,251
0
2,221
5,738
0
37,126
L
Cliodhna
pigchale
Cliodhna
5,053
366
0
2,698
4,569
1,229
0
56
4,513
0
36,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,267
Gold Earned
28,770
287
Minions Killed
303
0
Camps Cleared
0
1,112,637
Distance Traveled
1,098,084
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,213
621
52
5
0
228,644
5
W
Tyr
6,302
630
71
7
0
236,716
3
W
Sol
5,893
589
78
8
0
179,420
2
L
Cthulhu
5,309
531
12
1
0
231,122
2
L
Nu Wa
5,553
555
58
6
0
198,123
1
W
Cupid
4,825
483
24
2
0
206,765
0
W
Chaac
4,926
493
47
5
0
228,187
1
L
Chernobog
5,862
586
81
8
0
194,689
3
W
Camazotz
6,824
682
83
8
0
246,996
0
L
Cliodhna
6,330
633
84
8
0
260,059
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role