Player Matchup

Izanami
Izanami
 
Izanami
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
CooperKnight
Scylla
Level 108
God Stats
1W - 2L
1,613 SR
Queue Stats
38W - 37L
1,480 Elo+
Party 2
Da Ji
Da Ji
DrSlackyo
Da Ji
Level 18
God Stats
19W - 17L
1,546 SR
Queue Stats
23W - 22L
1,500 Elo+
Party 2
Thor
Thor
NouilleSauté
Thor
Level 27
God Stats
0W - 4L
1,201 SR
Queue Stats
8W - 14L
1,434 Elo+
Party 2
Hun Batz
Hun Batz
monsterteddy06
Hun Batz
Level 82
God Stats
0W - 3L
1,178 SR
Queue Stats
32W - 35L
1,458 Elo+
Party 2
Team Averages
Level 55
1,408 SR
1,474 Elo+

VS

Team Averages
Level 123
1,490 SR
1,573 Elo+
Sobek
Sobek
DragonTyrus
Sobek
Level 104
God Stats
1W - 3L
1,177 SR
Queue Stats
56W - 65L
1,450 Elo+
Solo
Nemesis
Nemesis
LonelyCapricorn
Nemesis
Level 160
God Stats
4W - 1L
1,825 SR
Queue Stats
375W - 329L
1,620 Elo+
Party 1
Sol
Sol
ReDDest丶
Sol
Level 160
God Stats
1W - 0L
1,297 SR
Queue Stats
127W - 94L
1,570 Elo+
Party 1
Aphrodite
Aphrodite
m浪花一朵朵m
Aphrodite
Level 156
God Stats
29W - 16L
1,712 SR
Queue Stats
230W - 197L
1,591 Elo+
Party 1
Vamana
Vamana
浪花一朵朵
Vamana
Level 35
God Stats
2W - 1L
1,441 SR
Queue Stats
223W - 128L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 2 / 2
5,720
817
4,030
6,856
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
11
2 / 2 / 2
5,692
813
3,937
5,460
1,866
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
DrSlackyo
Da Ji
11
1 / 1 / 2
5,477
782
3,462
4,591
1,659
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 0 / 1
4,642
663
601
745
223
Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
11
1 / 4 / 3
5,272
753
2,962
6,522
2,036

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
5,899
843
2,699
2,277
1,731
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
1 / 1 / 2
5,590
799
3,402
4,270
2,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 0 / 3
6,359
908
5,225
3,951
1,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
2 / 2 / 1
5,650
807
4,074
4,283
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
1 / 2 / 5
5,690
813
5,799
8,967
4,084
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
5
Kills
9
9
Deaths
5
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
2
1
L
Scylla
2
2
2
1.5
L
Da Ji
DrSlackyo
Da Ji
1
1
2
2
W
2
0
3
3.5
W
1
1
2
2
L
0
0
1
0.5
W
3
0
3
4.5
L
Hun Batz
1
4
3
0.63
W
2
2
1
1.25
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,992
Damage
21,199
24,174
Taken
23,748
8,114
Mitigated
11,554
2,574
Healing
9,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,030
2,474
0
1,996
6,856
2,330
764
1,804
5,052
0
19,606
L
Scylla
3,937
900
0
578
5,460
1,866
0
3,534
1,926
15,363
0
L
Da Ji
DrSlackyo
Da Ji
3,462
589
0
0
4,591
1,659
0
2,453
2,138
0
9,040
W
2,699
120
199
970
2,277
1,731
96
381
1,896
8,263
0
W
3,402
904
0
1,038
4,270
2,271
0
95
4,175
0
12,865
L
601
69
0
0
745
223
0
546
199
0
601
W
5,225
1,910
0
1,684
3,951
1,012
1,632
1,146
2,805
23,926
0
L
Hun Batz
2,962
680
0
0
6,522
2,036
0
3,661
2,861
0
7,002
W
4,074
320
2,434
1,959
4,283
2,456
0
1,258
3,025
16,071
0
W
5,799
1,511
0
1,437
8,967
4,084
65
1,057
7,910
0
14,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,803
Gold Earned
29,188
89
Minions Killed
135
0
Camps Cleared
0
607,653
Distance Traveled
776,317
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,720
817
44
6
0
138,540
0
L
Scylla
5,692
813
23
3
0
129,725
0
L
Da Ji
5,477
782
9
1
0
163,961
1
W
Sobek
5,899
843
12
2
0
145,595
1
W
Nemesis
5,590
799
22
3
0
177,275
0
L
Thor
4,642
663
0
0
0
25,674
1
W
Sol
6,359
908
46
7
0
146,388
0
L
Hun Batz
5,272
753
13
2
0
149,753
0
W
Aphrodite
5,650
807
42
6
0
144,988
2
W
Vamana
5,690
813
13
2
0
162,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role