Player Matchup

Cthulhu
Cthulhu
Maguician
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,700 Elo+
Party 3
Izanami
Izanami
MrsZavarka
Izanami
Level 65
God Stats
29W - 34L
1,421 SR
Queue Stats
152W - 181L
1,423 Elo+
Party 2
Sol
Sol
USER2515
Sol
Level 37
God Stats
37W - 43L
1,500 SR
Queue Stats
125W - 147L
1,449 Elo+
Party 2
Heimdallr
Heimdallr
WolfiFenrir
Heimdallr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,700 Elo+
Party 3
Ne Zha
Ne Zha
xaviedu2002
Ne Zha
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,700 Elo+
Party 3
Team Averages
Level 42
1,484 SR
1,595 Elo+

VS

Team Averages
Level 83
1,646 SR
1,475 Elo+
Ganesha
Ganesha
Albertabad
Ganesha
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,515 Elo+
Solo
Danzaburou
Danzaburou
FezMan2031
Danzaburou
Level 116
God Stats
6W - 2L
1,787 SR
Queue Stats
252W - 265L
1,459 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kamael34
Tsukuyomi
Level 129
God Stats
9W - 3L
1,504 SR
Queue Stats
325W - 336L
1,459 Elo+
Party 1
Discordia
Discordia
Reapsss
Discordia
Level 26
God Stats
17W - 8L
1,834 SR
Queue Stats
287W - 299L
1,485 Elo+
Party 1
Osiris
Osiris
Salanderr
Osiris
Level 79
God Stats
21W - 13L
1,603 SR
Queue Stats
267W - 284L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Maguician
Cthulhu
10
2 / 4 / 2
6,683
514
5,783
10,517
6,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
MrsZavarka
Izanami
11
0 / 4 / 0
6,263
482
3,104
7,638
1,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 2 / 3
8,519
655
10,979
8,064
2,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
WolfiFenrir
Heimdallr
10
1 / 7 / 1
6,265
482
2,448
10,789
2,481
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
11
1 / 4 / 2
6,790
522
2,850
10,594
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Albertabad
Ganesha
10
0 / 1 / 8
6,887
530
2,676
10,644
6,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
FezMan2031
Danzaburou
13
9 / 0 / 3
7,785
599
11,015
7,103
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
Kamael34
Tsukuyomi
14
9 / 2 / 3
8,435
649
9,263
7,634
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
Reapsss
Discordia
11
1 / 1 / 7
6,895
530
4,457
4,756
1,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
Salanderr
Osiris
10
2 / 4 / 1
6,547
504
4,240
11,146
6,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
8
Kills
21
21
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Albertabad
Ganesha
0
1
8
4
W
Danzaburou
FezMan2031
Danzaburou
9
0
3
10.5
W
Tsukuyomi
Kamael34
Tsukuyomi
9
2
3
5.25
L
Cthulhu
Maguician
Cthulhu
2
4
2
0.75
L
Izanami
MrsZavarka
Izanami
0
4
0
0
W
Discordia
Reapsss
Discordia
1
1
7
4.5
W
Osiris
Salanderr
Osiris
2
4
1
0.63
L
4
2
3
2.75
L
Heimdallr
WolfiFenrir
Heimdallr
1
7
1
0.21
L
Ne Zha
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,164
Damage
31,651
47,602
Taken
41,283
14,534
Mitigated
19,316
10,846
Healing
12,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Albertabad
Ganesha
2,676
526
1,522
1,290
10,644
6,412
349
3,864
6,202
14,070
0
W
Danzaburou
FezMan2031
Danzaburou
11,015
4,366
0
3,269
7,103
2,038
1,867
2,456
4,461
0
52,794
W
Tsukuyomi
Kamael34
Tsukuyomi
9,263
2,145
0
2,219
7,634
2,775
0
1,724
5,910
0
44,126
L
Cthulhu
Maguician
Cthulhu
5,783
340
0
782
10,517
6,473
0
2,824
7,567
14,297
0
L
Izanami
MrsZavarka
Izanami
3,104
1,268
0
1,676
7,638
1,138
475
469
7,169
0
39,558
W
Discordia
Reapsss
Discordia
4,457
295
0
125
4,756
1,508
450
1,773
2,983
27,986
0
W
Osiris
Salanderr
Osiris
4,240
1,659
0
3,650
11,146
6,583
156
7,122
4,024
0
27,463
L
10,979
5,527
0
4,340
8,064
2,055
1,218
930
7,118
51,694
0
L
Heimdallr
WolfiFenrir
Heimdallr
2,448
1,193
0
958
10,789
2,481
835
1,247
9,208
0
25,038
L
Ne Zha
2,850
992
0
3,090
10,594
2,387
0
1,303
9,231
0
29,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,520
Gold Earned
36,549
312
Minions Killed
294
0
Camps Cleared
0
1,255,184
Distance Traveled
1,264,898
6
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,887
530
7
1
0
243,241
5
W
Danzaburou
7,785
599
83
6
0
264,183
4
W
Tsukuyomi
8,435
649
83
6
0
282,102
2
L
Cthulhu
6,683
514
18
1
0
248,099
0
L
Izanami
6,263
482
84
6
0
243,310
4
W
Discordia
6,895
530
65
5
0
221,530
5
W
Osiris
6,547
504
56
4
0
253,842
8
L
Sol
8,519
655
104
8
0
255,183
0
L
Heimdallr
6,265
482
57
4
0
227,472
2
L
Ne Zha
6,790
522
49
4
0
281,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role