Player Matchup

Cerberus
Cerberus
MaximumSherman
Cerberus
Level 24
God Stats
4W - 5L
1,504 SR
Queue Stats
34W - 66L
1,197 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Repavo777
Morgan Le Fay
Level 33
God Stats
1W - 4L
1,121 SR
Queue Stats
30W - 54L
1,262 Elo+
Solo
Fenrir
Fenrir
TheGarboMan7087
Fenrir
Level 67
God Stats
1W - 3L
1,302 SR
Queue Stats
81W - 113L
1,235 Elo+
Party 1
Team Averages
Level 41
1,309 SR
1,231 Elo+

VS

Team Averages
Level 82
1,536 SR
1,456 Elo+
Cthulhu
Cthulhu
HxdefrmComp
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,539 Elo+
Party 2
Discordia
Discordia
ReaIIyMusty
Discordia
Level 107
God Stats
1W - 0L
1,511 SR
Queue Stats
11W - 10L
1,442 Elo+
Party 2
Osiris
Osiris
ReaIIySmelly
Osiris
Level 123
God Stats
1W - 0L
1,597 SR
Queue Stats
20W - 23L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
2 / 6 / 3
7,311
731
4,721
13,443
7,917
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Repavo777
Morgan Le Fay
11
2 / 7 / 2
7,470
747
9,149
8,668
2,633
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 7 / 3
7,291
729
4,778
14,588
4,687
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HxdefrmComp
Cthulhu
11
0 / 2 / 14
7,254
725
4,117
11,293
5,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Discordia
ReaIIyMusty
Discordia
14
5 / 3 / 11
8,857
886
10,035
6,262
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
13
15 / 2 / 5
9,822
982
16,815
9,260
8,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
7
Kills
20
20
Deaths
7
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
HxdefrmComp
Cthulhu
0
2
14
3.5
L
Cerberus
2
6
3
0.58
W
Discordia
ReaIIyMusty
Discordia
5
3
11
3.5
W
Osiris
15
2
5
8.75
L
Morgan Le Fay
Repavo777
Morgan Le Fay
2
7
2
0.43
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,648
Damage
30,967
36,699
Taken
26,815
15,237
Mitigated
15,774
2,145
Healing
6,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
HxdefrmComp
Cthulhu
4,117
455
131
2,924
11,293
5,760
613
6,071
5,222
6,284
0
L
Cerberus
4,721
296
181
1,127
13,443
7,917
0
3,243
9,947
7,868
0
W
Discordia
ReaIIyMusty
Discordia
10,035
718
0
1,082
6,262
1,939
789
3,603
2,659
36,309
0
W
Osiris
16,815
9,221
262
1,656
9,260
8,075
665
4,889
4,371
0
37,620
L
Morgan Le Fay
Repavo777
Morgan Le Fay
9,149
1,018
0
344
8,668
2,633
0
4,007
4,509
22,365
0
L
4,778
1,191
38
455
14,588
4,687
0
6,408
7,995
0
11,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,072
Gold Earned
25,933
45
Minions Killed
103
2
Camps Cleared
7
494,116
Distance Traveled
551,036
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,254
725
5
1
1
169,411
0
L
Cerberus
7,311
731
9
1
1
164,043
0
W
Discordia
8,857
886
61
6
1
189,819
1
W
Osiris
9,822
982
37
4
5
191,806
1
L
Morgan Le Fay
7,470
747
26
3
0
147,733
0
L
Fenrir
7,291
729
10
1
1
182,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role